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DONT MAKE SUMMONING 120 Thread is locked

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Miu

Miu

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Draco Burnz said :
Miu said :
I would rather see a new elite skill, perhaps one that produces more powerful pouches for summoning at all levels, like the splicing idea they mentioned in the post.

120 skills of ones that were capped prior at 99 haven't felt good, don't fix the issues with the skill, and reward people that favored some skills over others.


Yet this thread isnt to discuss an elite skill, its to discuss if sum should go to 120 or not.


And it shouldn't because jagex should fully explore the possibilities of future elite skills instead.
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25-May-2018 22:38:19

Miu

Miu

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Draco Burnz said :
Miu said :
And it shouldn't because jagex should fully explore the possibilities of future elite skills instead.


Once again plz discuss the topic instead of derailing it.


Instead of derailing this thread because you have some """issue""" with my posts, take it to forum help.
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25-May-2018 22:45:17 - Last edited on 26-May-2018 17:43:15 by Miu

Jeremy Cheng
Aug Member 2013

Jeremy Cheng

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I am opposed to 120 summoning. I do not want to have to grind 300k crimson charms. Just add reactive familiars that can only be summoned under certain circumstances instead of 120.

Ppl can literally get one shot by steel titan + 1 t90 ability + poison + cinderbane gloves proc + darkmagic aura dot in the wild, do we really want more OP stuff to debalance the wilderness?

25-May-2018 23:04:33

Draco Burnz
Dec Member 2011

Draco Burnz

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Jeremy Cheng said :
I am opposed to 120 summoning. I do not want to have to grind 300k crimson charms. Just add reactive familiars that can only be summoned under certain circumstances instead of 120.

Ppl can literally get one shot by steel titan + 1 t90 ability + poison + cinderbane gloves proc + darkmagic aura dot in the wild, do we really want more OP stuff to debalance the wilderness?


Like how you need like 5 things to do this though, so i really dont see the problem? :@

Also, how would familiars only under certain conditions be useful at all?
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25-May-2018 23:22:16

Bel Tiamat
Nov Member 2023

Bel Tiamat

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I support 120 summ and an elite skill or quest like anients for necromancy...

I'd do it like this.. Ya make 120 summ ie. Rune Titan and more.. Then elite skill which allows u to transform the Rune Titan into a range of different undead like skeleton, giant skeleton, greater demon, black demon and more. So... Rune Titan can be a black demon rune titan and a range of other undeads too. Every pouch can turn into a range of undeads with each undead having a unique summoning attack bonus.

Ya make 120 summ and 10 types of undead, 11 versions of rune titan and all familiars.

Ps, I hope blood talisman gets a use... We've got geyser titan from a water tally... Idk what it would be called but blood and death and nature and law titans would be nice. I have 100k+ high end tallies :b if they're worth 1m ea, ohhhh ye!
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26-May-2018 01:02:54 - Last edited on 26-May-2018 03:46:28 by Bel Tiamat

Billiebear

Billiebear

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Draco Burnz said :
I fail to see this as a reason why they shouldnt make it 120?

I mean theres loads of slay creatures no one uses yet slay got pushed to 120.


In that case, then you're seeming to suggest that 120 slayer was just an excuse for Jagex to get more DAU.

26-May-2018 03:51:35

SKELET0Rr

SKELET0Rr

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Only support if the skill gets a rework and ads mount-able creatures to speed up travel. The code is there already (Terrorbid racing)...obviously it will require extra stuff but that's what a rework should be. If all they're going to do is add a bunch new creatures (charm-pouch - obelisk); and a minigame to train...hell no - lazy and cheap.

The xp fanatics will always approve of any skill going 120 if Jagex puts them up for a vote. It's automatic.

26-May-2018 13:21:27 - Last edited on 26-May-2018 13:28:03 by SKELET0Rr

Draco Burnz
Dec Member 2011

Draco Burnz

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SKELET0Rr said :
Only support if the skill gets a rework and ads mount-able creatures to speed up travel. The code is there already (Terrorbid racing)...obviously it will require extra stuff but that's what a rework should be. If all they're going to do is add a bunch new creatures (charm-pouch - obelisk); and a minigame to train...hell no - lazy and cheap.

The xp fanatics will always approve of any skill going 120 if Jagex puts them up for a vote. It's automatic.


How does terrorbid race = mountable creatures? :@

You dont actually ride the terrorbid you know....
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26-May-2018 18:25:46

Qwis7
Aug Member 2010

Qwis7

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I really do not see any point in making sum 120.

Sum needs a rework but increase it to 120 makes no sense to me, because we will create massive empty spots and the sum creatures that do need the amount of xp will either be way to op or totally not worth it to get.

To be honest I do think that we should rework other skills first and look how sum can support these skills after a rework.
Its pretty useless to rework a supporting skill if you rework the other skills anyway, because you have to adjust summoning again after the rework.

26-May-2018 18:33:46

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