S 1 M O N
said
:
Since when was Slayer one of the fastest skills? It's at least in the bottom 5. Every melee (apart fro HP), Smithing, Cooking, FM, WC (on Acas), Hunter, Cons, Summ, Crafting, Herb - literally every skill is faster. Even with the most optimal set ups, masks and pref/blocks, you'll be lucky to get 300k xp/h consistently. The moving around is what stops the XP being consistent.
As for 120 Summoning, or more so, NOT 120 Summoning, i support your motion. I see no reason to make it 120 at all. It will just serve to make the game even easier. There's no challenge in it - anyone who got 120 Slayer probably have more than enough charms to get 120 Summoning.
I'm pretty sure he's referring to summoning.
Slayer can also be upwards of 1m/h, and not just one or two tasks, there are a few: moss golems, wildy abby demons, and with scrimshaw of sacrifice: shadow creatures, elves, hydrix dragons, imperial ahk, rippers.
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120 Summoning Familiar ideas
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Aria Ventus
said
:
Just because you can train slayer and grind charms for summoning in tandem with the other combat skills, it does not make them fast. You max out the other combat skills before slayer and enough charms for summoning. And considering slayer and summoning were released later than the core combat, maxing out other combat skills first is the case for a majority.
That's only true if you spend a lot of time doing combat off slayer tasks/pvm/not train certain styles of cb.
Aria Ventus
said
:
It’s like saying smithing is made faster with the mining and smithing rework. It isn’t. It’s more afk, but that does not make it fast. (And before anyone gets a second idea, I’m not saying I don’t like the mining and smithing rework.)
But it is faster? Smithing was max 350k/h with r2h and 600k/h with rune ceremonials. But after rework, you can do elder rune burials sets that give a whopping
2.2m xp/h
.
Does it cost a lot of money? Yea. Is it non-afk? Yea.
11 Years F2P
said
:
if you forget the time to gather charms, it's even faster than invention
ROFL...... sure... and if you forget the time all together it is instant XP....... Also, if you forget the cash needed to but items, it is a free skill to train.
Jamzi
said
:
11 Years F2P
said
:
if you forget the time to gather charms, it's even faster than invention
ROFL...... sure... and if you forget the time all together it is instant XP....... Also, if you forget the cash needed to but items, it is a free skill to train.
No support for 120 summon.
Your reason for not supporting is because it is slow?
Even with gathering charms it is extremely fast, unless you're level 1 and/or a new player, I can understand that you don't know this by now.
Hopefully that ain't your reason for not supporting, mind sharing why you're not supporting? You don't have to obv.
Hello Moto
Seeing Jagex can't even be bothered to do a proper comp rework, I honestly don't have hope they can be bothered to do any more skill reworks or skill expansions.
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120 Summoning Familiar ideas
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UrekMazino
said
:
Seeing Jagex can't even be bothered to do a proper comp rework, I honestly don't have hope they can be bothered to do any more skill reworks or skill expansions.
I totally agree with the canceling of the comp rework was a good decision, and still think no 120 summon is the way to stay, no need for it at all.
Princess of World 98 =p~
Cute Brat
said
:
UrekMazino
said
:
Seeing Jagex can't even be bothered to do a proper comp rework, I honestly don't have hope they can be bothered to do any more skill reworks or skill expansions.
I totally agree with the canceling of the comp rework was a good decision, and still think no 120 summon is the way to stay, no need for it at all.
I think this also becomes one of those things where everyone has their own interpretation as to what should be done.
Be funny if we get a removal of most of the rest of multiplayer minigames (following what happened to Mobilizing Armies) by 2020. Which point, CW req would have been removed either way.
Your reason for not supporting is because it is slow?
Even with gathering charms it is extremely fast, unless you're level 1 and/or a new player, I can understand that you don't know this by now.
Hopefully that ain't your reason for not supporting, mind sharing why you're not supporting? You don't have to obv.
Just something to consider... it's also slow for players at higher levels who make family, friends, their jobs, school, etc. a priority and may not have hours on end to play RS every single day, or play in spurts because they get tired of grinding and need a break. If you, in general, only had an hour or less a day to play RS, or only 2-3 hours on the weekend, it's not fast at all. In fact, those are some reasons why quite a few players who've played RS from the early days still aren't maxed outside of combat skills.
I read somewhere else on the forums from another player that they got the Salty title in six months. Six months? That's it? And they thought it was slow. Considering it took me two years, I think six months is incredibly fast and lucky, especially with RNG attached via clue missions.
That said, I understand why people support making 120 summoning a requirement. I just think it's too far out of reach for many people who only play RS casually. One of the things I loved about maxing was being able to enjoy the rest of RS, it became a lot more fun for me. I know I didn't have to max, but from the beginning I had to level everything in 10s--it's like the only area in my life where OCD suddenly appeared. I couldn't stand the thought of having super high levels in some skills and not others, plus I love questing and always wanted to make sure I had the requirements.
Anyhoo, just my 2 cents. I'm not trying to pick an argument with you, I just saw your comment and wanted to give another perspective.
**I've been playing off and on since 2010
11-Jun-2019 02:35:24
- Last edited on
11-Jun-2019 02:38:11
by
SandyHorizon
When people are talking about speed, its about the amount of game time needed, not total amount of real life time. If a skill is fast, it is fast for everyone who has access to the method.
As for people who have commitment in real life, like myself, what's even the big deal about accessing those content later? This isn't even a FOMO tactic.
120 summoning being too far out of reach is just not true, there are already over 10k players with 120 summoning when there is no content past 99, which means there's no incentive to train past 99 (apart from 120 cape and 5.4b) and no new training method past level 99 (yak, geyser titan).
Now, if the level cap was raised, there'd be:
1) Reason to train past 99
2) New training method/pouches to make that will be faster to level
Runescape is about as casual friendly as it is already. Jagex rarely employs FOMO tactic on impactful rewards and there being plenty of content accessible to everyone. RS is a sandbox game, its a do w/e you want game, you don't
NEED
to have 120 summoning, or comp cape, or 5k CW cape, to enjoy the game as you like.
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