summoning would be amazing if they brought it to 120 there is literally still a ton they can do right now but if they bring it to 120 that triples the amount of stuff that's possible
Nibbles Z
said
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I also don't see the point in 120 Summoning at this point. 120 Slayer did nothing but make the skill have some really annoying mobs and very few additions that I found fun so it lessened my desire to see more expansions come into the game.
My main gripe is that Summoning is a skill only really trained on BXPW's, events and other methods to avoid actually training summoning, that is to say, it's clearly not a skill many consider fun either.
At least half of the familiars are worthless to all levels, again at least half if not more aren't worth the costs, and recently with the Mining and Smithing rework, some of them aren't representative of the correct levels they represent.
So all in all, I'd rather see a full rework on the skill, make it more fun and engaging, allow it to be trained in combat as well as creation and then maybe if that rework decides it's warranted; go for 120 sure. But in it's current state, please no.
Well luckily you can skip tasks(mobs) that you do not want. It is indeed often trained during BXPW, but even without DBXPW, it is extremely fast, I don't really see your point, but alright!
120 might give summoning a greater life than it is now. Heck it is still even used a lot.
Hello Moto
Tom Grey
said
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Tenebri
said
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Tom Grey
said
:
Nibbles Z
said
:
I also don't see the point in 120 Summoning at this point. 120 Slayer did nothing but make the skill have some really annoying mobs and very few additions that I found fun so it lessened my desire to see more expansions come into the game.
My main gripe is that Summoning is a skill only really trained on BXPW's, events and other methods to avoid actually training summoning, that is to say, it's clearly not a skill many consider fun either.
At least half of the familiars are worthless to all levels, again at least half if not more aren't worth the costs, and recently with the Mining and Smithing rework, some of them aren't representative of the correct levels they represent.
So all in all, I'd rather see a full rework on the skill, make it more fun and engaging, allow it to be trained in combat as well as creation and then maybe if that rework decides it's warranted; go for 120 sure. But in it's current state, please no.
Agreed.
going by what another skill has done is a bit silly imo. they are separate on what can be achieved
Using a precedent is silly? Slayer is one of the most beloved skills in rs. If they can’t get it right, it is reasonable to doubt that they won’t get summoning right as well.
not at all. you are going by one persons opinion on the update. let me guess you dislike it too?
Tenebri
said
:
Tom Grey
said
:
Tenebri
said
:
Tom Grey
said
:
Nibbles Z
said
:
I also don't see the point in 120 Summoning at this point. 120 Slayer did nothing but make the skill have some really annoying mobs and very few additions that I found fun so it lessened my desire to see more expansions come into the game.
My main gripe is that Summoning is a skill only really trained on BXPW's, events and other methods to avoid actually training summoning, that is to say, it's clearly not a skill many consider fun either.
At least half of the familiars are worthless to all levels, again at least half if not more aren't worth the costs, and recently with the Mining and Smithing rework, some of them aren't representative of the correct levels they represent.
So all in all, I'd rather see a full rework on the skill, make it more fun and engaging, allow it to be trained in combat as well as creation and then maybe if that rework decides it's warranted; go for 120 sure. But in it's current state, please no.
Agreed.
going by what another skill has done is a bit silly imo. they are separate on what can be achieved
Using a precedent is silly? Slayer is one of the most beloved skills in rs. If they can’t get it right, it is reasonable to doubt that they won’t get summoning right as well.
not at all. you are going by one persons opinion on the update. let me guess you dislike it too?
Slayer is my highest skill overall, so no I don’t dislike it. What I dislike is that instead of making 120 slayer great, we got recoloured monsters. Literally nothing else changed. I don’t want summoning to be increased to 120 just because. So I want to see them balance 1-99 first, and then convince players that going for 120 is not just another cash sink and time waste.
Tom Grey
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Page 53 post 1 for what is unbalanced.
I read it and I don't really think it makes the point you think it does.
Tiered progression by its very design makes lower tiered things obsolete upon reaching the next tier.
Skills that level are tiered in their progression. There is no going around this. Without fundamentally changing the entire design of the Runescape skill system there is no way to make a level 40 summoning familiar useful compared to its level 99 replacement in a way that doesn't shatter the foundation skills are built upon.
Forcing an equal usefulness throughout all tiers of the skill is the exact opposite of balance. It sucks away the value of higher level content to spread it around into the lower stuff. The sub 99 familiars are very useful to those with levels that are appropriate for their use. I don't really understand how you couldn't get that.
I'm smithing 99+, does that mean bronze equipment should be balanced to still be useful to me? That is the logic behind the lists you presented. We're not talking about raw materials with gathering skills here either. They do not apply in this particular scenario.
07-Mar-2019 18:50:57
- Last edited on
07-Mar-2019 18:52:44
by
Darkmaster_b
I read it and I don't really think it makes the point you think it does.
Tiered progression by its very design makes lower tiered things obsolete upon reaching the next tier.
Skills that level are tiered in their progression. There is no going around this. Without fundamentally changing the entire design of the Runescape skill system there is no way to make a level 40 summoning familiar useful compared to its level 99 replacement in a way that doesn't shatter the foundation skills are built upon.
Forcing an equal usefulness throughout all tiers of the skill is the exact opposite of balance. It sucks away the value of higher level content to spread it around into the lower stuff. The sub 99 familiars are very useful to those with levels that are appropriate for their use. I don't really understand how you couldn't get that.
I'm smithing 99+, does that mean bronze equipment should be balanced to still be useful to me? That is the logic behind the lists you presented. We're not talking about raw materials with gathering skills here either. They do not apply in this particular scenario.
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Thank you.