You don’t understand that using one familiar to create another still makes the first one obsolete, because it’s not used. So we will have the same problem. Also, for 120 summoning I expect familiars to be 10x more powerful than we have right now, because of the amount of exp required, which would be horrible.
Having inefficient ways to train also creates more problems than it solves. The only way you can make familiars to be good money per hour is to cap their price to high alch value, which boosts inflation.
I also don’t want 100+ to be about familiars. Any summoning expansion which features new summons I will be against, because of the problems I stated before. The only version of 120 I would support is by having a completely different way to train and completely different benefits. 99-120 should feel like a completely different skill, but with some thematic similarity to the original skill. However, at the same time, it would be more reasonable to create a new skill in its entirety and balance summoning 1-99 instead. Which will be beneficial to all, because 1 new content and 2 we don’t upgrade boring skills to 120 just because.
07-Mar-2019 23:43:11
- Last edited on
07-Mar-2019 23:44:26
by
Tom Grey