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DONT MAKE SUMMONING 120 Thread is locked

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Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
Tom Grey said :
Having ideas is not the same as actually doing content for the game.

Yea, no shit, of course its not, I'm just a player, not a Jagex employee. In the end of the day, I can only give suggestions, not implement them. What do you want me to do?

Tom Grey said :
There were thousands of ideas for 120 slayer and invention, where are they now? 120 slayer introduced faster xp slayer creatures and arbitrary slayer requirement boss. It’s literally the same skill as it was 1-99 as it is 99-120.

Imagine if Menaphos wasn't so rushed. Also, what's the problem you have with invention, it looks pretty packed with content to me.

Tom Grey said :
Same will be with summoning. 99-120 is likely going to be 1-5 million xp per hour on dxp

Closer to 10m, but I don't see any problem here.
Tom Grey said :
introduce 120 new familiars

ftfy
Tom Grey said :
(likely just different coloured reskins of old models) from which only 5 will be useful but make steel Titan, yak, nihils, and other skilling summons useless.

You didn't bother to read my post then? Just assumed that I have 0 creativity and couldn't come up with a single new idea? Assumed that I couldn't come up with new niche abilities that could introduce more variety to the skill?
Tom Grey said :
If they want to balance the skill out, introduce new familiars for skilling and combat for 1-99 first. Then if people are still craving for more, go ask if we want 120.

Did you think all of my 100+ ideas were going to fit in between level 100-120? Because they're not.


Have to agree here.
Draco Burnz
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04-Feb-2019 11:08:48

Tenebri
Jan Member 2015

Tenebri

Posts: 39,190 Sapphire Posts by user Forum Profile RuneMetrics Profile
Tom Grey said :
Cute Brat said :
No more 120s
Agreed. I’d rather they work on new and interesting skills then beat a dead horse by increasing a cap to 120 with no content. Dungeonearing and invention was a step in the right direction. More of that kind of content and less of dumb m&s reworks or 120 skills.


so dungeoneering a 120 skill invention a 120 skill were steps into right direction. but other skills to 120 isnt a step in right direction?

there are 24 skills that arent 99 if we increase to 120. thats 24*21 thats 504 more levels for
more content
you know the same direction invention and dungeoneering have gone

yet reworking a skill so it makes more sense with rest of rs. creating more intersting way of creating armour. that is more content. (thats limited at 99) is not a step in right direction? how does this make sense?

you seem to be unsure on what you want. are you wanting content or not?
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

05-Feb-2019 22:47:09 - Last edited on 05-Feb-2019 22:50:08 by Tenebri

Tom Grey

Tom Grey

Posts: 7,213 Rune Posts by user Forum Profile RuneMetrics Profile
Tenebri said :
Tom Grey said :
Cute Brat said :
No more 120s
Agreed. I’d rather they work on new and interesting skills then beat a dead horse by increasing a cap to 120 with no content. Dungeonearing and invention was a step in the right direction. More of that kind of content and less of dumb m&s reworks or 120 skills.


so dungeoneering a 120 skill invention a 120 skill were steps into right direction. but other skills to 120 isnt a step in right direction?

there are 24 skills that arent 99 if we increase to 120. thats 24*21 thats 504 more levels for
more content
you know the same direction invention and dungeoneering have gone

yet reworking a skill so it makes more sense with rest of rs. creating more intersting way of creating armour. that is more content. (thats limited at 99) is not a step in right direction? how does this make sense?

you seem to be unsure on what you want. are you wanting content or not?
Yet you don’t read then. Increasing the skill level to 120 is not content. It’s forcing to do the same thing you have already done to 99 and stopped for a good reason, because it’s boring or costs too much money, or whatever other reason.

120 dg and invention might as well have been 99 anyway. 120 dg is that way because of how the floor are unlocked. If they get unlocked every level, we only need less than 99. Same with invention. If the skill gave 100k Xp an hour, we wouldn’t need 80m to 120 and could go with 99, and all unlocks would fit.

120 slayer makes less sense, considering that all that has changed is xp gain an hour from essentially a skill to kill mobs and get loot. No “new” content per se, because you just kill a monster, but this time to 100m xp. Same will be with summoning. Same skill we don’t want to train past 99, but with unlocks that require us to do it. Instead of rebalancing 1-99.

05-Feb-2019 23:10:46

Tom Grey

Tom Grey

Posts: 7,213 Rune Posts by user Forum Profile RuneMetrics Profile
When I say 120 dg and invention are steps in right direction I mean that the skills are actually fun to train and explore. Rather than summoning, where all you do it collect charms, buy summoning materials and pouches and run to obelisk to train. I still don’t understand how to this day “using” familiars is no exp almost, compared to running and destroying secondaries and gp.

05-Feb-2019 23:15:10

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
Tom Grey said :
Increasing the skill level to 120 is not content. It’s forcing to do the same thing you have already done to 99 and stopped for a good reason, because it’s boring or costs too much money, or whatever other reason.


Of course just raising the lvl cap isnt content, thats why theres threads with ideas for content to fill those lvl gaps.
Draco Burnz
Anime Fanatic
Defender of the logical

06-Feb-2019 02:47:19 - Last edited on 06-Feb-2019 02:47:36 by Draco Burnz

Konota
Jun Member 2010

Konota

Posts: 7,103 Rune Posts by user Forum Profile RuneMetrics Profile
Draco Burnz said :
Tom Grey said :
Increasing the skill level to 120 is not content. It’s forcing to do the same thing you have already done to 99 and stopped for a good reason, because it’s boring or costs too much money, or whatever other reason.


Of course just raising the lvl cap isnt content, thats why theres threads with ideas for content to fill those lvl gaps.


Room for new good content :D
Hello Moto

07-Feb-2019 11:53:11

Tom Grey

Tom Grey

Posts: 7,213 Rune Posts by user Forum Profile RuneMetrics Profile
Konota said :
Draco Burnz said :
Tom Grey said :
Increasing the skill level to 120 is not content. It’s forcing to do the same thing you have already done to 99 and stopped for a good reason, because it’s boring or costs too much money, or whatever other reason.


Of course just raising the lvl cap isnt content, thats why theres threads with ideas for content to fill those lvl gaps.


Room for new good content :D
Thats like saying, lets spend 1 year creating new land on runescape map. In 5 years we will add some content to it, MAYBE.

07-Feb-2019 22:16:30

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
Tom Grey said :
Increasing the skill level to 120 is not content. It’s forcing to do the same thing you have already done to 99 and stopped for a good reason, because it’s boring or costs too much money, or whatever other reason.

No one is forcing you, stop using this as an excuse, don't get level 120 if you don't want to.
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120 Summoning Familiar ideas .

08-Feb-2019 13:12:05

Tenebri
Jan Member 2015

Tenebri

Posts: 39,190 Sapphire Posts by user Forum Profile RuneMetrics Profile
Tom Grey said :
Tenebri said :
Tom Grey said :
Cute Brat said :
No more 120s
Agreed. I’d rather they work on new and interesting skills then beat a dead horse by increasing a cap to 120 with no content. Dungeonearing and invention was a step in the right direction. More of that kind of content and less of dumb m&s reworks or 120 skills.


so dungeoneering a 120 skill invention a 120 skill were steps into right direction. but other skills to 120 isnt a step in right direction?

there are 24 skills that arent 99 if we increase to 120. thats 24*21 thats 504 more levels for
more content
you know the same direction invention and dungeoneering have gone

yet reworking a skill so it makes more sense with rest of rs. creating more intersting way of creating armour. that is more content. (thats limited at 99) is not a step in right direction? how does this make sense?

you seem to be unsure on what you want. are you wanting content or not?
Yet you don’t read then. Increasing the skill level to 120 is not content. It’s forcing to do the same thing you have already done to 99


i think you miss understand what content is. its 504 more levels for more content. right now its doing the same thing for virtual level of 120. but like with slayer when it was changed to 120. guess what treacle more content came with it..
200m all RS3 on 7/3/19
1.2Billion overall Slayer xp / Ultimate slayer title

OSRS 2277/2277 Untrim slayer cape
Hail Satan, He loves for who you are.

08-Feb-2019 21:07:52

Tom Grey

Tom Grey

Posts: 7,213 Rune Posts by user Forum Profile RuneMetrics Profile
New slayer mobs with different drops are not content. Lack of ideas at Jagex for 120 gap also does not justify the minuscule amount of work they did to take a bunch of existing monsters and recolour them green and black.

If you think 504 levels is content, then go for virtual cape. No one is forcing you not to.

And unless you have been living under a rock urek, 120 skills are required for comp cape. So don’t bs us with that, oh you don’t have to do it.

09-Feb-2019 17:06:37

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