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DONT MAKE SUMMONING 120 Thread is locked

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Tom Grey

Tom Grey

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There is an option on the charming imp to consume the charms for two of you completely oblivious on the matter. It takes the charms you receive from the drop and carefully, without too much work destroys it and gives some exp in return. This small gizmo can be set to destroy charms of all varieties. Gold, green, crimson and even blues. So if you can’t understand how people don’t have charms saved up at 120 slayers, maybe it’s time to start thinking?

28-Jun-2018 11:32:57

Konota
Jun Member 2010

Konota

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Tom Grey said :
There is an option on the charming imp to consume the charms for two of you completely oblivious on the matter. It takes the charms you receive from the drop and carefully, without too much work destroys it and gives some exp in return. This small gizmo can be set to destroy charms of all varieties. Gold, green, crimson and even blues. So if you can’t understand how people don’t have charms saved up at 120 slayers, maybe it’s time to start thinking?

? PEBCAK, lol.

As this game only gets bigger and bigger with new updates, it's only logical to think that certain existing content gets bigger. And now it happend to be 120 summoning. So if a player decides to use an imp, it's on them. Besides, that's what the risk is of having 120's / 200m already before an update comes out. - Skilling pet threads - if you remember. :)

> Not picking up drops while PvMing
> Complains that T95 is unaffordable
> Makes - I don't want this to happen - posts on the forum, because I cannot get it while everyne else does.
Hello Moto

28-Jun-2018 13:19:36 - Last edited on 28-Jun-2018 13:26:14 by Konota

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
Tom Grey said :
There is an option on the charming imp to consume the charms for two of you completely oblivious on the matter. It takes the charms you receive from the drop and carefully, without too much work destroys it and gives some exp in return. This small gizmo can be set to destroy charms of all varieties. Gold, green, crimson and even blues. So if you can’t understand how people don’t have charms saved up at 120 slayers, maybe it’s time to start thinking?

lol ok, but then who's fault is it for setting it to consume charms?
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas .

28-Jun-2018 14:41:09

Spider Web
Dec Member 2009

Spider Web

Posts: 826 Gold Posts by user Forum Profile RuneMetrics Profile
Tom Grey said :
There is an option on the charming imp to consume the charms for two of you completely oblivious on the matter. It takes the charms you receive from the drop and carefully, without too much work destroys it and gives some exp in return. This small gizmo can be set to destroy charms of all varieties. Gold, green, crimson and even blues. So if you can’t understand how people don’t have charms saved up at 120 slayers, maybe it’s time to start thinking?


Wait, who sets their imp to destroy crims and blues, which are the main xp charms for summoning? that is a silly thing to do!

Personally idk anyone who has done that.
5.4B xp/Trim Comp/MQC/Master of All/Salty/Sandy/17 boss logs done!

28-Jun-2018 15:45:22

Draco Burnz
Dec Member 2011

Draco Burnz

Posts: 79,296 Emerald Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
Tom Grey said :
There is an option on the charming imp to consume the charms for two of you completely oblivious on the matter. It takes the charms you receive from the drop and carefully, without too much work destroys it and gives some exp in return. This small gizmo can be set to destroy charms of all varieties. Gold, green, crimson and even blues. So if you can’t understand how people don’t have charms saved up at 120 slayers, maybe it’s time to start thinking?

lol ok, but then who's fault is it for setting it to consume charms?


Exactly.

Sounds like a personal problem to me.
Draco Burnz
Anime Fanatic
Defender of the logical

29-Jun-2018 12:04:27

Tom Grey

Tom Grey

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Not everyone cares about xp, so if you can't comprehend it, its your problem.

If there was no 120 skills, there would be no point in collecting charms. Which is what was said before. Thus since there is no point in training to 120, then there is no point in collecting resources to do it in the first place. Simple logic.

30-Jun-2018 08:07:13

UrekMazino
Aug Member 2023

UrekMazino

Posts: 7,214 Rune Posts by user Forum Profile RuneMetrics Profile
Tom Grey said :
Not everyone cares about xp, so if you can't comprehend it, its your problem.

If there was no 120 skills, there would be no point in collecting charms. Which is what was said before. Thus since there is no point in training to 120, then there is no point in collecting resources to do it in the first place. Simple logic.

Doesn't matter, its you're own fault for setting to destroy. We already have 3 skills that go to 120 now, and it seems like this is the direction Jagex wants to take. Maybe you should stop setting it to destroy.

If you don't care about xp, then why would 120 summoning even bother you anyways? You're not going to lose your 99 or max cape if 120 summoning was introduced. Unless you're telling me you're comped, which would be so silly of you to complain now because once you signed up to comp cape, you were already knew you could lose your cape with every Monday update.
°l||l° Modest Skillers T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï• Cwar United for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas .

30-Jun-2018 10:59:44

Lush Snow

Lush Snow

Posts: 1,542 Mithril Posts by user Forum Profile RuneMetrics Profile
UrekMazino said :
Tom Grey said :
Not everyone cares about xp, so if you can't comprehend it, its your problem.

If there was no 120 skills, there would be no point in collecting charms. Which is what was said before. Thus since there is no point in training to 120, then there is no point in collecting resources to do it in the first place. Simple logic.

Doesn't matter, its you're own fault for setting to destroy. We already have 3 skills that go to 120 now, and it seems like this is the direction Jagex wants to take. Maybe you should stop setting it to destroy.

If you don't care about xp, then why would 120 summoning even bother you anyways? You're not going to lose your 99 or max cape if 120 summoning was introduced. Unless you're telling me you're comped, which would be so silly of you to complain now because once you signed up to comp cape, you were already knew you could lose your cape with every Monday update.


Um why wouldn't you lose max cape if 120 summoning was released exactly?

30-Jun-2018 11:23:47

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