There is an option on the charming imp to consume the charms for two of you completely oblivious on the matter. It takes the charms you receive from the drop and carefully, without too much work destroys it and gives some exp in return. This small gizmo can be set to destroy charms of all varieties. Gold, green, crimson and even blues. So if you can’t understand how people don’t have charms saved up at 120 slayers, maybe it’s time to start thinking?
Tom Grey
said
:
There is an option on the charming imp to consume the charms for two of you completely oblivious on the matter. It takes the charms you receive from the drop and carefully, without too much work destroys it and gives some exp in return. This small gizmo can be set to destroy charms of all varieties. Gold, green, crimson and even blues. So if you can’t understand how people don’t have charms saved up at 120 slayers, maybe it’s time to start thinking?
? PEBCAK, lol.
As this game only gets bigger and bigger with new updates, it's only logical to think that certain existing content gets bigger. And now it happend to be 120 summoning. So if a player decides to use an imp, it's on them. Besides, that's what the risk is of having 120's / 200m already before an update comes out. - Skilling pet threads - if you remember.
> Not picking up drops while PvMing
> Complains that T95 is unaffordable
> Makes - I don't want this to happen - posts on the forum, because I cannot get it while everyne else does.
Hello Moto
28-Jun-2018 13:19:36
- Last edited on
28-Jun-2018 13:26:14
by
Konota
Tom Grey
said
:
There is an option on the charming imp to consume the charms for two of you completely oblivious on the matter. It takes the charms you receive from the drop and carefully, without too much work destroys it and gives some exp in return. This small gizmo can be set to destroy charms of all varieties. Gold, green, crimson and even blues. So if you can’t understand how people don’t have charms saved up at 120 slayers, maybe it’s time to start thinking?
lol ok, but then who's fault is it for setting it to consume charms?
°l||l°
Modest Skillers
T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï•
Cwar United
for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas
.
Tom Grey
said
:
There is an option on the charming imp to consume the charms for two of you completely oblivious on the matter. It takes the charms you receive from the drop and carefully, without too much work destroys it and gives some exp in return. This small gizmo can be set to destroy charms of all varieties. Gold, green, crimson and even blues. So if you can’t understand how people don’t have charms saved up at 120 slayers, maybe it’s time to start thinking?
Wait, who sets their imp to destroy crims and blues, which are the main xp charms for summoning? that is a silly thing to do!
Personally idk anyone who has done that.
5.4B xp/Trim Comp/MQC/Master of All/Salty/Sandy/17 boss logs done!
UrekMazino
said
:
Tom Grey
said
:
There is an option on the charming imp to consume the charms for two of you completely oblivious on the matter. It takes the charms you receive from the drop and carefully, without too much work destroys it and gives some exp in return. This small gizmo can be set to destroy charms of all varieties. Gold, green, crimson and even blues. So if you can’t understand how people don’t have charms saved up at 120 slayers, maybe it’s time to start thinking?
lol ok, but then who's fault is it for setting it to consume charms?
Not everyone cares about xp, so if you can't comprehend it, its your problem.
If there was no 120 skills, there would be no point in collecting charms. Which is what was said before. Thus since there is no point in training to 120, then there is no point in collecting resources to do it in the first place. Simple logic.
Tom Grey
said
:
Not everyone cares about xp, so if you can't comprehend it, its your problem.
If there was no 120 skills, there would be no point in collecting charms. Which is what was said before. Thus since there is no point in training to 120, then there is no point in collecting resources to do it in the first place. Simple logic.
Doesn't matter, its you're own fault for setting to destroy. We already have 3 skills that go to 120 now, and it seems like this is the direction Jagex wants to take. Maybe you should stop setting it to destroy.
If you don't care about xp, then why would 120 summoning even bother you anyways? You're not going to lose your 99 or max cape if 120 summoning was introduced. Unless you're telling me you're comped, which would be so silly of you to complain now because once you signed up to comp cape, you were already knew you could lose your cape with every Monday update.
°l||l°
Modest Skillers
T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï•
Cwar United
for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas
.
UrekMazino
said
:
Tom Grey
said
:
Not everyone cares about xp, so if you can't comprehend it, its your problem.
If there was no 120 skills, there would be no point in collecting charms. Which is what was said before. Thus since there is no point in training to 120, then there is no point in collecting resources to do it in the first place. Simple logic.
Doesn't matter, its you're own fault for setting to destroy. We already have 3 skills that go to 120 now, and it seems like this is the direction Jagex wants to take. Maybe you should stop setting it to destroy.
If you don't care about xp, then why would 120 summoning even bother you anyways? You're not going to lose your 99 or max cape if 120 summoning was introduced. Unless you're telling me you're comped, which would be so silly of you to complain now because once you signed up to comp cape, you were already knew you could lose your cape with every Monday update.
Um why wouldn't you lose max cape if 120 summoning was released exactly?
Lush Snow
said
:
Um why wouldn't you lose max cape if 120 summoning was released exactly?
You can get max cape with 99 inv/slay/dg.
°l||l°
Modest Skillers
T7 Citadel | Skilling clan recruiting players. °l||l°
•ï¡÷¡ï•
Cwar United
for CW games/Ardy task/Trim req. •ï¡÷¡ï•
120 Summoning Familiar ideas
.