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RS3 Sailing?

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Deltaslug

Deltaslug

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Dilbert is correct, between Player Owned Ports and The Arc, most of the core concept behind a Sailing Skill is already covered.

What is it?
Sailing would basically be pitched as:

- you get on a ship and sail about somewhere looking for islands to explore and gather resources

- the islands would be randomly generated based on the difficulty you are looking for in order to exploit

- have a story line related to the area and the skill

- have a supplemental activity where you send out other crews to explore the area, make trades, gather unique resources

- meet up with interesting NPCs you recruit and aid them in their own story lines

- go out sailing to just go do a fishing activity or to fight monsters

This is literally everything PoP and The Arc already are.

15-Apr-2023 19:23:09

Deltaslug

Deltaslug

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If you want more to experience ..... instead of devs wasting 2 years trying to make PoP V2 and The Arc 2.0 without any of the existing progress players have made being completely nullified .............

Just create the rest of the Wushanko Isles.

2 years of dev right to make a skill?
Why not spend that same time making everything from The Skull to The Shield?
Or at least the Skull, Hook, and Scythe, with The Bowl 6 months after that.

15-Apr-2023 19:26:03

Dilbert2001
Jun Member 2006

Dilbert2001

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Sailing will be an absolutely terrible skill. There is really no episodic ideas left in it after Curse of the Black Stone. We have gone to the abyss of the entire Pirate series.

Having large ships move like tiny players in 3rd person view also doesn't make the game appealing as an MMORPG. Anybody still remember Moblishing Armies? It was some minigame which gave us the feel like what "Sailing" would be. I don't think the players liked it. That's why it is gone.

16-Apr-2023 16:47:14 - Last edited on 16-Apr-2023 17:59:33 by Dilbert2001

Rikornak
Oct Member 2013

Rikornak

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Sailing is a fairly esoteric concept - but that's basically the same with archaeology (granted - from dungeoneering onwards all skills were - there isn't much room for core skill nowadays) - speaking of which used none of the existing 'archaeology' mechanics like digging, cleaning finds or panning.

The player owned port is a management minigame - the only thing it would have in common with an actual sailing skill is adjusting the equipment of ships. But all in all - there are lots of existing mechanics in which you're using a ship - or even something as primitive as a canoe or raft to traverse somewhere - both by yourself or with somebody's aid - with the most notably thing the ship we're getting to explore the arc. That's also a thing in OS, which is getting that sailing proposal.

Their second approach sounds similiar to our archaeology though - ignoring whatever currently is existing and using that skill exclusively for to explore new area(s) - in contrary to the first one, which repeatingly involved building ships. It always depends on what they're doing with it, but yeah... all in all I feel like it would be to close to our archaeology now. Sure we can get another ship to explore even more areas - but do we need a skill for that?
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

17-Apr-2023 06:08:00 - Last edited on 17-Apr-2023 06:08:32 by Rikornak

E I E dInO
Sep Member 2022

E I E dInO

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Minigames are not good content for grinding like a skill. It will get old and boring very quick when very good POP content we can do at our own leisure getting forcefully turned into grinding missions for months or years.

Sailing in OSRS will be similar to grinding missions in Shattered Relic League. Even OSRS players mostly dissed League 3 because it was all randomly repeating missions with very few RPG elements. When even OSRS players don't like grinding missions, Sailing is going to fail in OSRS soon after it sees daylight. Why bother to even mention it in RS3 when we have a lot more concrete and fun skills and RPG ideas in this game?

17-Apr-2023 17:40:51

E I E dInO
Sep Member 2022

E I E dInO

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Besides stories, we should also think about the characters, customizations and other cosmetic IP.

How are we going to show the pretty faces and party hats of us and the signature heroes when we are hiding in our ship? All successful MMORPGs don't do that for a reason.

Maybe they want to do sailing in OSRS because that game doesn't have marketable stories and IP so they don't have anything to lose, but it is not good for RS3.

20-Apr-2023 16:34:42

H 1 L D A
Apr Member 2020

H 1 L D A

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I voted for Shamanism in this poll because that skill seemed to be the most easily "transferrable" to a game like Old School, that has never had a new skill released, while still potentially offering some of that "exploration" factor through the Spirit Realm. The poll data here is very important.

> The difference between Sailing moving on to refinement and there being a straight up draw with Shamanism was about 3 percent, which feels like it was pretty close to the margin of error but is respectable enough gap to greenlight the results and save the OSRS community from more bitter in-fighting than necessary.

> Making the Refinement stage, by no means, insures that the new skill will be Sailing - and if how the Ruinous Powers (Basically their attempt at a new prayer book) beta went is any indication, player scrutiny should be exceedingly high for an update that will fundamentally change Old School's experience.

> It is more likely Sailing tanks in refinement than it would be passed as a similar system to the Bone Voyage quest (clicking on interface buttons to navigate the ship) or some other kind of mini-game like product. I don't think Old School's playerbase is going to support it if isn't a fun skill to train. Now, if it goes the way of Archaeology as Rikornak suggests, I happen to think it could pass (I think Archaeology is a fantastic skill. Sue me.)

> Sailing in either game, with some scaled up oceans, probably could be made into a significantly enjoyable experience. (Unpopular opinion) Ports is a management mini game, and the Arc is essentially an area that could be expanded upon. Both however, could be used to turn the skill into something that RS3 could work with.... It's second "Elite" skill.

(cont.)
Quest Cape Owner since 2021

Maxed
- July 31st, 2022

21-Apr-2023 10:10:19 - Last edited on 21-Apr-2023 10:10:59 by H 1 L D A

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
Here's the baseline requirements for accessing Sailing, as an Elite Skill will need.

The player needs to be able to access the Arc after completing Impressing the Locals, and they will need one skill that is involved with Player Owned Ports at Level 90 in order to claim their title of 'Portmaster' and access what would become the "hub" for sailing.

---

> Ports itself will work as normal, where the player sends other ships captained by NPCs and manned by hired hands to the Eastern Lands.

> You can quick travel to the Arc on 'Sarim's Revenge' as you would normally from Port Sarim or any of the docks found in the Arc. Uncharted Isles would also work as they do now, with the potential to link claimed islands to Sailing skill possible...

> The Sailing "skill" begins on an instanced dock in the player's Port, which will house the 'Sarim's Revenge' and the player's crew from the Arc storyline. When sailing out of your own Port, the player (somehow) sails in real time, gaining experience at regular intervals as well as for successfully completing quick-time events and missions ((example)). The game provides the player with a "Captain's Map", which fills itself out as the player levels up with new destination locations, which can be quick-travelled to after meeting certain thresholds. The player can also find Ports' materials manually, as well as integrate other skills into the experience (Fishing from deep waters, Ranged from firing cannons, Slayer from felling the beasts of the sea. Divination from finding maritime memories, etc.)

> The earliest levels have the player reaching familiar ports of call on mainland Gielinor, as well as the Arc. (Mister Gully can be right clicked to "sail" instead of merely travel) The later levels could reach never-before-seen Arc isles, places like the top of the Shadow Reef, maybe make connections with Fort Forinthry and Daemonheim out east... and open up "the Western seas"
Quest Cape Owner since 2021

Maxed
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21-Apr-2023 10:28:40 - Last edited on 21-Apr-2023 10:35:08 by H 1 L D A

H 1 L D A
Apr Member 2020

H 1 L D A

Posts: 1,666 Mithril Posts by user Forum Profile RuneMetrics Profile
> Northern seas could be a place filled with more Slayer encounters, some perhaps of the terrifying boss category, and they could also be affected by "Wilderness" levels, which may introduce a fair bit of ship-to-ship PvP for those willing and enabled to do so.

> Southern seas could make interesting ports of call to places like the reef that used to be Tutorial Island, Karamja, Ape Atoll (which could be expanded a little) and so on and so forth. In this sea, you would find mid-level seafaring content and perhaps this sea could be the focus of some unique buffs outside of the skill, as well as integrating the skill with the rest of the game world.

> Finally, the final frontier for RS3, the Western sea. This could be the first encroachment upon Zeah, which has no really good reason yet to be introduced, but -might- be teased quite thoroughly, Here, you could find that the Great Kourend has mighty vessels of its own patrolling the waters, and that they aren't too friendly to Easterners. RS3 could be bold and introduce the southern portion of Zeah to players BEFORE Old School does (the Kingdom of Varlamore.) creating an interesting tit-for-tat link between the two titles much like some of the merchandise features areas like Zeah -and- Daemonheim on its maps. Storylines such as the Xerician storyline could arise, linking some of the Arceus house's dark magic to somewhat compatible storylines (and Necromancy perhaps) such as the Xau-Tak thread. The seas between the two contents could houses the newest and most fearsome PvM threats to date, Sailing between the two would be the best XP per, but the threshold for quick-travel will be higher here than anywhere else, etc.

(cont.)
Quest Cape Owner since 2021

Maxed
- July 31st, 2022

21-Apr-2023 10:47:10

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