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They introduced an hard cap of 2, because they don't want players to place a 3rd mk 2 one into the guild - since the increased energy cap from the fort would allow you to do this. Obviously they haven't considered players also are using the low levelled ones in conjunction.
But all in all - that was intended.
Thank you for the information; it is most appreciated.
[FOR JAGEX]
If what you say is true, I still see several problems that I've come to expect from Jagex:
- If they want to limit Mark IIs, then limit Mark IIs; don't trash existing legal configurations (and yes, I did have 2 of each prior to the update since you couldn't have 3 Mark IIs). The energy cap was the limiter of machines - if you increase the cap, you know what you're getting into. (BTW, what's wrong with having 3 Mark IIs?)
- No warning about an update side effect. What part of the Fort Forinthry update shouts: "We are about to nerf Invention machines"? Since the nerf is an integral part of the update, one might think a warning ahead of time is in order. Maybe something along the lines of "Your Yak Coins are about to disappear" message"?
- Little/No documentation about the change after the fact. You just log in, find some strange items in your bank, and are left to wonder where they came from. The update and patch notes don't seem to mention the nerf or explain the "banking" of the nuked alchemiser contents.
This is just the latest stealth nuke from Jagex (I remember when they nuked Brilliant alchemist's amulet fragments with little/no warning).
Jagex: Please learn the lesson and give heads up/documentation for these kinds of updates.
14-Feb-2023 08:17:11