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Oddments Nerf

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Mel 624
Dec Member 2021

Mel 624

Posts: 808 Gold Posts by user Forum Profile RuneMetrics Profile
Anyone else get the impression that the "rebalancing" of oddments in the recent update is to try to push players into buying more keys? Sure, they raised the daily oddment key cap to 15 but that's just so you'll run out of oddments more quickly.

I think it was perfectly fair that the amount of oddments you'd get from discarding TH items would scale by both the rarity and quantity of the item. The whole point was to get some kind of value even if you didn't want the item you rolled. Now, it seems getting multiple items no longer counts, which cuts down on that value and makes it harder for players to get keys they don't pay MTX for. Not just players not buying keys at all but the ones buying keys too. That was value they were getting back from not getting what they wanted.

Anyone who hasn't already sworn off buying keys should really pay attention to just how little worth they get out of doing so.
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24-Jan-2024 18:51:00 - Last edited on 24-Jan-2024 18:51:52 by Mel 624

Rikornak
Oct Member 2013

Rikornak

Posts: 9,258 Rune Posts by user Forum Profile RuneMetrics Profile
Obviously it is.

Ideally all it will achieve is pushing down engagement rates with treasure hunter to force them to do even worse mental gymnastics to lie about how players are loving this steaming pile of crap. A whale obviously won't bother about having 10 keys less available each day. Somebody who hasn't bought keys before, solely for the reason he saw the promotions as unwinnable, certainly won't start doing it now with even less progress in them.
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24-Jan-2024 20:38:55

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