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Don't get me wrong, I appreciate most of these little quests, and they are important to furthering the story. But I guess I don't understand the idea of making them a "real quest" and not offering a quest point. Just call it a miniquest and make it a pre-requisite for the next actual quest in the series?
Perhaps you should look at all those miniquests, mysteries, events with narratives like Yak Tracks, World Events etc as "real story content" instead of "real quests".
In the 2000's when there were very few online games, let alone story telling online games, players were happy to just get a "fetch" quest like Doric Quest, but in the 2020's such "fetch quest" are a dime over 9,000 dozens. Cookie Cutters games with nothing but random missions and no grand storylines all call such "fetch this or kill that" content quests, but games with higher standard and higher quality stories usually like to distinguish themselves from the cookie cutter games.
It is more about the perceptions of the modern consumers. In 2023, good games don't want to tell their smart consumers Doric quests and such are all "huge quests" and give them the wrong impression about what the actual quality of the game.
23-Jul-2023 16:19:57