Notes:
Obstacles: Oceans, dense jungles, mucky swamps, harsh deserts, steep mountains, rugged terrain (wilderness).
Risk Factors:
Oceans - hurricanes, tsunamis, broken masts, capsizing, piracy.
Jungles - dense overgrowth, poisonous species, carnivorous predators.
Swamps - muck, quicksand, sinkholes, ghasts.
Deserts -sandstorms, shifting sands, mirages, confusion, loss sense of direction, dehydration, heat stroke.
Mountains - High altitude sickness: increased breathing rate, shortness of breath, dizziness, disorientation, loss of consciousness. Falling rocks, slipping and falling, predators.
Advantages:
Oceans - full scale of movement, quick departure to and fro a location, element of surprise when attacking/raiding.
Jungles - element of surprise, easy to lose an enemy
Swamps - (I have nothing)
Deserts - (nope)
Mountains - defensive advantage
Special perks:
- Those who claim one of the many ports can voyage the ocean, land on coastlines, and trade with other ports.
- Those who claim Rellekka receive the perk of longships: faster ships and can negotiate rivers.
- Those who claim Karamja port receive the perk of shipbuilding: a generous discount when building/purchasing new ships.
- Those who claim the Grand Exchange receive a revenue bonus on all territories.
- Those who claim Burthorpe will receive a cost reduction when moving territories. (does not include costs for obstacles)
- Those who claim Isafdar will receive a cost reduction when moving through obstacles.
We find ourselves at the end of our amusements.
10-Nov-2015 15:55:02
- Last edited on
12-Dec-2015 19:07:10
by
Jor Ulfrsson