°ï!¦!ï° Trading Overview °ï!¦!ï°
Trading between nations is one method of generating the two things you need to keep your nation's economy running: currency and resources. You can set up trading routes with other nations for resources that you need, but don't have or can't produce. As for market prices, they're not pre-determined. This means there is no set standard price for trading resources; that is for the two trading nations to decide.
There are two modes through which you can transport and trade resources: 1.) on land,
through green temperate forests, mountain passes, rivers, and scorching deserts, or 2.) sailing the ocean blue.
- Nations may trade with other nations, importing and exporting resources of value in exchange for currency, resources, and/or prisoners.
- All nations that claim a port town as their capital begin with one brigantine as a courtesy. Nations that do not claim a port, but later claim one will need to build or purchase a ship.
- Sea vessels can carry a certain amount and type of resource: such as timber, stone, food, and medicine. They can also transport soldiers, as well as government and civilian personnel, such as diplomats and settlers.
- Sea vessels are allowed to sail along the coast, as long as there is not a land mass in the way.
- Should your trade route pass through another nation’s territory, they may charge you a tax to pass through. This does not apply to the ocean, which is considered neutral.
We find ourselves at the end of our amusements.
10-Nov-2015 15:36:44
- Last edited on
03-Feb-2016 01:52:32
by
Jor Ulfrsson