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Jor Ulfrsson

Jor Ulfrsson

Posts: 6,288 Rune Posts by user Forum Profile RuneMetrics Profile
Something I've been working on offline for the community. This is just a sneak peak of a larger area. Guess where this is?



To put this into perspective, the breadth of your mouse cursor, from the point to the end, is about 10 kilometers, or 6.2 miles.

(Open in a new tab for a better view)


Alright....Here is another one, but that's all I'm sharing for now.

We find ourselves at the end of our amusements.

23-Jul-2016 18:06:46 - Last edited on 23-Jul-2016 18:08:34 by Jor Ulfrsson

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,288 Rune Posts by user Forum Profile RuneMetrics Profile
A thought to consider.

War should not be fought, unless conditions deem that war necessary, and when such a war can be afforded.

So, I ask, when is and can a war be deemed necessary? Such a war should be a naturally occur event based on actual political agendas and objectives, and other factors that stretch and twist the political landscape and general mood between nations. War should not be brought about artificially simply to adhere to a commonly held notion of readdressing and retaining activity within a community.
We find ourselves at the end of our amusements.

22-Aug-2016 20:29:15 - Last edited on 22-Aug-2016 20:38:06 by Jor Ulfrsson

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,288 Rune Posts by user Forum Profile RuneMetrics Profile
Brief History of Roleplaying, Theme-play, and Player-owned Cities


Roleplay
- Text and Description-based Gameplay Experience
-Originally Forum-based Only
- Character Creation: Apperance, Personality, Traits, Personal History
- Character and Role Transitioning
- Roleplaying Groups
- Rules of Roleplaying: What is acceptable, etc. - Blacklisting

Theme-play
- Solely In-game
- Realistic-play
- A Mixture of Action and Description-based
- Character Creation: Appearance, Personality, Traits, Personal History
- Land Ownership
- Formation of "Safe Zones"
- Formations of Families
- Family Hierarchy
- Royalty
We find ourselves at the end of our amusements.

30-Oct-2016 00:21:03

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,288 Rune Posts by user Forum Profile RuneMetrics Profile
The Original Concept of Player-owned Cities, 2004-06
1. A group of role-players, particularly self-proclaimed rulers, that express ownership over a given city.
2. The original concept held a strong emphasis on roleplaying and theme-playing, which attracted mostly roleplayers, theme-players and the like, including those loosely interested, but interested nonetheless.
3. Players could apply for various roles and positions, as well as create their own character, background, personality, traits as well as appearace. With Runescape, and being permitted to customize your character's phyisical attributes, there was little need for roleplayers to describe themselves, but attributed further to theme-playing. Nonetheless, this remained an aspect of forum-based roleplay.

4. Those in disagreement with those ruling, with the roleplaying stories, or general community may have attempted to create similar roleplaying experiences in the same city where they were usually ousted, ignored, or blacklisted. This eventually gave rise to conflict and land disputes between claimants on the same world, resulting in warfare, drama and some roleplaying clans making a new home for themselves on other worlds: 31, 58, 82, 85

5.  Little is known about the origins of the PoCs community, but many consider worlds 41 and 42 to be the original homeworlds of the first POCs and where the concept itself first introduced.

6. In-game warfare, wilderness raids and dueling soon became a rather large part of land ownership and claiming, thus replacing text and description-based conflicts.
We find ourselves at the end of our amusements.

30-Oct-2016 00:22:02

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,288 Rune Posts by user Forum Profile RuneMetrics Profile
The Decision to Split: Now Three In Stead of One, 2007-13


1. Player-owned City (PoC) became too inadequate of a term, some roleplayers argued.
It didn't encompass the borders extending beyond city limits, and thus came the decision to split. Many PoC clans soon decided to adopt other terms: Player-owned Kingdom (PoK), Player-owned Empire (PoE), and the more rarely used Player-owned Domain, and Player-owned Realm. Still, the term Player-owned City (PoC) was widely used and remained popular.

2. With this also came the New Age, rather the age of deluding. These clans, now in competition for land, but also promience in the community, began heavily prozeltyzing, recruiting and advertizing themselves, and welcoming every player, not just the roleplayers, into their clans.

3. The few mainstream roleplayers that remained among these clans kept mostly to themselves, favouring to roleplay in smaller circles; many decided to move back or remain on the original roleplaying worlds.

4. During this time arose land-claiming communitie. Some of the more famous communities most every one knows about are 31 and 82.


5. There is a weak emphasis on roleplaying as it becomes an even looser aspect within the community, with the deluding of the concept via unintersted newer members, pvpers, pvmers, skillers, etc. Roleplaying isn't required.

6. Land ownership is still highly valued among the elite, but not fully understood by the vast majority of members. It was all about land ownership and warfare, not so much about the roleplaying or background story. Who could fight their wars and better defend their lands, and who could not.
We find ourselves at the end of our amusements.

30-Oct-2016 00:28:05

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,288 Rune Posts by user Forum Profile RuneMetrics Profile
7. The vast majority of members are not directly involved in the process of land claiming, nor are many of them publically educated. They are merely instruments of war, but that is about it. They do not know the real reason for the wars they fight, the potential rewards of victorious battles.

8. These clans are increasingly community and event-oriented. Skilling, Dueling, Bossing, and clan warring becomes pravalent past times. Roleplaying being reserved for the few interested.

9. Roleplaying, text-based, descriptive and theme-based is cast aside and becomes decreasingly less prevalent in most new age clans near the end of the era. What remains are brief clan introductory descriptions and role applications.
We find ourselves at the end of our amusements.

30-Oct-2016 00:29:19

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