Forums

± The Fellowship of Nations ±

Quick find code: 135-136-230-65706051

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,288 Rune Posts by user Forum Profile RuneMetrics Profile
I've been working on the community offline, and I'm happy to say that I've made quite a bit of progress. :) I cannot wait to return, renewed with the energy and desire to continue, and with a new set of concepts and gameplay mechanics that actually might work.

PS - Burgoyne, you may join if wish, but you know what the community asks of everyone.

- Jor
We find ourselves at the end of our amusements.

01-May-2016 22:45:04

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,288 Rune Posts by user Forum Profile RuneMetrics Profile
Terms, Definitions, & Clarifications

- In this community, a nation is defined as a large aggregate of people united by a common descent, history, culture, or language, inhabiting a particular region or territory; and possessing a structured or loose system of governance that is driven by a common or popular objective. A nation must have at least five active citizens in order to be considered for entry into the community.

- Clarification: For purposes of role-play, a single person will act as a representation of one thousand people of a nation.

- Territorial, Theme-based (TT) is a specific categorization term used to set us apart from other types of clans and communities. It is mainly used when referring to or describing our community, including the nations and entities within, and the methods used to alter their gameplay and experience. More information on the front page.

- An individual will be defined as one account used by a single person.

- A family , house , or hall will be defined as a group of two or more individuals, having sworn loyalty to a nation and sharing in a common household-family name.

- Individuals and families cannot annex territory. However, nations may offer land to its citizens, if the land that the citizens wish to own is situated within the borders of that nation.

- A vicinity is an immediate neighbouring region (gridsquare; gs) that directly corresponds to, or is adjacent to a given region

- Settlement will be used as the general term for a hamlet, village or town. Settlements can be established anywhere, except for on water. (A nation may establish a settlement for every five citizens. For example: a nation with twenty-five members, (or 25,000 citizens), may establish five settlements.)
We find ourselves at the end of our amusements.

04-Jun-2016 20:53:11

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,288 Rune Posts by user Forum Profile RuneMetrics Profile
- An undeveloped territory is an unsettled area of land that is either unclaimed or belonging to a nation, but is not being cultivated or used for the purpose of production. It is mainly useless, unless a settlement is established there, or the land is cultivated into farmland, quarried, or if it is a forest, cleared for its timber. In either of these cases, all forests must be cleared before farmland or quarries can be laid-down. Undeveloped territories are considered untamed country.

- Regional Influence is the capacity of a nation to dictate the economy and military operations in an area, within and/or outside of their borders. This includes, but is not limited to: setting market prices, charging tariff taxes, creating naval/land blockades, declaring trade embargoes, planning routes and/or having military control over the accumulation of resources in a given region. This is not a game rule or mechanic in and of itself, but rather the product of decisive strategy. (For example: An enemy nation declares war on you. As a result, your ally decides to send a fleet of ships to blockade their largest ports and trade routes, preventing them from acquiring the valuable resources that they, your enemy, needs but cannot produce. (Your ally has regional influence.)
We find ourselves at the end of our amusements.

04-Jun-2016 20:54:37

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,288 Rune Posts by user Forum Profile RuneMetrics Profile
- A Monopoly of Power or Monopoly of Influence is a term used to describe an under- the-table situation in which a group of nations agree to only vote in accordance to a commonly shared plan or agenda. This has been on numerous occasions in past communities, "an issue of concern". Those communities favored a loosely regulated system of democracy, corruption and backroom deals ran rampant, and every detail, rule and game mechanic was subject to change. If a Monopoly of Power did not like you, they could vote in favor of a proposed policy which allowed them to remove you from the community, or if they did not like the outcome of a given battle, they could "claim witnesses" and vote to change the verdict.

- International property is mutually shared and collectively owned land or ocean that is set-aside and cannot be claimed by any one nation. It belongs to everyone and everyone may use it. At the moment, the only officially recoginized international property are the oceans, seas, and rivers, unless those waters are within the influence of a nation's land-based territory, e.g. coastal towns, etc.)

- The International Summit is an exclusive bi-monthly assembly that heralds to the leaders and representatives of the various nations belonging to the Fellowship of Nations. Here, they meet in congregation, in cooperative collaboration and collective spirit to speak upon matters of importance and enact policy change where need-be.

- A player-owned city (PoC) is a nation's citadel, which is collectively owned, enjoyed and managed by the citizens of that nation. PoCs may not be counted as a capital nor a territory. It can however be used as place to hold future International Summits, but this should be cycled throughout the nations.

- A player-owned house (PoH) is a personal residence belonging to a single person or shared in common ownership among many people, such as in the case of a family or organization.
We find ourselves at the end of our amusements.

04-Jun-2016 20:57:41

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,288 Rune Posts by user Forum Profile RuneMetrics Profile
- The rules of engagement are different for every nation. There does not exist a commonly accepted or recognized set of rules. However, before every battle the two fighting armies will meet to discuss a fair selection of rules which are to be regarded and upheld on the battlefield. If both sides fail to come to an agreement, then an impromptu International Summit will be held in order to intervene and arbitrate the situation.

- Upon entry into the Fellowship, nations will be granted a grace period of one week. During this time, they may not be attacked, nor will other nations be permitted to move or operate an army or fleet within 10 gridsquares (100km, 62mi) of their territory and settlements. Those nations being protected under this rule will receive assistance in the form of tutoring, teaching them how to play, including the rules and mechanics of the game. Any and all questions or concerns they might have will be answered.
We find ourselves at the end of our amusements.

04-Jun-2016 20:59:14

Jor Ulfrsson

Jor Ulfrsson

Posts: 6,288 Rune Posts by user Forum Profile RuneMetrics Profile
Notice:
The Metric System, which uses the standard unit of 10, will be used as the official system of measurement on the gridmap. (comparisons in the imperial system will be provided for the scientifically illiterate.)

- A single gridsquare (GS) is defined as 40 square kilometres, which is equal to 4,000 hectares, 15.4 square miles or 9,884 acres. There are approximately 129,600 gridsquares, including both land and water on the entire map. That in total corresponds to 5,184,000sqkm or 2,000,553sqmi, most of which has the potential of being fought over and claimed.

- A single gridline (GL) is defined as 10 kilometres, or 6.2 miles. It is the distance in any of the four directions across one gridsquare.

1 metre is equal to 3.28 feet, or 1.09 yards.
1,000 metres is equal to 1 kilometre.
10 kilometres, or 10,000 metres, is equal to 6.2 miles, or the distance of a gridline.
We find ourselves at the end of our amusements.

04-Jun-2016 21:00:27

Quick find code: 135-136-230-65706051 Back to Top