Very in-depth guide, I would suggest adding a portion on slayer cancelling.
I've heard a lot of people deciding to cancel tasks such as Mithril Dragons, Fire Giants, and Suqahs, because they are "slow tasks". However, if you think about it, cancelling a short task with low exp could be replaced by a long task with med-low exp.
Lets say player A cancels Mithril Dragons.
Player B cancels Blue Dragons.
In every cycle (almost every task is assigned in equal amounts) player A saves about 1/7 of an hour which is replaced with slaying at a rate of about 40k exp per hour. In that 8.6 minutes, 2.7k exp could be gained at Mithril Dragons. Alternatively, you could get 5.7k exp if you had skipped/cancelled. Player A saves about 3k experience.
In every cycle player B saves about 55.6 minutes which is replaced with slaying at a rate of about 40k exp per hour. In that 55.6 minutes, 24k exp can be gained at blue dragons. Alternatively, you could get 37000 slayer exp if you had skipped/cancelled. Player B saves 12k experience.
Obviously these rates are a bit off, but you get the picture. Each task has a positive gain or negative gain on your average exp. If a task saves exp, the exp it saves is based on how much would have been gotten if it wasn't that task subtracted from how much exp was gained.
Factors such as profit, expenses, etc, have to be calculated in, but the general idea is the same.
I'd also like to say, I love the explanations, it makes perfect sense, I'm going to direct all my friends here when I suggest certain methods of training, such as powerslaying.
30-May-2010 02:40:56