Thanks for the post
.
The fact is, not every skill can establish this sort of moneymaker.
Attack- See slayer
Strength- See slayer
Defense - See slayer
Constitution- N/a
Prayer- No real moneymaker
Summoning- Foragers could perhaps make you 100k an hour
Range- See slayer/ Avians could be 400k an hour
Mage- Orb Running- 400k an hour
Smithing- Cannonballs? 100k an hour
Mining- Runite Ore- 600k an hour
Fishing- Perhaps 300k an hour max
Cooking- Rocktails? 200k an hour?
Firemaking- No real moneymaker
Woodcutting- Magics? 400k an hour?
Farming- Up to possibly 700k an hour... over a 5 days period or so
Construction- No real moneymaker
Dungeoneering- No real moneymaker
Agility- No real moneymaker
Herblore- No real moneymaker
Thieving- Pickpocketting- 200k an hour?
Crafting- Not practical as a moneymaker
Fletching- 200k an hour?
Hunter- 1m an hour (Implings) at higher levels
Slayer- Potentially 750k an hour at higher levels.
Runecrafting- 1m an hour
NOW...
It can be clear to see that out of the skills, using all but 3 of them (Runecrafting, Slayer, Hunter) is simply a short-term fix- A cover-up to the problem of establishing a moneymaker. you'll have to get 99 hunter, 99 Runecrafting, and 99 slayer anyways... so why not simply establish them early on?
Impling hunting is about the same profit as Runecrafting... but you're earning hunter experience at about 1/25 its regular speed.
Slayer could be a moneymaker, but it is laregly inconsistant and, over large periods of time, does not really average 1m/hour profit.
Runecrafting Double Natures is giving you Runecrafting Experience at over half of full speed, and tons of money to go with it.
In short... there are other methods of Money-Making, but due to the fact that you'll eventually have 91 Runecrafting, you're still forced to value time at 1m an hour. Why not simply go out an earn the ability to actually make it?
The fact is, not every skill can establish this sort of moneymaker.
Attack- See slayer
Strength- See slayer
Defense - See slayer
Constitution- N/a
Prayer- No real moneymaker
Summoning- Foragers could perhaps make you 100k an hour
Range- See slayer/ Avians could be 400k an hour
Mage- Orb Running- 400k an hour
Smithing- Cannonballs? 100k an hour
Mining- Runite Ore- 600k an hour
Fishing- Perhaps 300k an hour max
Cooking- Rocktails? 200k an hour?
Firemaking- No real moneymaker
Woodcutting- Magics? 400k an hour?
Farming- Up to possibly 700k an hour... over a 5 days period or so
Construction- No real moneymaker
Dungeoneering- No real moneymaker
Agility- No real moneymaker
Herblore- No real moneymaker
Thieving- Pickpocketting- 200k an hour?
Crafting- Not practical as a moneymaker
Fletching- 200k an hour?
Hunter- 1m an hour (Implings) at higher levels
Slayer- Potentially 750k an hour at higher levels.
Runecrafting- 1m an hour
NOW...
It can be clear to see that out of the skills, using all but 3 of them (Runecrafting, Slayer, Hunter) is simply a short-term fix- A cover-up to the problem of establishing a moneymaker. you'll have to get 99 hunter, 99 Runecrafting, and 99 slayer anyways... so why not simply establish them early on?
Impling hunting is about the same profit as Runecrafting... but you're earning hunter experience at about 1/25 its regular speed.
Slayer could be a moneymaker, but it is laregly inconsistant and, over large periods of time, does not really average 1m/hour profit.
Runecrafting Double Natures is giving you Runecrafting Experience at over half of full speed, and tons of money to go with it.
In short... there are other methods of Money-Making, but due to the fact that you'll eventually have 91 Runecrafting, you're still forced to value time at 1m an hour. Why not simply go out an earn the ability to actually make it?
16-May-2010 16:15:38