One suggestion, at the beginning you say money is potential experience. Well I would explain it more as time, or kind of a physical representation of the time you put into RS. I think it would fit better with the rest of your guide.
Though, you miss a few big concepts within the game. Many players within the game frequently expect episodes of instant gratification (even I succumb to these moments
). In the longterm RuneScape career, chopping willow trees is obviously much more beneficial to woodcutting. However, think what the player may purchase with the cash from cutting down magic trees instead! If a player made that 39M, they would possibly spend the money on a 'longterm' item such as a set of Barrows armor. Even better, a player might chose to spend the money on their Ranged skill and use red chinchompas to reach level 99. Having level 99 Ranged early into a RS career may be MUCH more profitable over the longterm, as it gives the player many more option as he/she progresses through the game.
Again, though, fantastic guide!
`Ultima0071
15-Aug-2010 10:49:29
- Last edited on
15-Aug-2010 10:50:31
by
Baryon
They probably could find a more efficient way of making money though than fishing sharks or cutting yews. They would have to ofcourse weigh the exp (or lack of) and money they get against the exp and money gained.
Ultima- They could just Runecraft though. Unlike chopping yews as you said, Runecrafting is done at maximum efficiency from early on. (Principle 2). If you're talking about enjoyment purposes, that's a different story, but there's absolutely no way to justify yew chopping as a "good choice" competitively- no matter what state of your Rs career you're in =p.
As for the money = potential XP... I state that because I want people to see the relation between money and experience. In fact, I believe that may be one of the most impostant topics of efficieny. They aren't really two separate entities.
The goal of the game is to gain total levels + XP (highscores rankings, that is).
Therefore, money is pointless if it is unrelated to experience. (There's no highscores for money =o).
Money is not pointless.
Therefore, money is related to experience.
Money and experience can be directly related to each other in value through a 3rd variable, time. Since time is taken to gain every experience point, and time is taken to earn money, and the rates of XP and money gain for many activites are either known or can be measured, we can find the equivilent in time to directly relate the two variables to each other. As shown in the guide, this is what can be used to make multiple decisions.
Post any further confusions or questions please
17-Aug-2010 11:07:04
- Last edited on
17-Aug-2010 11:07:24
by
Sports441995
I have to say. This is a pretty good guide and it sure did make me think of time in a new way. Specially like the Slayer skills and melee training. Im probably going to think about efficiency a lot more. I mean i think im pretty efficient but i tend to switch between tasks a lot because i get bored
Im going to add you in game, i hope that's cool and add me too