Astra,
You're reading insult into my statement, I meant no harm. To me there is less incentive to work hard if you feel that your allies will protect you from all conflict, but that was just an example so I'm putting this to bed.
I think that there is much more potential for abuse with this allied system than there is for benefit. A best case scenario would be what you outlined - 3 small clans ganging up on NxG. But, I get along well with Bowie. What if Bowie decides you guys ganging up together is pathetic, and he decides to team up with NxG for the lols? What if big clans decide to divvy up the world for themselves, and leave you guys high and dry? Your only recourse is to kick them out, but only if you have the votes.
I'm not saying that any of this is going to happen, but W103 is ever-changing and different clans/leaders will be in power over time. There are a lot of ways that this can go badly for everyone, and I'm not going to go into every possible scenario, but it is easy for the big guys to have an advantage here, too. One of the reasons the default allies-off rule was implemented was explicitly because of the shenanigans that come with having allies on in wars. It is much simpler and as fair as possible to keep it at two clans, one war. Is it perfect? No, but there is less potential for abuse this way.
As for the default rules: I agree. I think that the threadholder (or if it's their clan another appointed person) should have the authority to step in and set some default war terms if two clans can't agree. You could do a general day like Saturday, at a general time like 4 EST. That way there has to be a war at some point whether or not the two clans get along, and no one risks forfeiture.
You could make matched wars the default, as I said I am open to counter-arguments here, but I think it takes away some of the fun of having your whole clan involved in the process.
I ask that we propose one change at a time to keep discussion simple.
22-Nov-2016 23:18:48