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_____ Community Events
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Events listed here are open to all members of the World 103 POC community! Please attend if you can so we can have fun!





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Cain Izrail |
Court Jester
of The Menaphite Empire

19-Dec-2016 21:59:08 - Last edited on 04-Sep-2017 17:49:25 by An Epic Fool

An Epic Fool
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_____ War Status
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GREEN
means a clan is
NOT
currently at war, and can engage in a war at any time.

RED
means a clan
IS
at war, and can not engage in other wars.

Kingdom of Isafdar

• War Status:
GREEN


Kingdom of Varrock

• War Status:
GREEN


Wushanko Empire

• War Status:
GREEN


Aegis of Saradomin

• War Status:
GREEN


The Blessed
Family

• War Status:
GREEN


New Order

• War Status:
GREEN


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}Ø{
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Cain Izrail |
Court Jester
of The Menaphite Empire

19-Dec-2016 21:59:12 - Last edited on 10-Mar-2018 21:23:34 by An Epic Fool

An Epic Fool
Nov Member 2023

An Epic Fool

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________________________________________________________________________

_____ List of Ships
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Kingdom of Isafdar


Ape Atoll
Thorel, Queen of the Seas (4C 1M 3/5SEA 2SPD)
Seren's Dream (4C 1M 5SEA 2SPD)
Light of the Void (4C 1M 5SEA 2SPD)
Elder's Vision (4C 1M 5SEA 2SPD)
Crystal Sword (5C 1M 4SEA 2SPD)
Crystal Gnome (4C 1M 5SEA 2SPD)
Fremennik Might (4C 2M 4SEA 2SPD)
Misthalin's Wrath (3C 2M 5SEA 2SPD)
Elven Retribution (3C 2M 5SEA 2SPD)
Jewel of Isafdar (5C 1M 4SEA 2SPD)
Pride of the West (4C 1M 2/5SEA 2SPD)
Solitude (5C 1M 4SEA 2SPD)
Crystal Tide (3C, 2M, 5SEA, 2SPD)
Void Pride (3C 2M 5SEA 2SPD)


Daemonheim
Giant's Lance (4C, 2M, 4SEA, 2SPD)
Serenity (3C 2M 5SEA 2SPD)

Taverley
Thok's Wrath (3C 2M 4SEA 3SPD)
Taverley's Vision (5C 1M 4SEA 2SPD)

Port Tyras
Skoll's Revenge (3C 2M 4SEA 3SPD)
Crystal Shard (6C 1M 4SEA 1SPD)

Kingdom of Varrock


Port Sarim
The Salty Blarg (4C 3M 3SEA 2SPD)
Dralathi (4C 3M 3 SEA 2SPD)
The Chicken Chaser (2C 3M 3SEA 4SPD)
Asphodel (3C 4M 3SEA 2SPD)
Dreki (5C 2M 4SEA 1SPD)
Young Prince Cassius (4C 2M 4SEA 2SPD)
Zamorak’s Spear (4C 3M 3SEA 2SPD)
HMS Illustrious (5C 2M 3SEA 2SPD)

Draynor Village
Se Oños (3C 5M 2SEA 2SPD)
Se Zobrie (3C 5M 2SEA 2SPD)
Maiden of Asgarnia (3C 3M 4SEA 2SPD)
Elder of Avarrocka (4C 3M 3 SEA 2SPD)
The Abyssal Wench (3C 3M 4SEA 2SPD)
Galatea's Blessing (3C 2M 4SEA 3SPD)
The Wooden Hulk (5C 2M 3SEA 2SPD)
The Sturdy Mary (4C 3M 3SEA 2SPD)



Outskirts of Draynor:
HMS Reaver (5C 2M 3SEA 2SPD)
Misthalin's Revenge (5C 2M 3SEA 2SPD)


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}Ø{
·'’´¨
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Cain Izrail |
Court Jester
of The Menaphite Empire

19-Dec-2016 22:00:50 - Last edited on 26-Mar-2018 03:55:41 by An Epic Fool

An Epic Fool
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An Epic Fool

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________________________________________________________________________

_____ List of Ships 2
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¨˜“°º
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Wushanko Empire


Menaphos
Icthlarin's Mercy (5C 1M 4SEA 2SPD)
Amascut's Wrath (5C 1M 4SEA 2SPD)
Jester's Folly (5C 1M 4SEA 2SPD)
The Arcs Maiden (1C 2M 3SEA 6 SPD)

Cyclosis
Shadow Tides (2C 1M 8SEA 1SPD)
Trident Guardian (3C 1M 7SEA 1SPD)

Turtle Islands
Sea Sceptre (4C 1M 5SEA 2SPD)
Siren's Bane (4C 1M 5SEA 2SPD)

Tuai Leit
The Spirit of Anagami (5C 1M 4SEA 2SPD)
Sea Sceptre II (3C 1M 3/7SEA 1SPD)

Goshima
Senntisten's Revenge (5C 1M 4SEA 2SPD)
Ancient Blitz (3C 1M 7SEA 1SPD)

Whales Maw
Crondis Wrath (3C 1M 7SEA 1SPD)
Goshima's Revenge (3C 1M 7SEA 1SPD)

Waiko
Spirit of Seiryu (4C 1M 6SEA 1SPD)
Spirit of Moai (4C 1M 6SEA 1SPD)
Goshima's Lament (2C 1M 8SEA 1SPD)
Guardian of Seiryu (2C 1M 8SEA 1SPD)
Maiden of Waiko (3C 1M 7SEA 1SPD)

Aegis of Saradomin


Entrana
Evangelion of Saradomin (3C 3M 4SEA 2SPD)

Crandor
Saradomin's Crusader (5C 3M 2SEA 2SPD)
The Stalwart Paladin (5C 2M 4SEA 1SPD)
Elspeth's Voice (3C 3M 2SEA 4SPD)
Holy Morningstar (3C 3M 4SEA 2SPD)

Al Kharid
Derygull's Piety (3C 3M 4SEA 2SPD)
The Wise Lightbringer (3C 5M 2SEA 2SPD)
Iriandul's Charisma (4C 2M 5SEA 1SPD)

Ardounge
The Holy Radiance (3C 4M 3SEA 2SPD)
The Holy Providence (2C 5M 3SEA 2SPD)
The Valiant Warpriest (4C 2M 5SEA 1SPD)

Ashdale
Starlight Unicorn (3C 3M 3SEA 3SPD)
Efaritay's Vindication (5C 1M 5SEA 1SPD)

Shipyard
Dunegun's Mace (5C 2M 3SEA 2SPD)
The Revenge of the Hallowland (5C 2M 4SEA 1SPD)
Essiandar's Banner (3C 2M 4SEA 3SPD)



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¨`‘'·
}Ø{
·'’´¨
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Cain Izrail |
Court Jester
of The Menaphite Empire

19-Dec-2016 22:00:53 - Last edited on 15-Apr-2018 19:14:50 by An Epic Fool

An Epic Fool
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An Epic Fool

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_____ List of Ships 3
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¨˜“°º
.,¸¸}


The Blessed
Family


Rellekka
The Theodore


New Order



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¨`‘'·
}Ø{
·'’´¨
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Cain Izrail |
Court Jester
of The Menaphite Empire

19-Dec-2016 22:01:01 - Last edited on 10-Mar-2018 21:24:06 by An Epic Fool

An Epic Fool
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_____ Reserved for More Ships
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¨`‘'·
}Ø{
·'’´¨
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Cain Izrail |
Court Jester
of The Menaphite Empire

19-Dec-2016 22:01:04 - Last edited on 13-Feb-2018 04:52:40 by An Epic Fool

An Epic Fool
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An Epic Fool

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_____ Ship Stats
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All ships will have 4 stats (taken from Player Owned Ports).

Combat
Morale
Seafaring
Speed

All begin at 1. A ship is then designed for one of the stats. The stat it is designed for gets a +1 bonus in that stat. Every ship may store up to 20 resources, and every ship has room for 5 crew members and 1 captain.

• Combat determines how well your ship does in a fight.

• Morale represents the number of weeks a ship can be at sea before the crew get antsy or revolt. If a ship remains at sea for longer than the Morale score, that ship has to return to the nearest friendly port.

• Seafaring is used to help ships escape from sinking/capture.

• Speed is the number of squares a ship can move in a week. Diagonal movement counts as 1.5 squares, rounded down. This system does not support circumnavigation.


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}Ø{
·'’´¨
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Cain Izrail |
Court Jester
of The Menaphite Empire

19-Dec-2016 22:13:25 - Last edited on 13-Feb-2018 04:52:17 by An Epic Fool

An Epic Fool
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An Epic Fool

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_____ Ship Crew
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Every crew member boosts a stat by 1. Each ship holds a maximum of 5 crew, and you are able to change a maximum of 1 crew member per ship per week by moving a ship to a friendly port. Crew members should be specified for lore/flavor reasons. The Archetypes below give ideas for which types of crew members should boost which stats:

Crew Archetypes:

Combat : Knights, Mages, Warriors, Rangers, and the like
Morale : Religious figures, Intimidating figures, Tyrants, Musicians, Entertainers, Performers
Seafaring : Sea creatures, Sailors, Seers, Flying creatures
Speed : Mages, Tinkerers, Engineers, Inventors

Crew should be recruited from places that make sense in lore. Be creative with crew!

Each ship has 1 captain, which also boost stats. Captains should ideally be people from the ship's POC. They should choose stat boosts that match their characters. A captain has two +1 bonuses to separate stats.

Once a ship's stats are finalized, check that:
- The ship stats add up to 12
- Each stat is between 1 and 8 (inclusive)

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¨`‘'·
}Ø{
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Cain Izrail |
Court Jester
of The Menaphite Empire

19-Dec-2016 22:13:32 - Last edited on 13-Feb-2018 04:51:56 by An Epic Fool

An Epic Fool
Nov Member 2023

An Epic Fool

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________________________________________________________________________

_____Ship Combat
º°”˜¨

¨˜“°º
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Here is the breakdown for how combat works:

• A battle begins at a specified location. Other ships that are able to reach the battlefield in the same week and have not already been given other actions may assist in the battle, as long as a representative or clan leader orders them to help.

• Each ship has one attack. The attacking clan will choose targets to attack, then the defending clan will choose targets to attack.

• Each attack does 1dX damage to the target ship, where X is the Combat of the firing ship. The attacking clan rolls first, then the defending clan rolls (though the order does not matter).

• All ship combat rolls are treated as simultaneous, so every ship gets a chance to fire, even if it was already "sunk" by an earlier roll.

• A ship's seafaring functions as hitpoints. If Seafaring reaches 0, the ship sinks.

• Damage taken in battles lasts outside the battle. This damage heals at a rate of 1 Seafaring per week.


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Cain Izrail |
Court Jester
of The Menaphite Empire

19-Dec-2016 22:13:41 - Last edited on 13-Feb-2018 04:50:55 by An Epic Fool

An Epic Fool
Nov Member 2023

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________________________________________________________________________

_____ Ship Orders
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¨˜“°º
.,***


• Attack another ship, or join a large battle of ships.

• Explore the seas off the map for resources (North, South, East, or West).

• Head to a friendly/allied port or claim.

• Form a blockade around a claim or an island.

• Raid a claim for resources.

• Sail to a claim and trade.

Blockades
3 or more ships are required to set up a blockade. A blockade may be formed in a sea square or around an island. If a blockade is centered around a claim, that claim's resources may not be collected. If a blockaded is formed in a sea square, normal movement in that square is prohibited without permission.

There are two ways to deal with blockades.
1) Attack the blockade (handled via Ship Combat rules).
2) Outrun the blockade. Have the runners pair up blockading ships with running ships. Have each roll 1dX (X is the Speed of the ship). If the runner ship wins, it gets away; if it fails, resort to Ship to Ship Combat.

Exploring the Seas
A ship can be sent to explore the seas off the map (whichever is closest). The ship must have enough Speed and Morale to reach the edge of a map. For every week a ship is off the map, the ship will find 1dX resources of a random type, where X is the Seafaring of that ship.

The resource type is determined by rolling 1d7 (Wood, Ore, Flax, Fish, Energy, Runes, Gold). If Gold comes up, the ship finds a chest with the roll times 1000 gold. (e.g. if you roll a 5, you find 5000 gold). If a ship obtains more than 20 resources, excess resources are wasted.

Morale still impacts ships off the map. If a ship stays at sea for too long, it will be forced to return to the nearest friendly port.



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¨`‘'·
}Ø{
·'’´¨
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Cain Izrail |
Court Jester
of The Menaphite Empire

19-Dec-2016 22:13:48 - Last edited on 13-Feb-2018 04:50:29 by An Epic Fool

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