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______ Warring Mechanics
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- In order to declare war, the clan must have ownership of a claim which borders the desired claim to be staked.
- A clan may declare war once per week. The clan who declares chooses the desired land from their opponent, and automatically forfeits the standard claim cost upon declaration. If the defending clan wins, they keep the claim. If the attacking (declaring) clan wins, they gain ownership of the claim declared on.
- The default settings for wars are: Clan Wars, 5v5, Turrets Map, no Raids armor allowed.
- A clan that is declared on MUST accept a war or risk forfeiting the land, unless they are given special war amnesty ahead of time. If a date is not reached within a week of declaration, then the war will be scheduled at 00:00 game time on the date that is directly in between the preferred warring dates of both parties.
- In the case that a mediator is needed, the Thread Holder (TH) will be called upon to mediate any war discussions. This means that the TH can provide advice and suggestions but have no power nor ability to alter or nullify war terms or dates. In the case that the TH clan is involved in war, both clans will decide on 1 mediator in place of the TH. TH will also act as referee during war.
- The Thread Holder will act as referee for all wars unless unavailable, in which case, someone will be assigned.
- A clan has a 20 minute time window before a war to arrive before they are disqualified.
- You cannot declare on a clan that is currently active in a war. For simplicity, Page 4 contains the status of each clan.
- Clans have a 48 hour amnesty period following any land wars meaning they cannot be declared upon.
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Cain Izrail |
Court Jester
of
The Menaphite Empire
19-Dec-2016 21:50:27
- Last edited on
19-Dec-2016 22:52:05
by
An Epic Fool