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Thok
Feb Member 2011

Thok

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Can someone explain the mechanics of the portals puzzle?
What is the minimum number of moves possible? (most efficient method of solving)
Why does a solution always exist of <first move> then opposites?

05-Nov-2012 11:38:08 - Last edited on 05-Nov-2012 11:42:56 by Thok

Zohan
Aug Member 2010

Zohan

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"Why does a solution always exist of <first move> then opposites?"
Because there's an odd number of starting portals. You'll find that sometimes one starting portal will lead right back to another starting portal by doing opposites.
The 3rd starting portal can't backtrack to itself by going through opposite portals, and it can't connect itself up to the other 2 starting portals. So it must always eventually reach the middle.
"What is the minimum number of moves possible?"
3
"(most efficient method of solving)"
Trial and error + memory helps.
Knowing that the minimum moves = 3 means that each of the rooms the starting portals hook up to will not have a portal to the center.
Once you're in the center you can backtrack through each of the 3 center portals to find the 3 that lead into it.
I personally just go with opposites, then if I see I've gone through any room once already, i'll just remember that and can usually narrow it down to 3-4 moves without much effort other than a bit of memory.
"Can someone explain the mechanics of the portals puzzle?"
There are a bunch of paired portals. Each pair teleports you between only those 2 portals. It's basically a teleporting maze. Gl reaching the middle.

Why did I answer the questions in reverse order?

05-Nov-2012 13:30:40

Geneawac
Apr Member 2008

Geneawac

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*head spins* I just always go to the opposite door. It works nearly 99 per cent of the time for me. I just love simplicity. If it works for me, I do the simple solution.

05-Nov-2012 16:34:15 - Last edited on 05-Nov-2012 16:36:04 by Geneawac

Zohan
Aug Member 2010

Zohan

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Don't worry, opposites is the easiest way to solve it. I do that + look for the faster route while doing my opposites.
For example if my opposites path goes west to east through one room, then later goes north to south through that same room, I can cut the middle out by just going west to south. A lot of the time paying attention *While* going opposites can turn an 8+ room Portals into a 3-4 room portals for the rest of the team.

05-Nov-2012 17:06:07

Divi
Jul Member 2022

Divi

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Exactly what Zohan said. Thats usually how I figure out things like "north north north" to help people quickly get to the center. I just usually pick a direction and go opposite until I get spit back out or reach the middle, and I try to pay attention to rooms that I cross more than once to try to cut rooms out to get to the middle.
I might go through 7 rooms doing say east and opposite before reaching the middle, but if you can pay attention and see "ohhh, the 3rd room is actually the 6th room also. I can just cut out all this stuff and go north when I get to this room rather than go opposite." then you can help extradite the process when everyone else comes to the portal room.
Still amazes me how many people have to have it spelled out for them to do something as simple as "north north north" or "east portal and opposites". But portal rooms are perhaps one of the more annoying puzzles to do. I try to be patient with people when we get them. It is so easy to get frustrated with it. You are watching a person try to get through it, you know the path, you have called it like 3 times and reminded people to orient their map. But then they don't go opposite, and then they get confused, and they go backwards. It's a very painful experience as a keyer. It's like knowing the answer to a puzzle, and watching your friends try to replicate it and seeing exactly how and when they fail and you are powerless to help aside from doing your best to tell them how to do it. That is where some keyers ***** up and get frustrated because of not only the person failing the room, but themselves for lacking the people skills to help people get through the room.

05-Nov-2012 19:22:42 - Last edited on 05-Nov-2012 19:33:40 by Divi

Grotius
Aug Member 2023

Grotius

Posts: 7,720 Rune Posts by user Forum Profile RuneMetrics Profile
It seems like runescape is over for real now. I had trouble tolerating the squeal of fortune, but I still could. This, however, seems to be *he end.
Unless I can actually get used to EOC in such a way that it doesn't irritate me, or preferably that I enjoy it, AND I can find something to do that I find as much fun as DG is currently, be that dg or something else, I will quit.
I think it will take me a few days beyond the release to conclude on this, but it's not looking good. I don't even slightly enjoy combat in the beta, and combat is pretty much all I do. If it isn't significantly better or at least different on release, this is probably it for me. I'll let you guys know at the time, but this is a bit of a heads up.
Let's spend the last two weeks doing a ton of awesome floors though! :)

08-Nov-2012 00:14:30

Sereg

Sereg

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I'll break my 150 day streak to log in and try the beta when it comes out. From all I've heard if it, it seems like something I'd actually like, which makes it even sadder that Jagex has had to go ruin their game... or rather, our game.
While it may sound spiteful, I'm almost glad to hear about all the people who want to quit over SoF... perhaps it will finally drive home for Jagex the point that their playerbase does not approve of the direction they're taking the game(yes, I know I said it's something I'd probably enjoy - but it's also rather unnecessary, and a large deviation from what made Runescape unique. However, for me, that ship has already sailed).
Then again, I find it just as likely that the vast majority of players threatening to quit will not actually do so, just like with SoF. Yes, there will be a couple, but probably not enough to affect Jagex at all.
Carve our dreams in sanguine stone/Strength corporeal and of mind
Walls of our flesh, bricks of our bone/Deadly intent to defend our kind

08-Nov-2012 00:21:18

Dster0
Jul Member 2005

Dster0

Posts: 1,684 Mithril Posts by user Forum Profile RuneMetrics Profile
I think it will take more than a few days to get used to the combat changes, at least for me. I too will quit if dungeoneering no longer is enjoyable, but I will give it a fair chance of at least a month or two.

08-Nov-2012 14:46:33

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