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The Impact of Invention

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Corugi

Corugi

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The impact of Invention Upon SkillingClans.


In this thread I will make suggestions about the impact of invention upon clans. This is an open discussion and the views I hold are merely opinions based upon my own style of game play, and general observations I have made regarding the new skill. I appreciate that players with different styles will of course hold different views.

It is my view that Invention will have a negative impact on large, high tier citadel skilling clans. ( The impact on PvM and social clans will not be so severe ).

Reasoning.

The main incentive for players to join or remain in high tier clans were the citadel skilling plots. These offered a variety of free xp in skills that traditionally were either slow and/or costly to train. Such as summoning, mining and smithing. These three skill plots being, in my observations, the most popular ones in the citadel.

With invention, however, the economy has been turned upside down. It is now profitable to actually make pouches, smith bars, and sell wood. Why would anyone want to grind skills in the citadel when they can sell or gather the resources they need for invention outside the citadel?

This will make it difficult for clans to maintain their citadels and get enough visitors each week. It will make recruitment that much more harder.

Apart from the actual quality of clan chat, (which people can get from fc's) skilling clans now offer people very little and ask a lot in return. This is not helped by the fact that entire clan system as designed is appalling, full of administrative nightmares, lack of ease of use, lack of means of effective communication tools, and offers very marginal tangible benefits to its members.

It is my view that the impact of invention will be the tipping point that turns a lot of people away from skilling clans.
I failed to keep my New Year's resolution before I even made it.

13-Feb-2016 10:47:18

Corugi

Corugi

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Invention essentially takes us back to Retroscape, the old version of Runescape.

What we have seen over the years is the transformation of Runescpae from where most players could not realistically hope to "finish" the game in terms of maxing, to one where maxing skills became a relatively simple and easy process. Buyable xp, free bxp, a wide variety of D&D's, minigames, and regular xp giving events such as Tuska and the Beach Party now mean that the average regular player is already maxed or so close to it as to make little difference.

Which is why we have comp, trimmed comp, 120's and 200's nowadays.

So along comes invention and suddenly all those 99's mean nothing. You either have to gather the resources yourself or pay exorbitantly high prices for them. So as we have seen a small proportion of fabulously rich players have spent considerable amounts of money, draining out banks in the process, gaining high levels in Invention. The bulk of the players, however, will still have to grind out Invention in the most cost effective way they can. Which will be slower. Much slower. It will mean they will have to revisit activities they thought they had finished with once they got 99.

99 summoning? Too bad, back to making pouches once again. Reset that charming imp.
99 Woodchopping. Back to chopping yew, magics and elders.
99 mining? Back to the harmonized ore.
99 smithing? Back to making bars, oh joy!
99 crafting? Yup, lets make orbs again :)

Of course the most rational skillers will soon follow in the footsteps of the Pvmers, who are quick to analyze their most profitable activity in terms of gp/hour and compare that to the cost of any activity in Invention that requires supplies. But it will certainly take considerable time for the market to settle down before such an analysis becomes feasible. And at the end of the day people will not be wanting to waste time at the citadel when they could be making money at their best skilling activity.
I failed to keep my New Year's resolution before I even made it.

13-Feb-2016 10:47:30 - Last edited on 13-Feb-2016 11:29:40 by Corugi

Corugi

Corugi

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Now let's add to this Jagex's intractability over awarding free bxp to invention.

All of the activities to date that grant free xp or bxp will not apply to invention. Troll invasion. No. Prismatic stars or lamps. No. Tears of Guthix. No. Agoroth. No. Penguins. No. Jack of Trades aura. No. Heck, doing a bit of invention xp doesn't even count towards doing a skill in your Jack of Trades aura!

So for the foreseeable future there will be no "easy" way to level up invention. Which of course means more people spending more time gathering resources.

Now the big clans with high tier citadel will be hit the worse. As your tier increases so does the amount of time spent skilling at the citadel plots. Those who are maxed really dont give two hoots about the avas, whose effects are minor anyway, which are a pain to administer, and whose benefits become more ineffectual and difficult to manage as the clan grows in numbers.

Clans with small numbers and tier one to two citadels will be less affected, since skilling times will be shorter and the clan population/ava ratio will be a lot higher.
I failed to keep my New Year's resolution before I even made it.

13-Feb-2016 10:47:41 - Last edited on 13-Feb-2016 11:25:48 by Corugi

Corugi

Corugi

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There will also be another indirect impact. Invention sucks. It's Firemaking 2.0. Just a bit more more complicated that burning logs. Or it can be viewed as retraining a combat skill all over again. I would not be surprised if a number of players are not considering giving up on RS when the last two skills have been of such mundane caliber. The almost endless ongoing neglect of making meaningful improvements to the clan system merely adds to lack of hope that invention will have any positive benefit to clans. I can only see negatives arising from it. I failed to keep my New Year's resolution before I even made it.

13-Feb-2016 11:41:02 - Last edited on 13-Feb-2016 11:48:40 by Corugi

Scret
Mar Member 2018

Scret

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Citadels for a long time havnt been the best training methods so i see no change in that regards.

Money is there for anyone and everyone to get just like with an other item needed for any other skills, i dont see the problem in that regards.

Also lets not forget that there are more batches coming for invention, if that content proves to offer good benefits then the skill will be a solid one, i like invention i think the concept was well handled in general (apart from the balancing issues ofc)

Its not the end of the world if your clan doesnt have tier 7 citadel, most people dont find it that important anyway.
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13-Feb-2016 12:08:47 - Last edited on 13-Feb-2016 12:16:33 by Scret

Victree

Victree

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I understand where you are coming from, but even with how broken invention seems to be at the moment, and the reason that people may not have been going i don't that are going to be lasting effects.
Reason:
People were literally buying the crap out of everything they could get their hands on, and some people still are, to grind to 120 invention(for all those previous compers/maxers out there) and there was just a HUGE market inflation, but as of right now, we are only 3 weeks in and I don't think that it is going to last. eventually once all of these maxers/compers(such as myself) get 120, we wont need to go buy like 1k adamant claws, as an example, to get the (stupid) swift components for our precious pogos! and so on for each item that people bought thousands of so they could rush through invention
Maybe, because of the huge item/money sink it might take a while for it to actually stay even, but im a bit pessimistic in saying i don't think some things will go back to "normal"

Eventually, it is going to settle down. Yes, with the new batches there may be a bit of a spike in prices again, but probably not nearly to the degree they did the last few weeks.

Or, maybe my clan was just lucky and people capped to help the clan, not just for exp :)
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13-Feb-2016 23:24:50

Lisaa
Jun Member 2014

Lisaa

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I can see easily where Invention helps PvM clans. Invention leads to more armor usage, more armor usage leads to greater demand, greater demand leads to higher cost, higher cost leads to more profit, more profit leads to greed, greed leads to the dark side.

Oh....ignore that last part, I had a Yoda moment.

Ironically, our clanmates finally got off their rumps and re-opened the citadel when Invention was released X) I think our clan leader's (deliberate) attitude toward it is somehow motivating them.
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14-Feb-2016 01:15:56

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