November 30 2017
Idea/Query
[Leader]
: Maintaining the citadels at higher tiers isn't too bad if you retain a decent portion of the people you needed to upgrade in the first place. Needing 25 people to upgrade to tier 6, it's highly unlikely you'd drop down to only 5 too soon after. I appreciate that we can maintain a higher tier with fewer people, but my frustration at the moment is getting the extra people to be able to qualify for an upgrade to Tier 5. We've got a smaller clan, a quiet family atmosphere. They come and go in the game as Life allows, on average about 10-12 regular weekly workers. With many busy with school or other real life situations, we were lucky to get the 15 we needed to upgrade to T4 earlier this year.
Moltare
: The original intent was that clans with small numbers of people should find it difficult-to-impossible to have citadels as big and shiny as clans with large numbers of people
: That's been eased over time
: But the principle is still in place, for better or worse
: (for a social feature to not encourage you to make your social group bigger would be self-defeating, though. the idea is that you get more people to come and play the game)
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December 3 2017
Idea/query
[Leader]
:with 50% instead of 10%, will we get 50% less xp? also won't it make citadel boosters pointless to exist?
Mod Shauny
:Citadel Boosters work in Tandem with the Skill Plot
So if you had one it'd be 150%
Sure it'd be less XP
But you'd cap way quicker
You decide if you want to take that path [Leader]
[Leader]
: and boosters are going to be a random drop while skilling in the cit iirc?
Mod Shauny
: That was an idea I had
: Not confirmed whatsoever
: But I want to get them in-game somehow
Owner of
All But Forgotten
NZ/Aus/USA based social clan.
15-Apr-2018 13:43:50
- Last edited on
04-May-2018 08:20:58
by
J4ron