I use the word gathering loosely. Orts could either drop to the floor, or be rewarded directly to your currency pouch, when using Skill Plots.
The reason players generally don't use the Citadel is because it only offers two things:
XP
, and
Avatars
.
• XP is a terrible reward. Any content that relies on XP as its primary reward will become dead content as soon as something better comes along.
• Avatars are an excellent reward; however, in most clans currently only a small number of clan members can access them. Whilst this may be alleviated in future, I still suggest that they may still not be a good enough reward for players to waste 2 hours capping every week.
Clan Insignias aim to offer something for everyone. Players would earn up to 1,700 Orts per week in a Tier 7 Citadel for capping (which takes up to two hours.)
1,700 Orts per week is enough to purchase:
• 8 hours worth of passive healing with the Heal-Over-Time Insignia. This would be an excellent way to supplement your healing on high-level Slayer tasks such as Edimmu, Airut, Camel Warriors, Vinecrawlers, etc.
• 1.5 hours of 3% bonus experience, usable anywhere without requiring the Avatar to be summoned next to you. You could stack a collection of these and use them in Bonus XP weekend alongside other bonuses.
• 8 hours worth of Familiar Insignia, which boosts your familiar's special regeneration rate. You could bank more frequently with a Yak, or DPS harder with a Titan.
• For those who really hate capping and just want to help the Clan, there's even an Insignia for you.
My goal is to give everyone a reason to cap. I think Insignias will help this. I'd use them.
Currently haven't implemented Fealty into the suggestion; don't see a huge need to personally. It makes players feel forced into the Citadel - which isn't what I want to do.
Subzero
Incursione
2100+/130+ Clan, Avatar access for all.
28-Oct-2017 23:53:46
- Last edited on
28-Oct-2017 23:54:45
by
Subzero