1.
Capping, the idea of removing capping is that you'd don't have to cap, If you've built everything there is to build in citadel it stays built. Lower clans can have an end goal of being a Tier 7 cit, it'd still take a hell of a long time.
2.
Just because it's not been a popular idea in the past doesn't make it a wrong idea.
3.
It's up to each individual clan how they deal with people who don't cap. EoC hit my clan particuarly hard being a RCW clan, when a EoC came and PvP vanished we lost a lot of players. When Old School came it was a second knife in the back.
4.
I know it wasn't a fair comparison, but it was one fundamentally there's few players that play rs3 now than back when clans first came out, and more of them are maxed/maxed level and given the nature of how dead minigames are, are inclined to waste xp less.
If we had stats I'd use them, but we don't have any.
5.
They've already changed upkeep costs previously, so it's something they know and can do which is why I believe it takes a lot less resources than say a rework of any kind.
6.
That is a big reason why I'm campaigning for it, I'd quit the game for a long time and came back to find my citadel not only not tier 6 but delapidated tier 1. Most of my active members who'd been with us for years had quit and joined another clan as no-one wanted to take up being clan leader.
7.
But I'm now F2P and intend to either be F2P or will quit for the foreseeable future, just because it's a problem that's affected me doesn't mean it's just my problem, how many other clan's have fallen from grace and returned to find their citadel in disrepair. Not everyone understands that visiting the citadel can be a bad idea some thought they were helping. Which should be the case shouldn't it?
What's the point in locking a citadel so you never use it because you can't meet the upkeep for it....I thought the purpose was so your clan could gather somewhere....Seems a bit shit to me.
21-Aug-2017 15:22:11