"Remove citadel upkeep:
05-Apr-2017 11:03:28
Mod Matthe said:
Citadels have upkeep for a number of design reasons, not least that a Citadel is a reward of being an active clan.
With the changes coming to the Clan Avatar a dilapidated citadel will mean the Clan is unable to use its avatars until it is restored. Upkeep will be required still.
Mod Matthe said:
There are two types of achievements in RuneScape, ones that once achieved are parked and ones that require maintenance. It tends to be that the ones that require maintenance provide a number of solid game advantages for the players that benefit from them - Citadel is one of those.
While some high level players complain about the XP levels from the Citadel plots not being best in class (and it is highly unlikely they would ever be) they are still very good given the "free" nature of the skilling method compared to normal skilling methods, especially with the full fealty bonus. It also provides for the avatar bonus which boosts so many other skilling methods in the wider game.
I think we would be more likely to scrap Citadels entirely than we would be to remove the upkeep requirement.
Mod Matthe said:
We do not agree that tiers should not be lost - that is considered a fundamental of the Citadel. We would probably remove the Citadel before we would look at removing the current maintenance requirements entirely."
1. Citadels are not a reward of being an active clan, they're a curse. The end result is nice, the work for it is not. The content is dated and underused.
2. *thumbs up* for listening to feedback
3. Name 3 achievements other than anything related to the hi scores or that involve additions to the game (quest cape and completionist cape) that require maintenance (since there is no content added to citadels).
4. Processing skills free xp, fair enough. Gathering skills, getting nothing to sell makes them far more undesirable.
5. Because a scrap is always a better idea
20-Aug-2017 16:13:27
- Last edited on
20-Aug-2017 16:13:51
by
Lord Courage