For my clan and every other... the game and it's community is our ground...
What happens with community, it matters.
Game designs the community. How peaceful or aggressive are the rewarding activities in game. Solo or team oriented.
Step by step Jagex relaxed the rules, allowing more freedom of speech but it also made the game welcoming to nasty and immature players. Go to public portables or Trahaern runite or some other place where people got chance to type and you see mindless spam, disturbing and disgusting messages flowing. All the time...
Restrictions help but they're also destructive.
I suggested to add systems that supports being great person, chance to leave a footprint of good attitude, good teaming.
Right now we can only report negative, in game.
When you see someone giving good advice, being good teammate, being nice various ways, motivating, fun, polite, understanding, there's no button for it. It is actually so natural to be nice...
I wonder did Jagex ever do such a social survery: how often people say Hello, Hey, Hi, Congratulations, Good job, Well done or the same things short ways.
One example how the game and activities change community - when Jagex closed old Wildy, the number of offensive language and other reports drastically dropped. I think it was official info with percents, can't remember numbers anymore.
So you removed pk content but also got rid of most aggressive players. They were missed though. It was just side effect.
With adding skilling and solo content next years the game became quiet.
Extra quiet after E o C update.
Every update got it's impact, be careful with that. What kind of player base you want...?
Test it before, would the existing players adapt update? Would they quit over time when it gets unbearably trollish and nasty.
It isn't easy to leave behind people who believe in you. I've been standing against rude, profane community change for many years, can't stay I last forever. Can't say my people last.
29-Sep-2017 15:30:39