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Reinventing Capping

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Ignore List
Sep Member 2011

Ignore List

Posts: 4,879 Adamant Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
It is waiting on an engine fix - Mod Asherz can't do it so it is in the Engine team backlog.


The engine fix that is needed is cosmetic (so avatar overrides familliars) but the change so everyone can get 5% has been done, and I'm not being negative but the engine team is a really busy team and have tonnes on their backlogs and we could end up waiting a very long time....

Would you (Mod Matthe) and Mod Moltare really not consider releasing the change now and waiting for the last part to happen at a later point?
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25-Jul-2017 11:17:12 - Last edited on 25-Jul-2017 11:17:51 by Ignore List

Audx
Jul Member 2009

Audx

Posts: 1,199 Mithril Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
Scrapping the Citadel would probably result in removing the Clan Avatar benefit - the current Clan Avatar changes support the relationship and balance between capping and use of the Clan Avatar.

Mod Matthe said :
It is waiting on an engine fix - Mod Asherz can't do it so it is in the Engine team backlog.


Thank you very much for both of your responses, Mod Matthe! I have earnestly been looking forward to the avatar rework for quite some time now. :)

Concerning the topic to which this thread is dedicated, however, I have mostly received responses which insinuate a preference for either removing the existing Clan Citadel infrastructure completely (and starting fresh) or leaving the Citadel infrastructure as it is, as opposed to trying to rework the design or implementation of "capping" under the current clan infrastructure schema.

Out of curiosity, do you find either of the two solutions mentioned herein to offer a promising concept for reconsidering the nature of capping? I anticipate that we will likely have to wait until RuneFest (for which, I have to admit, I am beyond excited!) in order to review the responses to clan-oriented questions in order to evaluate their priority amongst the RuneScape community. (And so, we may only speculate until all of the feedback has been tallied.)

With that being said, however - especially noting the prevalent focus on clan-oriented questions on the "Unfinished Business" survey - are there any discussions taking place presently as to how a "clan rework" might be approached? Or, are there any concepts/ideas that have been thrown around which you are allowed to share?

As always, thank you very much for your time! :D
With the Utmost Sincerity, Respect, and Integrity,

~Audx :D

26-Jul-2017 00:05:21 - Last edited on 26-Jul-2017 00:06:53 by Audx

Ceecs
Mar Member 2010

Ceecs

Posts: 16,166 Opal Posts by user Forum Profile RuneMetrics Profile
Mod Matthe said :
It is waiting on an engine fix - Mod Asherz can't do it so it is in the Engine team backlog.


Any ETA when the Engine teams gets that fix done? ^_^
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26-Jul-2017 10:17:27

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