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Clan points and unlocks.

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Guardian Elf
Nov Member 2011

Guardian Elf

Posts: 5,158 Rune Posts by user Forum Profile RuneMetrics Profile
This is a rough idea on improving activity within clans and between clans. I don't know if anyone else had suggested this but I figured with the possible clan updates coming in 2017 it's worth to give it some thought.

What if there's a system that tracks and rewards doing activities within the clan?

Think about:

-Capping
-Visiting Citadel
-Placing the Vexillum*
-Organizing and participating in clan events*
-Having the Clan Avatar(s) out*
-PvP rewarding kills, punishing PvP deaths (substracting points?)*
- ???
- ???
- ???
- ???
- ???

* = capped to a certain amount per week/day/hour

I'm not a mathematician so whoever can figure out a balanced amount of points earned/subtracted per activity, feel free to contribute. :P

The Quartermaster in the Keep will have a shop that high-ranked staff members can use to buy rewards with the points earned.

(Perhaps have two shops/two currencies, one for global clan unlocks, one for clanmembers (Like X points earned towards global clan unlocks and X points earned for personal progress by X-activity. (for example: capping))

Possible rewards:

-Reset Avatar cap, allowing it to cap again
-Cosmetic rewards
-Clan pet
-Clan titles
-Permanent unlocks (remove the upkeep? :P )
- ???
- ???
- ???
- ???


Pro's:


-Promotes activity by grinding points *fun!*
-Set goals for your clan (If you're a PvP clan - unlock PvP rewards, PvM - PvM rewards, Skiller - Skiller rewards, bankstanding clan - fashionscape rewards.)
- ???
- ???
- ???
- ???

Con's:


- Will probably take up a lot of resources for Jagex to create this
- ???
- ???
- ???


Now, please remember: it's a REALLY rough and broad idea/suggestion so aside from whether Jagex will make this or not: do you think that if this was integrated in some form or another , that it would boost clan activity?

There's so much that could be accomplished with this so feel free to add suggestions.
Pleasure in the job, puts perfection in the work.

30-Jul-2016 14:05:15

Vera

Vera

Posts: 16,334 Opal Posts by user Forum Profile RuneMetrics Profile
This would be fun!! It would most certainly promote the clan system--not just one clan over the other, but the clan system over all. Also make it a trim requirement L O L

But like with anagogic orts, which now carry over between clans, these points should be able to be transferrable. I can see people getting their points in a t1 citadel, since those have a lower cap limit, but I honestly don't think it'll be that big a deal, since at worse it gives the t1 citadels more manpower.
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30-Jul-2016 18:54:27

Kaeli

Kaeli

Posts: 3,823 Adamant Posts by user Forum Profile RuneMetrics Profile
Great Idea, I don't think the removing upkeep should be done though :P

was thinking something along the lines of a clan shop a few weeks back, and possible rewards being skilling packs, like herbs, ore etc, maybe a clan pet or something .. possibly changing every few months for what was on offer

would be awesome if something like this was done
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01-Aug-2016 17:27:39

Agita Sage
Dec Member 2007

Agita Sage

Posts: 6,620 Rune Posts by user Forum Profile RuneMetrics Profile
It's certainly an interesting idea and I'll keep my cynicisms of Clan updates to myself so I can contribute a bit to this thread.


I like the idea of rewarding members for participating in Clan related things, although recording these things would be a nightmare.


Just for an example, what constitutes an Event?
The amount of members who attend? The Event itself - Minigame, D&D, fun Event? How long the Event lasts? Etc.
There would need to be a universal classification to what an Event is, as I'm sure all Clans have different view on what is an Event.


But I do like the idea of cosmetic type rewards - updated Clan Cloaks, pets, titles (I'm still desperate for " of [Clan ]" title!) .
I'm not much of a fan of things that will unbalance the game, like no Upkeep or more XP in the Citadel, etc. as I could see that being in update balancing limbo for an eternity.

Interesting idea though.
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03-Aug-2016 11:37:59

Guardian Elf
Nov Member 2011

Guardian Elf

Posts: 5,158 Rune Posts by user Forum Profile RuneMetrics Profile
Vera said :


But like with anagogic orts, which now carry over between clans, these points should be able to be transferrable. I can see people getting their points in a t1 citadel, since those have a lower cap limit, but I honestly don't think it'll be that big a deal, since at worse it gives the t1 citadels more manpower.


Perhaps a slight multiplier for higher tiers to keep it balanced? (Cap to Point ratio? :P )

Kaeli said :
Great Idea, I don't think the removing upkeep should be done though :P


What if it would cost A LOT of points though? ;-) :P

Agita Sage said :


Just for an example, what constitutes an Event?
The amount of members who attend? The Event itself - Minigame, D&D, fun Event? How long the Event lasts? Etc.
There would need to be a universal classification to what an Event is, as I'm sure all Clans have different view on what is an Event.


That is indeed a tricky part of the idea, now just as an example but what if the classification/base is "1 hour of (Insert event)".

Usually events are held in someone's FC or through the Group-System, what if you could set an event and the timer will start when you enter the instance (PvM), D&D or mini-game? (I know this would be a nightmare to figure it all out :P )

Ledr Knuckls said :
good ideea but no support until jagex makes clans / citadel #1 top priority.


Lol'd
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05-Aug-2016 14:46:50 - Last edited on 05-Aug-2016 14:47:20 by Guardian Elf

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