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"Num Times Capped" on HiScore

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Ceecs
Mar Member 2010

Ceecs

Posts: 16,166 Opal Posts by user Forum Profile RuneMetrics Profile
Support as it is possible! Not something on top of their worklist, but welcome. I know i got a 99,99% capping ratio for my clan. Which is the highest :) Ceecs - leader of Ceecs Clan
Rank in Star Find, Harmed Ore, Beach FC | Ex-Rank in Fast SC

Ceecs Clan: DUTCH ONLY RS3 clan & Winner of the Iron Skilled Cup 2015!

22-Sep-2015 17:13:03

Lumine

Lumine

Posts: 15,239 Opal Posts by user Forum Profile RuneMetrics Profile
Archaeox said :
Mod Maz said :
I said I'd be honest with you when I first came to CLF.


That's why we luvs ya ;)


It seriously is. Your responses are full of wonderful words like 'Yes', 'No', and 'In theory, but because of Reasons, it's unlikely'.

You're the best of all possible squirrels.
Lumine
Patrona Emerita
of the
Caped Carousers
quest cape clan
93-94-178-66118830

23-Sep-2015 07:26:20

Mod Maz

Mod Maz

Jagex Moderator Forum Profile Posts by user
Subzero said :
Mod Maz said :
Entirely possible. This is web systems work, not content work.


The confirmation that it's possible is great to hear, thank you.

Aforementioned, I did assume this would be a very low priority change - Is there any feasible way for the players to raise the priority of this?

I.E. - If it's something that a lot of players would be very happy with (I feel it would be, but I can understand if physical evidence of interest is needed) would the priority of the development be raised?

Do you have an estimate of how much working time this would consume, for both the web systems dev and QA?

Thanks!


Hrm... RuneLabs is out as this is a web thing. You could take it to the web forum as a suggestion?

Unfortunately I have no knowledge at all of how our website is put together or how long things take, sorry.

If it helps, i could potentially put put an adventurers log event, but that will obviously not be centralised data, so not that helpful.
Mod Maz
Queen of the Squirrels
RS Training & Developer Lead

23-Sep-2015 07:57:52

Ignore List
Sep Member 2011

Ignore List

Posts: 4,879 Adamant Posts by user Forum Profile RuneMetrics Profile
I'm glad to see this is something which can be done!

*uses some sort of power to summon Mod Allstar/Mod Boko for a comment*

Lumine said :
Archaeox said :
Mod Maz said :
I said I'd be honest with you when I first came to CLF.


That's why we luvs ya ;)


It seriously is. Your responses are full of wonderful words like 'Yes', 'No', and 'In theory, but because of Reasons, it's unlikely'.

You're the best of all possible squirrels.


I have to agree with others, allthough we cannot get many things for many reasons, we still have received a fair bit from your hard work which you do in your spare time - when you don't even have to. #MakeModMazDayAThing

I also appreciate the honesty and the fact you are upfront and tell us if something is feasible or not and tell us if it requires a lot of coding or not or is outright impossible so a big thank you!

EDIT:

Ninja'd by Maz - and look at the dedication a post before 8am!! *leaves a huge golden acorn behind with a cup of tea*
Ray
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23-Sep-2015 08:02:20 - Last edited on 23-Sep-2015 08:03:30 by Ignore List

Subzero

Subzero

Posts: 23,266 Opal Posts by user Forum Profile RuneMetrics Profile
Mod Maz said :
Hrm... RuneLabs is out as this is a web thing. You could take it to the web forum as a suggestion?

Unfortunately I have no knowledge at all of how our website is put together or how long things take, sorry.

If it helps, i could potentially put put an adventurers log event, but that will obviously not be centralised data, so not that helpful.


The main purpose of the suggestion is to make the "tracking" process convenient for clan leaders, so whilst an adventurer's log output is a start, it is still not particularly convenient, as it would involve us having to individually check every clanmates' adventurer's log, and still result in us having to store capping data ourselves.

Many clanmates have their adventurer's logs set to private, as well, limiting this solution.

If the web development option is out, perhaps a new interface in game which records this data instead? So instead of storing the data on the web page, store it on an interface in-game? Perhaps you could implement the Clan page HiScores onto the Clan Noticeboard in game, and add additional columns to that interface instead of using the website interface?

Whilst I understand that, generally, RuneLabs caters for in-game content, is it still worth raising this there as a potential update to the website? Sometimes a slight misuse of the system might be the best way to highlight this as a good update to the lead developers.

It's impressive to see you posting at such an early time within a working day's morning, too - thank you for being a continuously great developer. :)

Once again, many thanks!
Subzero

Incursione 2100+/130+ Clan, Avatar access for all.

23-Sep-2015 22:44:25 - Last edited on 23-Sep-2015 22:54:13 by Subzero

Typhoid Mary

Typhoid Mary

Posts: 3,323 Adamant Posts by user Forum Profile RuneMetrics Profile
I never want my clan members to feel obliged to work the citadel - nor feel alienated for not doing so, but it's becoming increasingly difficult to get enough members to cap as more and more versions of RuneScape get released.

At this point, I'd support such a system in which everyone can see who has and has not cap'd if it would get more people to gather resources.

29-Sep-2015 07:41:04

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