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Clan Cup 2016

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Gluepot
Nov Member 2023

Gluepot

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Calm Enigma said :

Okee dokes. Regarding support, if Jagex could lend us a hand with rewards and advertising that would be great (without that support I doubt the Cup would be much of a success). Of course the exact details could be worked out when we have a plan for the competitions we feel we can offer, their format and your opinion on those - but I'd just like to make sure that support for advertising and rewards is possible before we start putting time into this?


I think even without rewards it is do-able (we've seen the rewards problem previous years) I wonder if player made rewards could work too?

But we do need the advertising.
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The Imperial Legion

04-Jul-2016 19:15:32

Yt-Haar
Nov Member 2023

Yt-Haar

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I'm disappointed that there will be no Jagex hosted cup this year, however I think its wise not to run it unless there is enough investment from Jagex for it to run smoothly. However, in my exchange of emails with Mod Balance, he said this:

"Regardless, we appreciate that there are definitely areas for improvement in future Clan Cups, we take all of your feedback very seriously, and have already made plans for Mod Shauny and Mod Matthe to work closely on the Clan Cup for 2016 (we will release details of this shortly)"


MattHe are you able to reveal what led to this being changed?

Not sure how much interest a player-run cup would get, I imagine the PvP ones will be popular but it will be a shame to miss out on the other cups as we don't have the resources available, i.e. to run a skilling one as all offsite tools are subject to all XP multiplers which cannot be monitored.

MattHe, I'm guessing its impossible to give the responsibility of managing the XP data collected by the clan vex system to players? I would of been happy to dig through the data myself so we could have another skilling competition this year.
Regardless, I'll offer my hands where I can to help with a player-hosted cup.
_/
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04-Jul-2016 21:11:43

Gluepot
Nov Member 2023

Gluepot

Posts: 4,315 Adamant Posts by user Forum Profile RuneMetrics Profile
currently my ideas are for skilling it would be take an average across the number of clan members, which would hopefully limit the effects of people with stored up crazy boosts? Not sure.

Perhaps a PVM where there's a boss which the clan has to get as many kills as possible and someone is in the instance counting?

PVP we could do either purple portal or the clan wars in clan camp.

Was also wondering if there was possibly a way to have a battle in the city (now you can duel anywhere).

As for prizes, perhaps bits of artwork or something.
Ho Ho Ho!

The Imperial Legion

04-Jul-2016 22:59:15

Hopalong
Mar Member 2011

Hopalong

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I'm down to help out like I did in 2013.

The crux of the problem with the Skilling Cup is that there isn't a consistent way to account for bonuses used (mainly RAF and Bonus). This is why we opted for non-combat Stealing Creation as it wasn't very easy to cheat it (not saying we should do it again though). Taking averages of the team to limit bonuses will still give them an edge over those who don't "Pay-2-win". IE:

10 players from Clan A all have bonus XP & RAF etc, their average will be X.
9 players from Clan B all have the same buffs, but 1 of their players do not have any.

Comparing the two averages will show that Clan A will beat Clan B most of the time and assuming there isn't errors even if Clan B did outperform Clan A the bonuses would boost Clan A over their total.

There are certain things you can do to account for/limit the amount this affects the XP, but at the end of the day having the pure data from the servers is really the only way to keep the Skilling Cup in its current form without compromising on the above. So the only options left are to either get a JMod to help and obtain the data for us, or to change the above rules to allow all bonuses and risk having people say that the entire competition isn't fair, or change the format completely.

PVM Cup would be tough to deal with. There are ways to have the time trial PVM Cup competitions assuming participants record the attempt and submit it to some kind of panel to review. The other possibility would be if we had some kind of program that would grab the adventurer's log of everyone that's participating in the competition every couple of minutes, but the players then would have to enable their adventurer's log, and someone would have to analyze all that data. Obviously this isn't too preferable, but it *could* work.

PVP is pretty cut and dry, only thing to look out for is clan hoppers.
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05-Jul-2016 05:51:13 - Last edited on 05-Jul-2016 06:25:31 by Hopalong

Calm Enigma

Calm Enigma

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Might have a way of doing both pvm and skilling cups. I was thinking PvM could require submitting vids with certain features to them to ensure they're not old/edited. We could then come up with a snazzy challenge for each boss :D

For skilling I was thinking we could take advantage of ironman accounts and make a no bop competition based on how far competitors can get in the week's skill with a new ironman account under a set amount of time e.g. 5 hours. It wouldn't be skilling in its usual jcup sense, but perhaps the purest for of newbie skilling? :P

Bit busy atm so I could iron out and post further details on both ideas when I have time - if the basics above seem ok to everyone.

Oh and the PvP cup should be fairly easy with the clan cup rcw option :)
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05-Jul-2016 06:14:25 - Last edited on 05-Jul-2016 06:20:50 by Calm Enigma

Hopalong
Mar Member 2011

Hopalong

Posts: 1,480 Mithril Posts by user Forum Profile RuneMetrics Profile
Calm Enigma said :
Might have a way of doing both pvm and skilling cups. I was thinking PvM could require submitting vids with certain features to them to ensure they're not old/edited.

Lol I just edited in the same idea into my OP. It's not the best option but I mean at this point we gotta do what we can!
Calm Enigma said :
For skilling I was thinking we could take advantage of ironman accounts and make a competition based on how far competitors can get in the week's skill with a new ironman account under a set amount of time e.g. 5 hours.

This is a really interesting idea, but I wouldn't categorize it as a Skilling Cup so much as I would call it an Ironman Cup. ESP because this emphasizes low-mid level skilling options, and not the top like most people would be used to. Still should pocket the idea for possibly an Ironman Cup to run along with the tournament.
Leader of the Slayer Nest . Join us today!

05-Jul-2016 06:19:29 - Last edited on 05-Jul-2016 06:19:52 by Hopalong

Calm Enigma

Calm Enigma

Forum Moderator Posts: 10,882 Opal Posts by user Forum Profile RuneMetrics Profile
Yup it wouldn't be the usual high level skilling unfortunately =\ I haven't come up with anything that allows us to run one without jagex's help... Ironmanning a certain skill, while different, might still be an interesting change to the skilling cup - the best strategy of maximising xp is a limited time frame on a new account won't be too easy to find - while also making it possible for us to run this year. It also puts all competitors on a level playing field of gear and access to areas.

Edited the previous post above slightly btw, just as you posted :P
-
C.E.

Clam Enigma's evil twin | Council of the RS
W
arring League

-•¤{
Wicked
Fury
}¤•-

05-Jul-2016 06:25:17 - Last edited on 05-Jul-2016 06:53:10 by Calm Enigma

Mod Matthe

Mod Matthe

Jagex Moderator Forum Profile Posts by user
Yt-Haar said :
I'm disappointed that there will be no Jagex hosted cup this year, however I think its wise not to run it unless there is enough investment from Jagex for it to run smoothly. However, in my exchange of emails with Mod Balance, he said this:

"Regardless, we appreciate that there are definitely areas for improvement in future Clan Cups, we take all of your feedback very seriously, and have already made plans for Mod Shauny and Mod Matthe to work closely on the Clan Cup for 2016 (we will release details of this shortly)"


MattHe are you able to reveal what led to this being changed?

Not sure how much interest a player-run cup would get, I imagine the PvP ones will be popular but it will be a shame to miss out on the other cups as we don't have the resources available, i.e. to run a skilling one as all offsite tools are subject to all XP multiplers which cannot be monitored.

MattHe, I'm guessing its impossible to give the responsibility of managing the XP data collected by the clan vex system to players? I would of been happy to dig through the data myself so we could have another skilling competition this year.
Regardless, I'll offer my hands where I can to help with a player-hosted cup.


The Community team is extremely busy atm and we have had to look carefully at the priorities for the rest of the year - when we went through those it became clear that the Clan Cup was too resource intensive to run at the moment.

It is not possible for the XP data to be handed to players, no. We ahve to use internal reports and business intelligence, combined with individual session data to cross check the results. Not something we can pass across, no.
Mod MattHe | Former Community Manager, now in Events & occasional Lore Monkey

05-Jul-2016 09:33:49

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