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Stoic n Vain

Stoic n Vain

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your pvp guide is nice and extensive! well done :)

you didnt cover resonance, preparation, reflect, revenge, immortality, reprisal, onslaught, balanced strike and likely loads more. i'll input a little.

SHIELD ABILITIES:

resonance:
resonance is an ability that makes the next single hit you take (within 6 seconds) to heal you instead of hurt you. the simple strategy with this is to use it before your opponent does a big burst hit of damage, to heal off it and increase your survivability.

sometimes i will actually use freedom to clear a basic dot , contrary to your "never use freedom on a basic" statement because i dont want resonance healing off a small dot hit rather than the big burst hit i'm about to take. in a general sense though, it is better to save freedom for higher bleeds or stuns. its situational.

preparation:
every single hitsplat of damage you take reduces the cooldown of resonance by 3 seconds, so you can use it sooner for a good heal ;) . i like to use it when my opponent uses a basic bleed/fast combo move because the more hitsplats taken, the faster you can use resonance again.
The New Wild (instanced) <---------> Enhancing Combat and PVP

26-Sep-2016 02:22:07 - Last edited on 26-Sep-2016 02:40:06 by Stoic n Vain

Stoic n Vain

Stoic n Vain

Posts: 1,552 Mithril Posts by user Forum Profile RuneMetrics Profile
SHIELD ABILITIES CONTINUED

reflect:
reflect halves all damage you take for 10 seconds. it also reflects the same amount of damage you've taken back onto the attacker. this ability is incredibly defensive and offensive . i have gotten players to kill themselves many times due to me reflecting their own powerful abilities in combination with my own damage.

revenge:
for 20 seconds, every single hitsplat of damage you take increases your damage by 10% up to a maximum of 10, equalling double damage! similarly to preporation, it is a good idea to take many hitsplats of damage to increase your damage buff quickly.

immortality:
for 30 seconds, all damage you take is reduced by 25%. if you happen to die while immortality is active, you will respawn on the spot with 40% health. self explanatory really... if you want to reduce some damage or are expecting imminent death, use.

CONSTITUTION ABILITIES:

reprisal:
i have not used this so it may need correcting. my understanding: for 6 seconds, all damage you take (even self inflicting) will be seporately stored and then a percentage of this damage is unleashed on your current target in one big burst. the strategy with this is to use it when you think you are about to sustain heavy damage. you tank it in hopes of surviving in order to inflict that damage back onto them, in addition to your own damage.

note: this ability does not reduce the damage you take at all.

onslaught is complicated to exlain. i've never used it and i dont fully understand it myself.
The New Wild (instanced) <---------> Enhancing Combat and PVP

26-Sep-2016 02:27:41 - Last edited on 26-Sep-2016 03:43:28 by Stoic n Vain

Stoic n Vain

Stoic n Vain

Posts: 1,552 Mithril Posts by user Forum Profile RuneMetrics Profile
BALANCED STRIKE:
a very risky ultimate melee ability. it basically swaps you and your opponents health around. so ideally, if you use it on low health when your opponent is at high health, balanced strike will hit enough damage to lower their lifepoints roughly to the percentage your health was at.
note: it is not a complete lifepoint swap, as you heal 50% of what you hit.
note: it is impossible to ko with balanced strike alone, as it plays with health percentages and not actual weapon damage.
note: balanced strikes mechanics change in pve, as you can one hit low/medium levelled npc's.
note: if you use this ability at a high % of lifepoints and your opponent is at a low % of lifepoints, you will be almost one hit!

additional info:

in the past, i used to bind players and walk under them to prevent them from attacking me. this is a strategy to use when you believe your opponent/s are at their strongest, in order to increase your own survivability.

only recently, i've found that players that i have bound and walked on are still able to attack and kill me, regardless of my old strategy.

it is unknown if the recent "boss anti-walking" update is the cause.


a good strategy for combating threshold combo attacks is to anticipate before them and then stun them immediately as you see the combo start. this will stop the combo continuing provided your stun hit and your opponent had no anti-stun buffs active.

it is also worth mentioning that surge doesnt allow you to go through objects.. usually... O_o

i'm really looking forward to the upcoming pvp updates, and i want them to be a success in order to save pvp.

you are welcome to add anything i've said to your posts and reformat it if need be.

thanks again for making this thread :D
The New Wild (instanced) <---------> Enhancing Combat and PVP

26-Sep-2016 02:30:53 - Last edited on 26-Sep-2016 05:59:09 by Stoic n Vain

Vladi
Jul Member 2019

Vladi

Posts: 379 Silver Posts by user Forum Profile RuneMetrics Profile
Thanks again for the feedback.

Stonic,

I'm still unsure if I want to add a shield segment for this guide. Although shields are a part of the game it's well known that they're over powered. For me when someone takes out a shield in the wildy during a 1v1 it's the same as running away.

On top of that I don't have much experience with shields at a 1v1 so there wasn't much I could add on it on my own.

In any case, reformatting took more posts than I thought it would so I'd have to make a new thread if I were to add everything.

I'll read through the post & comment in more detail on Thursday or this weekend.
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

26-Sep-2016 18:37:07

Jack Flac
Feb Member 2022

Jack Flac

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Something you should add, curse spells. that little bit can be enough to give you the win. Use escape or an intercept stun to stop a snipe. Likewise, you can use escape to force walk them with a bleed, but if you're hit with a bleed you'll take the increased damage.

Also, although escape can stop a snipe by force walking the opponent, its the more risky choice to use, with an intercept stun being the better choice.
Leader of The Enemy ||
The opposite of Justice is simply another Justice. What is Evil is subjective to each person.
YOU
are their evil

27-Sep-2016 01:23:35

Jack Flac
Feb Member 2022

Jack Flac

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Oh, and something else to add. Super Guthix rest after their buff can heal nearly as much as a brew per dose, without the stat drain, and can even overheal you. The issue is they will put adrenaline pot onto cooldown, so you wouldn't want to use them if adrenalin potion isn't on cooldown, as they'll restore less adrenaline. Leader of The Enemy ||
The opposite of Justice is simply another Justice. What is Evil is subjective to each person.
YOU
are their evil

27-Sep-2016 01:44:27

Vladi
Jul Member 2019

Vladi

Posts: 379 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
in the past, i used to bind players and walk under them to prevent them from attacking me. this is a strategy to use when you believe your opponent/s are at their strongest, in order to increase your own survivability.

only recently, i've found that players that i have bound and walked on are still able to attack and kill me, regardless of my old strategy.

it is unknown if the recent "boss anti-walking" update is the cause.


Never thought about using binds like that, I'm usually using melee, so I use my one and only bind to catch up to my opponent or prevent them from moving for my combos.
Anyway, I need to test it on my own to see how it works.

Original message details are unavailable.
a good strategy for combating threshold combo attacks is to anticipate before them and then stun them immediately as you see the combo start. this will stop the combo continuing provided your stun hit and your opponent had no anti-stun buffs active.

I've added using basic stuns in the defense section. I mentioned using anticipation to counter these, but didn't add that you need to do it yourself. Thanks for bringing my attention to it.


Original message details are unavailable.
[bsometimes i will actually use freedom to clear a basic dot , contrary to your "never use freedom on a basic" statement because i dont want resonance healing off a small dot hit rather than the big burst hit i'm about to take. in a general sense though, it is better to save freedom for higher bleeds or stuns. its situational.

It is, I've stated in the introduction that everything has an exception.
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

30-Sep-2016 10:20:33 - Last edited on 30-Sep-2016 10:51:19 by Vladi

Vladi
Jul Member 2019

Vladi

Posts: 379 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
BALANCED STRIKE:
a very risky ultimate melee ability. it basically swaps you and your opponents health around. so ideally, if you use it on low health when your opponent is at high health, balanced strike will hit enough damage to lower their lifepoints roughly to the percentage your health was at.
note: it is not a complete lifepoint swap, as you heal 50% of what you hit.
note: it is impossible to ko with balanced strike alone, as it plays with health percentages and not actual weapon damage.
note: balanced strikes mechanics change in pve, as you can one hit low/medium levelled npc's.
note: if you use this ability at a high % of lifepoints and your opponent is at a low % of lifepoints, you will be almost one hit!


I've tested it (I think pre-legacy), it's pretty useless. I doubt it's useful now that you can't stack it. For it to KO someone you need to have your life points at the point of 1 hit to KO, very risky.
I'll give it credit though, it's probably efficient in endurance fights, especially in the duel arena when both opponents are not using food, can easily nullify high heals (rejuvenate or a well timed resonance).
Original message details are unavailable.
Damage ultimates such as omnipower are useless since thresholds can easily deal more damage, and cost less adrenaline.

I used to use assault, adren pot, overpower, stack with a basic. Doesn't work now.


Original message details are unavailable.
pvp is not only end game content, it is for all levels.

there are even players who specifically stay low combat (pures and specialists).

a lot of the requirements on the front page are not necessary for all.


In the wilderness you will inevitably run into maxed players, when your level is around 110.
These are the minimum stats I believe are required to stand the slightest chance against maxed players.
EoC PvP Guide
Some people like to write an inspirational quote or something in here, I guess this is mine: "Farts are the ghosts of our food" - a random meme. I'm so classy now...

30-Sep-2016 10:40:14 - Last edited on 30-Sep-2016 11:10:36 by Vladi

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