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Shady Guy

Shady Guy

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THE SPECIAL TRAP DIRECTORY
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Explaining the Special Trap Directory

This part will also contain NPC traps!

This section will always be a work in progress. Jagex loves to change things around from time to time, and every graphical update of an area or object can change the directory drastically.

Especially since the last one was very outdated, consider this a rough draft. There may be many special traps that have not been found or recorded as of yet. It will be up to you, the readers, to find and report any changes and new traps. Termluke and I will confirm the findings, and I will change the thread.

To save space, I am condensing the information about each trap to one line.

I am not talking about how effective a special trap is. That is a matter of opinion. For instance, the Yanille South Wall is not a special trap, but no one could argue that it isn't an effective trap on world 60.

Many of these special traps are very poor choices to leave a penguin in. That is because NPCs can bump a penguin out of them. I will list the traps where the NPCs are unable to do that first as they tend to be more effective.


.•´¯`•._.•´¯`•.

Key to Understanding this Guide

The first part is the location of the trap.


The second part contains one of these codes:

ST - self trap, a penguin can find it on its own
½ST - self trap for a penguin, but an NPC needs to help bump it in
UB - unbreakable, an NPC cannot enter the trap
2x - there is a special trap of the same kind inside the first trap


The third part shows the size of a trap.

S - a small trap (usually just 3 spaces or slightly larger)
M - a medium trap (usually a whole house or room)
L - a large trap (a whole building or area)


The final part contains any additional relevant information about the trap.

EX: Seers, Anvil Building (c) -ST -UB -M
~ Bill ^_^

18-Feb-2014 03:07:02 - Last edited on 18-Feb-2014 03:13:23 by Shady Guy

Shady Guy

Shady Guy

Posts: 5,994 Rune Posts by user Forum Profile RuneMetrics Profile
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THE SPECIAL TRAP DIRECTORY
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Matching the Directory with the Penguins

If you are not aware, the penguins as a whole have roaming ranges.

There is the west roaming area, which covers most of the map from Piscatoris to Oo'glog to Seers/Ardougne to Rellekka to WWM

There is the east roaming area Burthorpe to Falador/Port Sarim to Lumbridge/Draynor to Varrock/Al-Kharid and finally the Digsite.

Morytania (Barrows, Canifis, the swamp, Slayer Tower) is another large roaming range.

The desert (Pollnivneach, Nardah, the western camps, Uzer, *outside* of Sophanem) is a separate large roaming range from the previous two.

The entire wilderness is yet another large roaming range for penguins.

Karamja is one big roaming island.

Finally, many penguins (Zanaris and Miscellania are examples) are restricted to walled cities, small areas, or islands.


None of these roaming ranges are able to cross paths. You won't find the wilderness rock in the Varrock Palace Garden (sad, I know :( ).


.•´¯`•._.•´¯`•.


I have split up the directory into the different roaming ranges so that you know exactly what penguins can be found in what traps.

For the main roaming area, I have split it up into the following categories:

South of Ardougne
(Yanille, Oo'glog, etc.)
Inside Ardougne

Catherby/Piscatoris/Seers Village/Fremennik Province
(Rellekka, Camelot, Catherby etc.)


Asgarnia Area
(Taverly, Burthorpe, Fally and north, Port Sarim, Rimmington)
Southern Misthalin
(Draynor, Lumbridge, Al Kharid)
Northern Misthalin
(Edgeville, Varrock, Digsite)


Use the Table of Contents to find the specific section of the map you are looking for. Good luck, as this is a lot of material!
~ Bill ^_^

18-Feb-2014 03:07:09 - Last edited on 23-Jun-2017 21:56:26 by Shady Guy

Shady Guy

Shady Guy

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THE SPECIAL TRAP DIRECTORY
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Roam Ranges with No Traps

Sadly, these areas (and thus the penguins that roam in them) do not have special traps. You will have to rely on players to trap the penguins. Thankfully, many of these penguins can be found in small roaming ranges.


Elf Camp area
Elf Limestone Mine area

Neitiznot green island

Lighthouse island

The Gnome Stronghold (inside)

McGrubor's Woods
Sawmill

Entrana

Eastern half of Karamja

Ape Atoll (outside the gates)

Dragontooth Isle
~ Bill ^_^

18-Feb-2014 03:07:16 - Last edited on 03-Feb-2019 14:13:59 by Shady Guy

Shady Guy

Shady Guy

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THE SPECIAL TRAP DIRECTORY
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South of Ardougne


North of Oo'glog, near Shortcut, between rocks -ST -UB -S -2 exits
North of Oo'glog, building North of East lake -UB -Small -2 exits
(c)Gu'Tanoth Summoning shop -UB -S - As NPC is 2x2 it cant break trap without covering exit.
South West of ZMI altar, at hunt spots -ST -UB -M
Oo'glog general store -½ST -M -UB
Northwest of the Observatory, In trees -ST -UB -S
Port Khazard SW Building -UB -S
West of yanille lodestone, by ogres -UB -S

Clock Tower, middle room -M
Yanille pub -M
Hazelmere's Hut -S


NPC TRAPS

Behind the ogre, Oo'glog docks -moving
Behind the ogres, (c) Gu'Tanoth West Gate -moving -2x
past the gnome N of center of maze -moving
~ Bill ^_^

18-Feb-2014 03:07:22 - Last edited on 20-Dec-2015 20:55:14 by Shady Guy

Shady Guy

Shady Guy

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THE SPECIAL TRAP DIRECTORY
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Inside Ardougne


Building N.W of pottery Wheel -UB -S
Jade Vine Mansion -UB -2X -M
Poison Arrow Pub (north of Ardy docks) -UB -M

Castle South wing -M
Castle North wing -M
Church, Stairs room -S
North room in servants House -S
North room in building N.E of Market -S
Carnelian Mansion (south of ardy castle) -½ST -M


NPC TRAPS

Behind the guard dogs at Jade Vine, both sides -moving -attackable
~ Bill ^_^

18-Feb-2014 03:07:28 - Last edited on 18-Feb-2014 03:15:33 by Shady Guy

Shady Guy

Shady Guy

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THE SPECIAL TRAP DIRECTORY
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Piscatoris Area, Kingdom of Kandarin, Fremennik Province


The Gnome Stronghold - Very Large -See post 6.7 for more information about this trap

Outpost building, N.W of Ardougne -UB -S
House South of Baxtorian Falls, inside behind tables -UB -S
North West of Keep Le Faye, entrance just NW of door -½ST -UB -S
Seers, Church courtyard, North side -UB -S -Yew tree cutters help push it in
Seers, Anvil building, inside -ST -UB -M
Rellekka Cow Pen -UB -2X -M -Doors and spy from outside
SW of first bridge north of Seers Village -ST -UB -M
East of Camelot Castle, dead end -ST -UB -M
Needle Skips house -UB -M


Sorcerer's Tower, and courtyard -½ST -3X -M - is 3x if door is closed, otherwise 2x
Between the market east fence and the longball - ½ST -M -2 entrances
Seers, Inside building south of anvil, -S
Rellekka, North of musician by 'Mountain camp' -S - invisible NPC breaks trap
Rellekka, Building S.E of Anvil -M
Rellekka, Building South of Long hall -S
Catherby Docks -½ST -L
Catherby Archery Shop -S
SE of Catherby WWM Cave entrance -ST -S


NPC TRAPS

Behind Flora, Rellekka long hall -moving
Behind Otto Godblessed, house SW of Barb Assault -moving
~ Bill ^_^

18-Feb-2014 03:07:34 - Last edited on 03-Feb-2019 14:31:28 by Shady Guy

Shady Guy

Shady Guy

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THE SPECIAL TRAP DIRECTORY
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Kingdom of Asgarnia


Wheat field NE of Rimmington -UB -M
Falador farm, SE room -UB -S
Port Sarim, north part of boat to Musa Point -UB -S
West of Death Plateau entrance, top of ramp -UB -S
Burthorpe, Church -UB -S -Contains the below trap
Burthorpe, Church -UB -S

Burthorpe Castle + Grounds, north of lodestone -ST -L

The trap above is ST as long as NPC near entrance isn't broken. Once that NPC has been stepped on, the trap is no longer ST as NPC will not reset until the next system update.

Port Sarim, boat for Dragon Slayer quest -ST -M
Port Sarim, Void Knight boat -ST -M
Port Sarim, behind counters of meat shop -S
Falador, East of the Castle Bridge -ST -S
Between Falador General Store and mace shop -½ST -S
Falador, inside house S.E of Party room -S
Goblin Village, Generals' Hut -S
Falador, inside house S.W of Party room -S


NPC TRAPS

Behind Tostig, Taverly pub -moving


.•´¯`•._.•´¯`•.


Death Plateau


Top of Death Plateau -L
~ Bill ^_^

18-Feb-2014 03:07:47 - Last edited on 05-Jun-2019 04:10:38 by Shady Guy

Shady Guy

Shady Guy

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THE SPECIAL TRAP DIRECTORY
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Southern Misthalin


Magic Training Arena (all of it) -UB -L
Cithared* Abbey, north hall -ST -M -contains the below trap
Behind desk, middle room -UB? -S
East side of the center of the crater in Lumbridge -UB -S
Shattered Worlds portals -UB? -M

Draynor Jail -M
Al-Kharid, Skirt shop -½ST -M
Minigame House S.E of Al-Kharid -½ST -M
Draynor manor room in N.W corner -S
Lumbridge, Fred's Farm house to north of town -M
Lumbridge, castle South wing -ST -M
Lumbridge, Just North of chicken coop East of River -ST -S
~ Bill ^_^

18-Feb-2014 03:11:34 - Last edited on 23-Jun-2017 22:05:58 by Shady Guy

Shady Guy

Shady Guy

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THE SPECIAL TRAP DIRECTORY
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Northern Misthalin


Varrock, palace garden -UB -M
Varrock, cooking house S.E of pub in town -UB -S
Varrock, North church, stairs room -UB -S
Digsite, by dark throne entrance -ST -UB -S

Edgeville, Yew tree area -M
Varrock, Castle library (room with Reldo) -M
Varrock Sword shop, inside S.W -½ST -S
Varrock, Anvil south of West bank -ST -M
Barbarian Village Pottery -½ST -M
Digsite, Rag and Bone man area North of Digsite -½ST -L



NPC TRAPS

Behind tea seller, SE corner of Varrock -nonmoving
~ Bill ^_^

18-Feb-2014 03:11:41 - Last edited on 10-Jun-2019 15:03:06 by Shady Guy

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