I came back to the game today after many, many months' absence. I have played the game since 2007 (2006 on another character). I have a fair familiarity with the history of the wilderness and the changes over the years since PvP and free trade were first removed from the game in December 2007.
I am approaching the feedback from a f2p perspective first. I have yet to visit the changes on this character on members. The Wilderness on RS3 was fairly well-balanced in risk-v-reward and the capability of equipment versus what was out there. There was even some old-style PvP fun to be had on occasion if you watched yourself and knew what to look for. That started to change for the worse with the change to the Bandit Camp a year or two back.
When I went in today on a 120-ish level f2p character, the first thing that struck me was how ugly the overhaul was. OK, no big deal, taste in the scenery, artwork, and character models has been going in a direction opposite to mine for at least the past 5-7 years, by which I mean getting uglier and more child-like.
But then, the substance -- tons of mobs just removed, some of those have been iconic from the start:
Chaos Dwarves - gone
Hobgoblins - gone
Blue Dragons (not original, but gone from where I had come to expect them)
Mid-level Wilderness Green Dragons - gone
Lesser Demons - gone
Spiders, except for a few Deadly Reds at the old east farmstead - gone
Black Knights, Hill Giants in Lava Maze - Gone. There are still 2(!) Hillys left in the old eastern spot.
Ice Giants/Warriors - Gone.
Fire Giants - Gone.
The only thing really roaming mid- and upper-level Wilderness now are tons and tons of Hellhounds. Why?
As I was wandering around, I guess "threat" was increasing and I randomly got hit - hard - by some environmental mechanic.
This isn't fun and I cannot imagine this helped revitalize either the area or the game. I can think of literally no reason to "brave the (now almost solely PvE?) dangers" on F2P.
02-Oct-2022 23:37:10