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Completionist cape & Trim

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wiggler
Jun Member 2016

wiggler

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Perhaps better fitting requirements to the Name of the cape itself instead of renaming such as adding, MoA, IFB, Mqc these suggestions above would be for trim. also giving it RELEVANT stats of best in slot capes minus the passives?(should be updated after you obtain the current best in slot in the game whatever it may be at the time). the name is "Completion" i feel as if you should have to complete the game in a sense to obtain it, also for how much effort and time it takes to obtain it should have incredible stats not just a mirror of max cape +100hitpoints. like mentioned above I do believe you should have to obtain the zuk capes (or new capes if they get released) for your completionist cape to get the "upgraded" stats to match Best in slot. thanks for you time. :)

18-Apr-2023 00:54:19 - Last edited on 18-Apr-2023 00:56:20 by wiggler

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Those 'relevant' (read: best in slot in every single category + a ton of passive effects) stats basically were the reason why a lot of requirements for that cape were outright ignored over the years. A lot of players - justifiedly - hated when something new was released and they lost everything due to this. So you're getting those relevant effects over the course of your journey, while finishing it will just net you some kind of cosmetic. And while most of those effects are now forever yours to keep, you'll need to re-earn certain things every once in a while - like the ability to use three skill cape effects on any cape when a new skill is released.

Just take a look what you as a comper would have in contrary to somebody who just maxed. It's much more, even though it's just not reflected on the cape itself. Get yourself the Zuk HM cape and put the free comp override you'll get onto it if you want to have that ultimate cape. And if one day something better is released, you'll get that one. Since well - the Zuk cape also is yours forever even if you would have to earn a better cape one day. It's so much better - and due to this they just can add now to comp what they see as fitting (albeit there still are enough players losing their mind over that cosmetic)
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18-Apr-2023 05:11:22 - Last edited on 18-Apr-2023 05:13:42 by Rikornak

Smasherley
Jul Member 2007

Smasherley

Posts: 2,090 Mithril Posts by user Forum Profile RuneMetrics Profile
It depends, irrespective of the result it needs to be established WHO is voting yes and WHO is voting no.

If the majority of people who own at least the Completionist Cape are voting no then Jagex should not be proceeding with this update. I feel that people who have no intention of putting the effort into being Trimmed, to say what should and shouldn't be on Trim is completely redundant.

I don't mind what they put on Trim but the options seem arbituary and excessive.

I have got Globetrotter but this is HUNDREDS of clues and Elites don't take less than 5 mins on average, outside of Arch compasses Master Clues aren't consistent enough to be used as an example.

Zamorak is included for no other reason than Arch Glacor and Telos, Arch Glacor is so easy it's uncomparable, Telos can be darted and Zamorak Solo at 100% is actually not scaled to solo but duo is forced so Zammy calls 2 corrupted runes to attack and not 1. P7 zammy is basically one person doing the DPS for duo. It's excessively dispropotionate to the others. They talk about consistency but 100% Araxxi hasn't entered their heads nor have they even bothered to tally up the differences between the bosses.

Master Quest was heavily timegated.. If you did not do Effigy incubator on release and throughout the grace, you then had a 1-12 month timegate before you could access Master Quest. I understand they've halved it and are planning to lessen it even more?? Why? because they want to put it on trim? 2 years after releasing it... Absolutely Moronic tbh

Whats to stop them doing that again, a year long requirement on a sub cape timegating you out of trim? It's unacceptable. Master Quest is its own completionist cape. It deosn't NEED to be on trim

As for reaper I feel this debate was had, they chose to remove it.. We should respect that.

Returning any of this should restore Trimmed stats completely. PvMers should lose the Reaper passive and it be on Trim ONLY not stacked with TzKal-Zuk

RETURN Castle Wars REQ!!!

19-Apr-2023 04:31:54 - Last edited on 19-Apr-2023 04:35:04 by Smasherley

Smasherley
Jul Member 2007

Smasherley

Posts: 2,090 Mithril Posts by user Forum Profile RuneMetrics Profile
I think the strikes are completely unbalanced.. They seem to be nerfing the hell out of requirements that are to do with skilling.. Like Power Planter.. This is still pretty recent

100 walk on the Wildy side events on TRIM was not excessive, why was it removed?

They've added - complete a lap of every course and get the priff titles? Which basically adds on to the achievement diary anyway. Most people get them as they complete priff related comp requirements that have been on comp since release.

They seem to be adding a whole host of requirements that benefits PVMERS who already have them and I don't understand the point.

CW req was removed not because Castle Wars was dead content but because players moaned about having to do it for hundreds of hours.. Well boo hoo why should they be entitled to Trim without effort.. They want to PvM, well do so. Why did Trimmed Comp have to change and lose the requirement for an even STILL active minigame on Spotlight for people who just couldn't be bothered to put the time and effort in.

To now be discussing what we are today, having already again nerfed the hell out of various skilling requirements and discussing adding a whole host of PVM and Clue related requirements and Master Quest, for which most of the lore books involve PVM.

It's extremely contradictory

Furthermore, Trimmed must be returned to it's former glory, Reaper no longer a passive and the stats on the Trimmed Completionist Cape exclusively. You developers are sitting here justifying yourselves as to why you need to kill 4taa and how in the near future you need to nerf Fractured Staff of Armadyl a YEAR later and Animate Dead... And yet you'd have PVMers still stacking stats that are passive ONTOP of the new BiS cape. Again massively contradictory.

These requirements wont effect me. None of the additions recently did and the polled ones won't either... But that doesn't mean I should support this.. I dont. It's far from balanced.

& No don't rename it at all.

19-Apr-2023 04:47:58 - Last edited on 19-Apr-2023 04:58:21 by Smasherley

wiggler
Jun Member 2016

wiggler

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Having to unlock the CW professional cape would be cool to be added back to trim in my opinion. I do think that them polling comp/trim requirements is a mistake it should just happen? more completion of content to wear the completionist cape should be default. also why not collection logs? I assume because *RNG cape* would become the famous quote but shouldnt seeing someone with a Trimmed completionist cape be a shock almost jaw dropping? Personally I believe it would be make the cape alot more prestigious but I understand why people who would never attempt to go for completionist in the first place would deny. also in my above suggestion, I put make the stats RELEVANT not better nor equal so there would be no room for PvMers to I dont want to say whine but what other word is there. I want the completionist cape to be furthest thing from just a cosmetic override... but also not the Best in slot because it would more obligate people to complain about having to put in the thousands of hours. does it not make sense to award the players who obviously love and have devoted the time into the game?

19-Apr-2023 09:38:33

Smasherley
Jul Member 2007

Smasherley

Posts: 2,090 Mithril Posts by user Forum Profile RuneMetrics Profile
The thing is the rework wasn't just because general completionists didn't want to kill every boss. It was just used as the scapegoat. Most completionists bought a leech to beat that boss and this went on for years. They simply did not feel group PVM was consistent with a personal cape and in some ways I agree. Jagex did not want to change Reaper itself to not benefit PvMers, I feel the devs had their interests first. They wanted the stats of Comp passive through Reaper, just as they made everything else passive. But what this has done is created a massive power creep when you have a highly powerful BiS Zuk cape and the old "comp" stats are stacking on top of it

For me RNG scape is a very bad developer way of getting their updates played for extended periods of time, this more focuses on the fact that these developers are so bad at their jobs and the updates are so mind numbing that they have to have a Slayer codex soul rarer than the new Magic codex and special tasks that take 10 unskipped tasks in a row with 1/100 chance of proc after that. Just to maintain interactions. Unwelcome guests is dying a gruesome death as people are completing the comp requirements... Because there's nothing going for these monsters, they are bad GP/hr and the design is poor.

Castle Wars was fine the way it was, if they wanted to halve the time, they could have done but it's worth pointing out that alot of people, who wanted to trim, actively played the spotlighted minigames in order to gain the Thaler required to buy Profound. This was still upto 300 hours and even less if physically engaging in Castle Wars actively. Now there's no need to bother, removing it entirely was detrimental. It wasn't a fix nor was it needed.

The prof cape /5000 games was a very old req, that is far too excessive but they could have halved the values or doubled tickets/improved the enhancer.. They didn't have to and shouldn't have removed it completely

19-Apr-2023 12:11:50 - Last edited on 19-Apr-2023 12:23:30 by Smasherley

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
I think re-establishing earning the CW capes would be the best solution, it's an actual completable, which the second requirement never was.

But - big but - they should take the chance to fix CW, since everything related to this thing went so insanely out of bounds with that 2010 update (I mean it's nice and all that some dev necessarily felt like he needs to acknowledge somebody who had had those 5k games at that time, but yeah... big, big mistake in retrospec).

Drastically cut all prices, reduce the requirements to earn the games capes by a factor of 10 (so 50/100/500) - even 500 games will take an insanely long time (we're talking about 8 full days of real time - 192 hours of something that to be fair gets dull way before that - ignoring waiting times) - much, much longer than lots of other things of those capes. But it's reasonable enough to not cause players to exploit the shit out of the system, which they initially did with world hopping when comp was first released. And yeah I'd go a step further - you have to earn all five capes, so you can't just leech out those 500 games.

Going further - introduce some nice things for silver tickets - xp, tradeables,... you call it - so those 8 days of real time no longer are nothing more but a waste of time.

A lot of other mechanical improvements, players shouldn't just have to endure this broken mess for so long. The issue is it was kept broken due to trimmers, that could have felt their cape being devalued. With them out of the way nothing should speak against it.

If they don't want to fix anything they just should add earning the Hobbyist, Flag and Kill capes, with optional achievements for the remaining two. It's still more than most trimmed things, but once again - not so ridicously out of bounds.
Improvements: Tooltip / (F2P) QoL v2
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19-Apr-2023 13:12:41 - Last edited on 19-Apr-2023 13:47:44 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
And when it comes to combat - instead of various loose achievements, which can fit or not, but generally are extremely inconsistent - introduce a combat diary akin to the one OS's gets updated to, since some more sophisticated progression path may lead to more interesting that thing as a whole as well - it's better than having players to start somewhere around GWD2, since everything else before that either is a waste of time loot wise or useless to learn due to a lack of mechanics.

Every combat achievement gives points in relation to its difficulty, earn enough points and you can upgrade your diary reward. Add one of the diary rewards to regular comp and something higher levelled to trimmed without enforcing a 100 % completion in a two tiered system (akin to how other 'insane' things are deliberately ignored right now). Someone unafraid of groups can have an easier time, while profound solo players still will be able to have a shot at that thing - with a bit more of planning. The only way you could be left out like this would be if you PvM performance just is extremely poor. Taking the OS system as reference players would need to complete the 4th tier (elite) for comp (so either you do everything up to and including elite - or you cut group stuff for yourself and do master/grand master solo things instead) and the 5th (master) one for trimmed. The 6th and final tier (grand master) would be considered insane.

Or speaking of a points system in general. Why not globally using something like that? It could solve many issues with things players do not want to do for whatever reason, when they compensate in some other fashion by going more above and beyond in some other content.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

19-Apr-2023 13:33:02 - Last edited on 19-Apr-2023 13:51:24 by Rikornak

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