The thing is the rework wasn't just because general completionists didn't want to kill every boss. It was just used as the scapegoat. Most completionists bought a leech to beat that boss and this went on for years. They simply did not feel group PVM was consistent with a personal cape and in some ways I agree. Jagex did not want to change Reaper itself to not benefit PvMers, I feel the devs had their interests first. They wanted the stats of Comp passive through Reaper, just as they made everything else passive. But what this has done is created a massive power creep when you have a highly powerful BiS Zuk cape and the old "comp" stats are stacking on top of it
For me RNG scape is a very bad developer way of getting their updates played for extended periods of time, this more focuses on the fact that these developers are so bad at their jobs and the updates are so mind numbing that they have to have a Slayer codex soul rarer than the new Magic codex and special tasks that take 10 unskipped tasks in a row with 1/100 chance of proc after that. Just to maintain interactions. Unwelcome guests is dying a gruesome death as people are completing the comp requirements... Because there's nothing going for these monsters, they are bad GP/hr and the design is poor.
Castle Wars was fine the way it was, if they wanted to halve the time, they could have done but it's worth pointing out that alot of people, who wanted to trim, actively played the spotlighted minigames in order to gain the Thaler required to buy Profound. This was still upto 300 hours and even less if physically engaging in Castle Wars actively. Now there's no need to bother, removing it entirely was detrimental. It wasn't a fix nor was it needed.
The prof cape /5000 games was a very old req, that is far too excessive but they could have halved the values or doubled tickets/improved the enhancer.. They didn't have to and shouldn't have removed it completely
19-Apr-2023 12:11:50
- Last edited on
19-Apr-2023 12:23:30
by
Smasherley