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Completionist cape & Trim

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Smasherley
Jul Member 2007

Smasherley

Posts: 2,090 Mithril Posts by user Forum Profile RuneMetrics Profile
I mean whatever they throw at me I will keep soldiering on, I will and any other trimmed completionist will do the same, but they talk about consistency and what this cape means contradictively. They ARE nerfing skilling bases requirements whilst not understanding the time gates and difficulties of what they're adding and comparing the choice to other pieces of content which are worlds different.

You cannot plonk 100% solo Zammy in the same basket as Arch Glacor.. Or even a DARTABLE Telos. I swear to god these developers have absolutely no understanding of the game they're changing.

I have had a lot of moans and gripes with Unwelcomed Guests. It's like it has been done by developers who have never developed anything before, upscaled Phantoms which are totally inconsistent with the Raptor's level or their own drop tables, with an Ushabti soul rarity that seems worse than the Sonic Wave upgrade. The dungeon itself, you go in to be smashed by 8 Risen Ghosts immediately, there's no avoiding them because they're not your task and as you run towards the Phantoms side, they follow you. There has been several times where the Risen Ghosts have actually been dragged into the phantom area itself... They also didn't add blocking. You can stand with your back to the rubble in the middle to stop getting piled by Phantoms but the Risen Ghost at the other side are able to Mage you from that side of the area through the rubble.. It's absolutely ridiculous, poorly made.

I've done hundreds of Phantoms with cursed Ushabti and no soul. It's getting extremely tedious, ive been untrimmed for over a week but still, I soldier on. I ain't happy about it.. I am not having "fun".. Bad developing and RNG scape is the only thing this game has going for it now it seems.

This poll annoys me, reaper was removed because Jagex had other intentions, they had the Zuk cape in mind when they did that.

What do they have in mind now? I shudder to think what logic is going through these heads right now

19-Apr-2023 13:54:09

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
The raptor is intended for a way broader level range than any other slayer master. At high levels with all three trophies mounted he gives 21 points per task - that's more than Movran. The only difference is, he still would assign lots and lots of medium levelled creatures on top, which makes him rather unappealing for high levelled players.

But of course he doesn't assign some camel warriors to some cb 50 dude who barely could use him - he got both a cb and slay check in place. Why does he assign those in the first place? Because it fits thematically to him - he was the one who discovered those things in the first place (also wyverns, ripper demons and mammoths) - the new ones on top for obvious reasons.

Of course the new creatures are somehow both overtuned and lacking in rewards at the same time, they certainly deserve rebalancing in one direction. Can't say I had had issues with the souls though - I've had much worse, but I guess this time I just was luckier than usual. Still missing the tome though.

I do not like any of the 100 % kill achievements due to again being a rather random choice of non-completable achievements, so Zamorak isn't even up to debate for me, since just because the others were done wrong shouldn't lead to we're doing the same mistake again. This is why I even came up with that combat diary proposal - to get PvM in some kind of standarized form , which both the players and Jagex could plan and work with, with giving players at least a bit of flexibility.

And yeah - no matter what they do with comp - it has to remain cosmetic only. Those issues solely came from it being so overpowered and losing that power every single time something new was released. The power still exists, it must remain rewards players get along the way. I mean - players bitch around for enough when they lose that cosmetic cape for a few days.
Improvements: Tooltip / (F2P) QoL v2
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19-Apr-2023 14:18:13 - Last edited on 19-Apr-2023 14:24:30 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
You must question why Jagex works on comp right now even. It was a group of players on reddit, which insisted for years to have missing things added . Literally ever since the capes were changed.

But for me - this cape can't be salvaged, since everybody sees it somehow differently what it should be. And that's why only their comp proposal from 2019 with more diverse and more extended progression paths and consistent rules what belongs where could have saved it to be fair. Since those capes are some random mess anyway. Random stuff gets added, random stuff gets removed. Maybe it gets more right, but it never will be something, that lives up to its definition. And that's exactly the reason why the OS team decided against adding that thing to their game - to save themselves from the troubles it causes on so many levels.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

19-Apr-2023 14:20:28 - Last edited on 19-Apr-2023 14:24:04 by Rikornak

Smasherley
Jul Member 2007

Smasherley

Posts: 2,090 Mithril Posts by user Forum Profile RuneMetrics Profile
I do completely agree with everything you say. I think the problem with the completionist section is it's never been completionism and there was always a standard, which has now suddenly changed.

Standards such as some things being too extreme even for trim, like final boss and the golden version, ultimate slayer and the golden Reaper title.

I don't like the raptor, the tasks are too low, before him if I wasn't bossing I was trying to fill slayer logs. Lanikaea is my preferred master and she still is. However the Raptor has better chance for undead, leading to Armoured Phantoms. So it being my ONLY trim req to get it's soul compels me to continue. Though I am seething at the RNG based rarity of it.

Yesterday I must have done 5-6 tasks relating to those Phantoms, I dropped 2 codexes which now I am sitting on a log of 4.. But no soul.

Jagex did well introducing Bad Luck Mitigation for the Last Riders book, skill and boss pets and Zammy's loot table (I don't agree with turning off blm under 100%, elitist changes shouldn't be acceptable to keep a single bow weapon at 5.6 billion value when your own system still does not go above 2147M) But I feel they fell short with slayer codex which has some ridiculously rare requirements towards the end.

Sometimes I think the rarity is comparable to pet drops. But the truth of the soul rarities have never been released as far as I am aware.

Master Quest to me is in it's own section of completionist, as it is in the completionist achievement section.. I cant see the need to put it on trimmed.. MQC to me is a completely different and unique tier of quest based completionism and it has its own right to not be a "subcape" as Jagex themselves have in the past said Final Boss is an achievement in its own right and shouldn't be on trim.

With Reaper Crew now passive, it is again its own power, its own achievement which grants bonuses in stats as a passive. This Passive + ZUK is a massive power creep, Needs reversion imo.

21-Apr-2023 11:21:30

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Funnily - it's a bit debatable. The reaper boost was introduced to compensate the difference between max and comp - since comp basically was brought to max levels. So with a reaper your comp cape pre and post rework would be identical, while without you would be on max cape level. If you got kiln capes, you even got stronger due to this as long as you're not needed to hybrid.

The issue is - if you take this boost away you'd literally nerf a lot of players without a zuk cape compared to the pre mid-2019 state, unless you were to add said boost to the comp (and obviously also max cape, since comp must never again have any kind of advantage over it).

Technically the boost wouldn't have been needed for the zuk capes alone anymore, but Jagex kept it as an additional progression mechanism. Bound to an achievement it's certainly not as ideal as it could be, but if this boost was given in increments (to be kept when you have them) for something like a combat diary, it would be no different to those tons of passive improvements you're able to earn in so many other kinds of content in this game. Obviously the one in OS rather gives out QoL improvements and cosmetic things, but a net improvement to your combat capabilities wouldn't be too off either - there is so much content, that makes you better passively - also in combat. But yeah - better something real, than just an achievement.

And that's ignoring the fact Jagex most likely took that boost into account to balance all high levelled things afterwards - so it's not just a net buff, it's expected to have.

To be fair - if comp never was changed, the zuk capes just outright would had had those +55 style bonus, hybrid zuk wouldn't exist most likely and comp would have adapted those capabilities to be the best in slot cape for every single situation. Just like with the kiln back then, even though ranged/magic were only added many years later, so there wasn't even something to match comp in a singular style.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

21-Apr-2023 15:26:58 - Last edited on 21-Apr-2023 16:17:29 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
MQC is something really curious - considering the massive overlaps with trimmed, I genuinely always had expected it to be part of it, but it just was released at a time, in which they no longer have bothered to add new things to those capes just for the anger it may provoke. And with the comp rework proposal it was supposed the t2 lore cape needed to the t2 comp cape - out of three tiers. It makes sense to be on that level.

But overall this cape is extremely interesting - it's somehow comparable to the master capes for real 120 skills, since it had had an unique perk - which should have enforced it for regular comp (but yeah, it genuinely goes way beyond it). But that got moved down to the regular quest cape. But it never had an unique emote - which basically shows it's more comparable to the master capes for virtual skills. This in-between was unique - of course now it fully acts like a virtual master cape, which is a perfect reason not to add it to (trimmed) comp.

Sure - saying this as somebody who had had the MQC quite a while before regular comp, since that way of progression appealed more to me. But in general - we're not struggling to barely maintain our capes do not need to be afraid of that thing - you need to do things way worse to trim (or have them done already). Alone something like the champion's challenge. For that matter with their year long ignoring of content for those capes we've really grown a bit soft. But yeah... managing to make something consistent out of those capes will be hell.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

21-Apr-2023 15:46:45 - Last edited on 21-Apr-2023 15:55:04 by Rikornak

Star Eye
May Member 2008

Star Eye

Posts: 194 Iron Posts by user Forum Profile RuneMetrics Profile
perhaps instead of arguments about what should be on the completionist or trimmed capes, we could just assign a number of achievement points to each? Do whatever achievements you want to , but minimum "x" points for the complete cape and "x + y" points for the trimmed version. this would mean you would have done a significant part of the game for either, but at the same time allow players to pick things that interest them.

23-Apr-2023 18:41:44

Aimme
Aug Member 2010

Aimme

Posts: 1,371 Mithril Posts by user Forum Profile RuneMetrics Profile
Smasherley said :


I've done hundreds of Phantoms with cursed Ushabti and no soul. It's getting extremely tedious, ive been untrimmed for over a week but still, I soldier on. I ain't happy about it.. I am not having "fun".. Bad developing and RNG scape is the only thing this game has going for it now it seems.



I am 5k phantoms dry using cursed and all the perks... just need that soul to retrim....still i soldier on. Something about stuff like this is so unrewarding though, i watch many other players get lucky and do it within a few tasks, and over a month later I'm still stuck doing this for however how much longer 'who knows' .

I really dislike endless RNG based requirements for capes, I simply do not know how long this would take and why should i have to put in 100x more effort than people who just 'get lucky' ...

5k CW req takes the same amount of time for everyone, seems fair... if you gonna make stuff like champ scrolls and souls reqs, take out the rng element and make them 100% after a certain number of kills, its not like these drops have monetary values.


Aimme xx

14-May-2023 21:19:24

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