I agree.. they really missed out on a trick, with not making them playable (or rewarding) at the start. As usual, it's kind of "too late", now, due to many having moved past the rewards' usefulness, or obtained them through other means; even more rewards have also been made useless, or obsolete, since then, too.
If they'd done that, then there would have been less incentive to bring out Thaler, which killed off most Minigame's chances of sustaining longer lasting, participation-based communities (by making sure everyone got all the rewards they wanted, from all the Minigames, without ever having to try playing them - thus having no incentive to ever go back, an having never found one they might like to play even without rewards - cutting off established communities from any new players to replace natural attrition, and making many previous players quit, in despair, due to seeing this, and not being able to play, due to disruptive AFKers, during Spotlights [anyone who liked the content, but didn't know about the communities, never found them, as they turned up at spotlight - the one time actual players of the games avoided going).
If Minigames had had a boost in player numbers, from Ironmen, back then, and returning folk coming back/taking a break from the rest of the game, to try them out again, it would have tipped the balance over into making it worthwhile to address some of the issues with the Miningames, and perhaps brought out a few new updates, and better rewards.
Even if it only saved a few, it could have made a big difference in overall attitude towards Minigame content. As it was, it pretty much crushed the communities which had started to reform (
despite lack of any rewards
), after the EoC update (not bashing EoC-combat, just saying they never made sure Minigames retained a viable selection of rewards, which were mostly 0'd, by that).
Not to mention the grouping system, which would have worked better as a directory of FCs.
17-Dec-2022 06:04:27
- Last edited on
17-Dec-2022 06:10:30
by
Yusou Bhoroi