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Rework death costs

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Bertel62
Aug Member 2023

Bertel62

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I think the new costs of death need a rework.

When I am in the wilderness fighting lava strikewyrms, picking herbs, hunting moths etc., it is actually beneficial for me to die on purpose instead of spending time running back to level 20 where I can teleport out, because it saves a lot of time, and the cost is laughable. The new threat system is not a threat at all when dying is something you want to happen anyway.

Even in my most expensive gear at the strikewyrms, it cost me around 26K to die. Running back to level 20 takes way more time than to kill just one strikewyrm, which is worth 65K, so why would I do that? It is better to just die, bank, and then get back to kill that one strikewyrm, and I actually made a profit from dying.

When I have picked dwarf weed herbs at my herb patch in the wilderness, and need to get back, it costs me 190 gp to die and get teleported out. That is cheaper than a law rune.

It has become the new standard for me now to just die in the wilderness, and I think there is something wrong when that turns out to be the better option.

17-Feb-2023 10:33:05 - Last edited on 17-Feb-2023 19:30:50 by Bertel62

Roddy Piper
Jan Member 2011

Roddy Piper

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Considering Jagex is a bit focused on reducing gold in the game, it seems obvious that an adjustment to death costs would help at least a little.

They went too far and now they are considering alternatives to remove gold. Whatever the death costs are taking out of the game it can easily be increased by 3-5X.

09-Mar-2023 14:37:59

Roddy Piper
Jan Member 2011

Roddy Piper

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Yes, that was the focus of the last 2 live streams (I think)

It's sort of a cliffhanger atm. The next stream will be at least 2 weeks in the future because there is a game related one next week.

The extreme suggestion was nerfing all boss drops or restricting the # of spawns. (it was just an idea)

In comparison, I think I heard about increasing the GE tax from 2% to 3%. That seems a lot better than directly impacting the entire game.

Even at that, some of the bosses could use a nerf to the # of materials they drop. Some are excessive.

09-Mar-2023 18:20:42

Adarajin
Jan Member 2005

Adarajin

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So you've found a trick to reduce your own expenses (or rather, a small fee to increase your income by a larger amount) - how many players are using (abusing?) this trick? Given that it is likely only a small number of players doing this, I don't think that Jagex should change things to effect the entire player base.

Sorry, but No Support unless this is a far more widespread issue.
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10-Mar-2023 18:21:44

Bertel62
Aug Member 2023

Bertel62

Posts: 1,017 Mithril Posts by user Forum Profile RuneMetrics Profile
Adarajin said :
So you've found a trick to reduce your own expenses (or rather, a small fee to increase your income by a larger amount) - how many players are using (abusing?) this trick? Given that it is likely only a small number of players doing this, I don't think that Jagex should change things to effect the entire player base.

Sorry, but No Support unless this is a far more widespread issue.

This thread is not about abusing anything. It is about showing how laughable low the cost of dying is, when it is actually beneficial to do so. It should never be beneficial to die.

I believe that in order to abuse something, it must be a bug. Is it a bug to die? I don't think so. I don't see anything in the rules which state that I am not allowed to die, and as long as I earn money from it, I will keep doing it. :-) Just shows how badly the game is designed.

11-Mar-2023 15:24:21 - Last edited on 11-Mar-2023 15:26:16 by Bertel62

Rikornak
Oct Member 2013

Rikornak

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It's a death system, that basically is kept in mind with things the future may bring up - especially considering they'll basically unlimit the money cap, which will have effect on this.

But basically every singular death system so far eventually started to stink whenever they introduced items much more valuable than what was available initially - and truth to be told - what it was designed for.

The you lose everything death system was made in mind with adamant and runite equipment costing a few tens of thousands of gp to replace it. Not for things costing tens of millions. Similiar to the gravestones, which still had had the issue for places you couldn't make it to - or outer occurances you can't control and cause you to lose everything.

Likewise the previous iteration was made for items costing some two digit millions - not billions over billions.

We'll see how the current system will work out, when items become much more expensive than what is available now...

And yeah to be fair - dying in most games is rather a slap on the cheek than a punch in the face. Play HCIM if you want to be punished more.
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13-Mar-2023 06:36:39 - Last edited on 13-Mar-2023 06:38:22 by Rikornak

Bertel62
Aug Member 2023

Bertel62

Posts: 1,017 Mithril Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
The you lose everything death system was made in mind with adamant and runite equipment costing a few tens of thousands of gp to replace it. Not for things costing tens of millions.

Yes, but back then that was still a lot of money. It was back when an iron ore and a log cost 3 gp, not 1500-2000 like they do today. I think I have an easier job making 5 million today than I had making 10,000 back then, and that is just from common items, that any low level player has access to, like mining iron ores. Today 15-20 iron ores will pay for a decent outfit, and that takes seconds to make. Back then I worked for days to be able to buy such an outfit.

13-Mar-2023 11:24:34

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