I think the new costs of death need a rework.
When I am in the wilderness fighting lava strikewyrms, picking herbs, hunting moths etc., it is actually beneficial for me to die on purpose instead of spending time running back to level 20 where I can teleport out, because it saves a lot of time, and the cost is laughable. The new threat system is not a threat at all when dying is something you want to happen anyway.
Even in my most expensive gear at the strikewyrms, it cost me around 26K to die. Running back to level 20 takes way more time than to kill just one strikewyrm, which is worth 65K, so why would I do that? It is better to just die, bank, and then get back to kill that one strikewyrm, and I actually made a profit from dying.
When I have picked dwarf weed herbs at my herb patch in the wilderness, and need to get back, it costs me 190 gp to die and get teleported out. That is cheaper than a law rune.
It has become the new standard for me now to just die in the wilderness, and I think there is something wrong when that turns out to be the better option.
17-Feb-2023 10:33:05
- Last edited on
17-Feb-2023 19:30:50
by
Bertel62