Bertel62
said
:
...
Because most of us were clueless back in the day. It's not the fault of the stuff not existing. The iron ore example obviously is you did something wrong, when players only paid you 3 gp, you should have cleared out the market for that deal instead. Make it to steel, smith a platebody and alch it - bam 1200 gp generated - for 5 pieces of iron ore, 10 pieces of coal and a nature rune. Repeat that a few times and you're fully equipped with best in slot things from that time. That hasn't worked with better things anymore, that followed afterwards - dragon equipment, the abyssal whip (that thing was hugely expensive initially), you name it...
It's not that hard to make a fair share of cash as an ironman with methods that already existed back in the day. That's basically the way you have to play leagues in OS. Know the stuff that generates gold - the league doesn't run so long you can wait for days to get some ultra basic equipment.
Take silk - steal from the stall, fill up inventories over inventories, wait for some time and then sell it to the vendor for 60 gp per piece. No player involvement at all, method available for everybody. Fairly sure, that certain other thieving methods also already worked back then, which generates gold for ironman. And enough than other methods as well - you just need to know what exists - not even the most esoteric things out there. Obviously wiki wasn't a thing at that time.
As a main who can freely trade it's obviously even easier. Just find things players actually want.
But all in all it's not right losing hours (and much, much, much more) due to
one
death (and for some content you certainly do not just die once) - and that is why those systems were adjusted accordingly multiple times over time - albeit always just for whatever was the state of the game at that point. But at least that's fixed for now and potentially forever this time.
Improvements:
Tooltip
/
(F2P) QoL v2
Quick Fixes:
Invention
13-Mar-2023 11:50:44
- Last edited on
13-Mar-2023 12:15:30
by
Rikornak