Mr Dr Slayer
said
:
I like that idea about players typing in chat whats in that room then it could add info to your map aswell as others
Yeah, this would work.
200m Dunge, Rc, Mage and invention accomplished, + 120 Constitution/Slayer/Range/Summoning/Woodcutting/Mining/Defence/Strength and 110m fishing, got comp/MQC and 200m Fishing/Woodcutting/Mining as well as 120 herb/Farming/Cooking most 120s just Agility, Theiving, Hunter and Prayer left
double post
200m Dunge, Rc, Mage and invention accomplished, + 120 Constitution/Slayer/Range/Summoning/Woodcutting/Mining/Defence/Strength and 110m fishing, got comp/MQC and 200m Fishing/Woodcutting/Mining as well as 120 herb/Farming/Cooking most 120s just Agility, Theiving, Hunter and Prayer left
07-Jan-2015 18:26:41
- Last edited on
07-Jan-2015 18:27:12
by
Thesims201
Bent Truth
said
:
I think having both personal and group gatestones on the map would be beneficial, as well as keys.
Beyond that, I think this idea would be a programming chore and would make Dungeoneering too easy in my opinion.
It'd only make it fair for those with harder time remembering a lot at once, nothing more, key doors on map would be useful though for rooms you have been in, and keys for missed keys.
200m Dunge, Rc, Mage and invention accomplished, + 120 Constitution/Slayer/Range/Summoning/Woodcutting/Mining/Defence/Strength and 110m fishing, got comp/MQC and 200m Fishing/Woodcutting/Mining as well as 120 herb/Farming/Cooking most 120s just Agility, Theiving, Hunter and Prayer left
The only reason why its sometimes hard to remember stuff is that some players seem to want to dung at 100 miles per hour, instead of taking a bit of time for it to sink in.
I can understand how some might feel this is too easy if in a team one player discovers a room and others know what's in there already, so at the very least I do think for each player, the map should show the doors (and anything else in the room like missed keys and what levels needed to do stuff in the room) for rooms
you
have been in.
Maybe have it so you can do it to 2 rooms on a med floor, 5 on a large, and have to actually click on the room on the map, in order to do it?
Could also give a slight - % for each use..
Tbh, I think the prestiege system woulr be better if it went by actual scores obtained during the last run through, so you were best off getting a large with no rooms missing (not just all explored, but a full map generation), if you wanted to maintain maximum efficiency, but that's cus I'm odd.
Always thought it would of been a kind of neat idea being able to know where said door was after say finding it.
i dont see how that hurts anyone?its not like what anyone does in dung even effects anyone elses game in the first place.
Minus the people with super huge egos who belive they are special and should get special treatment for no lifing the game day in and day out.Just because they have some huge collection of 1's and 0's representing money,items,exp etc in an online game.Sadly they arnt as important as they make themselves out to be.
But since they can only think about themselves they hate anything that might help the lower players.Because godforbid anyone be able to play the game other then themselves.
Even still would be i think a nice idea....Even if it only took effect on a floor by floor basis.And only when you found said door...Like on some games your map is blank and unexplored till you happen to find something then it shows up on the map/minimap for later access.
Even if was something simple like if you run into a red crimson door but dont have the key yet could say right click mark that door for later?.
Like what you can do with your personal notes perhaps?But mark a door with a short comment maybe only you see or others see if into group dung etc.
Then maybe higher your level the more marks can have active at a single time.
Perhaps even different colour marks depending on what you are marking...Wether it is a door,skill spot or monster..
Then people who want to use it can and people who dont want to dont need to.And everyone wins.
I agree that a lot of times you forget which rooms have doors that are not unlocked yet and showing doors that aren't unlocked and which key or skill it takes to open is all I will agree with.
They should show unlocked doors and which key or skill is needed.
It wastes to much time searching room to room for what key or skill is needed. It takes away from the game I think.