Recently I’ve been doing some thieving on Fresh start worlds, spending most of my time at the thieves guild under Lumbridge.
Whilst the guild does do what it’s supposed to, I think a few tweaks would make the overall guild that bit more attractive.
Below is a quickly put together image of the current guilds layout. It has three problems that stand out;
1. Corridors that effectively ‘dead end’ and have nothing for the player to do.
2. Due to the tight space when the cell doors are opened, they create a pathing issue that forces the player character to zig-zag.
3. Large main room is relatively empty
I personally think a redesign of the layout would benefit the guild and make the player experience better. Below is an image of what this could look like. I’ve removed the empty corridors, made the cell area slightly larger plus added a bar and some agility sections.
The bar could sell bandits brew and a new thieving related food item. The agility I think would be a fitting addition since thieves are stereotypically pretty nimble.
I know the images aren’t amazing but hopefully they get the idea across, slightly shuffling things around whilst still in keeping the theme of the thieves guild.
Finally another idea I had that could coincide with this would be ‘Thieving contracts’ essentially slayer assignments but for thieving, you’d get tasked with all manner of thieving jobs from pickpocketing to safe-cracking. As well as some new options for pickpocketing including ‘Archeologists’ and ‘Druid’s’. Receiving points for doing so and unlocking rewards.
Check out
Thieves guild layout redesign.
Happy ‘scaping
14-Oct-2022 12:43:00
- Last edited on
16-Oct-2022 14:14:42
by
GhostlyBard