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Thieves guild redesign

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GhostlyBard

GhostlyBard

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Recently I’ve been doing some thieving on Fresh start worlds, spending most of my time at the thieves guild under Lumbridge.

Whilst the guild does do what it’s supposed to, I think a few tweaks would make the overall guild that bit more attractive.

Below is a quickly put together image of the current guilds layout. It has three problems that stand out;
1. Corridors that effectively ‘dead end’ and have nothing for the player to do.
2. Due to the tight space when the cell doors are opened, they create a pathing issue that forces the player character to zig-zag.
3. Large main room is relatively empty



I personally think a redesign of the layout would benefit the guild and make the player experience better. Below is an image of what this could look like. I’ve removed the empty corridors, made the cell area slightly larger plus added a bar and some agility sections.
The bar could sell bandits brew and a new thieving related food item. The agility I think would be a fitting addition since thieves are stereotypically pretty nimble.



I know the images aren’t amazing but hopefully they get the idea across, slightly shuffling things around whilst still in keeping the theme of the thieves guild.


Finally another idea I had that could coincide with this would be ‘Thieving contracts’ essentially slayer assignments but for thieving, you’d get tasked with all manner of thieving jobs from pickpocketing to safe-cracking. As well as some new options for pickpocketing including ‘Archeologists’ and ‘Druid’s’. Receiving points for doing so and unlocking rewards.
Check out Thieves guild layout redesign. Happy ‘scaping

14-Oct-2022 12:43:00 - Last edited on 16-Oct-2022 14:14:42 by GhostlyBard

Rikornak
Oct Member 2013

Rikornak

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I personally like the quarters being there - it makes the place just more natural, rather than forcing everything into a purpose, which is a big issue for modern stuff. As for the guild master office - I would expect something had been planned for that, but never came to be.

The main area certainly could be better utilized and a bar area could also contribute to its ambience. Something to train agility could be a nice addition, but to be fair I can't see too much of value in yet another fully fledged course - there are so many broken ones, they could fix to improve the level flow - but something supplementary method could really be nice. It might also be worth to review the existing training methods - Lockpicking is insanely strong at low levels, but everything else is close to worthless.
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17-Oct-2022 12:48:48

GhostlyBard

GhostlyBard

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Rikornak said :
I personally like the quarters being there - it makes the place just more natural, rather than forcing everything into a purpose, which is a big issue for modern stuff. As for the guild master office - I would expect something had been planned for that, but never came to be.

I do like the idea behind the quarters, they help with world building and immersion. For me though the current ones seem to twist and weave in such an unnatural way that makes little sense.
When considering where to move things I kept coming back to them but eventually had the thought “why would anyone be sleeping here anyway?” Like they’ed go there to train sure but why would they bunk down there?
Though yeah I do agree and like the little bits of world building making places feel more lived in.
Check out Thieves guild layout redesign. Happy ‘scaping

17-Oct-2022 19:34:31 - Last edited on 17-Oct-2022 19:35:57 by GhostlyBard

GhostlyBard

GhostlyBard

Posts: 4,332 Adamant Posts by user Forum Profile RuneMetrics Profile
Rikornak said :
The main area certainly could be better utilized and a bar area could also contribute to its ambience. Something to train agility could be a nice addition, but to be fair I can't see too much of value in yet another fully fledged course - there are so many broken ones, they could fix to improve the level flow - but something supplementary method could really be nice. It might also be worth to review the existing training methods - Lockpicking is insanely strong at low levels, but everything else is close to worthless.
Agree 100% Just put the course in since most courses are locked behind quest requirements and this would help make the skill more accessible. Although admittedly with some reqs. :P
Check out Thieves guild layout redesign. Happy ‘scaping

17-Oct-2022 19:41:35

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
GhostlyBard said :
Rikornak said :
The main area certainly could be better utilized and a bar area could also contribute to its ambience. Something to train agility could be a nice addition, but to be fair I can't see too much of value in yet another fully fledged course - there are so many broken ones, they could fix to improve the level flow - but something supplementary method could really be nice. It might also be worth to review the existing training methods - Lockpicking is insanely strong at low levels, but everything else is close to worthless.
Agree 100% Just put the course in since most courses are locked behind quest requirements and this would help make the skill more accessible. Although admittedly with some reqs. :P


Actually not even that bad - the best courses are gnomes (albeit I think burthope is a more than viable alternative, since gnomes are not exactly accessible to new players), that watchtower shortcut, anachronia and het's oasis - wilderness and prif may be viable alternatives, albeit not needed. None of the other courses have relevance outside of earning some achievement - so that's what I meant they could be fixed - there are lots of them - both with quest locks and without.
Improvements: Tooltip / (F2P) QoL v2
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18-Oct-2022 06:56:56

GhostlyBard

GhostlyBard

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To be honest I keep forgetting Anachronia is so readily accessible it just seems like a place that would require several quests to get there. :P

But what you said is true, you know the skills a bit of a mess when a recommended training method is repeatedly climbing a trellis. The other courses certainly need looking at to make them relevant.
Check out Thieves guild layout redesign. Happy ‘scaping

18-Oct-2022 08:51:48

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
The anachronia course kinda fixed agility when it was released - before that the only working options before reaching prif were wilderness and ape atoll - the latter isn't even a good course in OS, as many players had to see when they added some reward for running it 2k times. Issue just is - it's anachronia from basically level 35 onwards up to 99. Het's Oasis was a small breather from that and as that I do appreciate it, but in here again - was an entirely new course actually needed?

But yeah - the part needing most work certainly is climbing that trellis as a training method. Courses and training methods would be there, but they just need to be made better. I mean it's not much - bump up xp awarded and reduce the base failure rates - both significantly at times.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

18-Oct-2022 10:18:51

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