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Bank space

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995

995

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Hello

I have many friends who try out F2P RuneScape, who is very interested in it, but solely stops playing after 2 days because they run out of bank space. Its way too important for new players to not run out of bank space.

I know suggestions for solutions dont go on the rant section. Please consider giving every account at least 500 bank space F2P and then have all the increases on that, then you would have many more players and earn much more money. If you have Treasure Hunter, you should also have at least 500 bank spaces. Dont give excuses with django or anything like that, we are talking about new players here.

Thank you

14-Aug-2022 12:45:37

Tuffty
Jan
fmod Member
2003

Tuffty

Forum Moderator Posts: 152,168 Ruby Posts by user Forum Profile RuneMetrics Profile
Even you said Suggestions don't go in Rants. So moved it for you are no one will see it at Jagex or read it.

Better in here as it should get some good Support.

Also to helpout The Wise Old Man can tell you what junk you have in the bank you can just go ahead and dump. He is well worth going to see and check out. After all He can save a lot of bank space with less junk. ;)
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14-Aug-2022 12:50:58

Corder
Oct Member 2017

Corder

Posts: 27,892 Sapphire Posts by user Forum Profile RuneMetrics Profile
I just read the wiki that new players only get 170 bank spaces. That is not an awful lot and I agree something should be done to give new players some breathing room.

Looking at OSRS you get ~400 as a new player.

It would be nice to see bank boosters removed from the game. I bought them all with real money but would be happy if they were free no refunds needed.

Got me thinking of how "banks" work in Minecraft - you'd just have chests spread all about your map - what if you could have different storages at different banks, so you can store your runecrafting equipment at Edgeville bank, Archaeology equipment at Anachronia bank, etc... with a certain limit of bank spaces for those extra storages of course.
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14-Aug-2022 13:00:11

Draco Burnz
Dec Member 2011

Draco Burnz

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Corder said :


Got me thinking of how "banks" work in Minecraft - you'd just have chests spread all about your map - what if you could have different storages at different banks, so you can store your runecrafting equipment at Edgeville bank, Archaeology equipment at Anachronia bank, etc... with a certain limit of bank spaces for those extra storages of course.


Last i checked Minecraft isnt a MMO but a sandbox game hence why its so different.

Ppl really need to start learning that more space means more stress on the severs thus more laag.

Plus space isnt cheap so how do you expect jagex to recoup the expense?
Draco Burnz
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14-Aug-2022 13:08:12 - Last edited on 14-Aug-2022 13:09:50 by Draco Burnz

Rikornak
Oct Member 2013

Rikornak

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Corder said :
...


I am neither supporting nor rejecting this as a whole (albeit OP obviously used a brazenly high number), but I would like to have a couple of things answered for me.

I am not fully sure how free players can cope with their available bank space by now - by personal experience I know the limit free players had back then in 2008 was unplayably low - for which that slight extension for e-mail validation already was an huge relief - tool belt also massively helped, since it helped cleaning out stuff you need all the time.

All in all bank space was freed up in several fashions and it got a bit extended by now - of course free players now also have more stuff than back in the day - but is the bank limit an actual issue if players aren't hoarding random junk - it's basically the same with paid players who cap out their bank with all bank boosters purchased - I would basically say if those players would get of all their useless stuff roughly half to two thirds of that bank already would be sufficient - probably a bit more for players still progressing (arch can eat a lot of bank for instance) - how would it be with free players who do not intend to extend their bank limit via solomon?

Regarding OP - a free player doesn't need 500 slots - not even close - they do not actually need those in OS, they certainly do not need this in RS3 - until they literally start planning to keep extra copies of stuff they naturally would get rid of over time - but to be fair - what would be a good limit for that matter?

The cap should be high enough to not hit it by keeping your day-to-day things, stuff for progression, a bit of loot and a bit of surplus - but hoarding random junk certainly is no reason.

I do think though jagex could do more to clean up bank space - converting item pets to the interface for instance - it certainly would help some free players if their doggo wouldn't clog the bank up.
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14-Aug-2022 20:31:54 - Last edited on 14-Aug-2022 20:53:46 by Rikornak

Krystl
Aug
fmod Member
2008

Krystl

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Hi 995,

When I started the general stores were still shared by all players and there was no Grand Exchange. People could sell items to the General Stores, and any player could buy that item from the store. Players were selling party hats to the store. They had little monetary value then, but I liked the concept of having a party hat, but I couldn't buy the one in the store because my inventory was full - mostly of meat I'd burnt which didn't stack. I quickly ran to the bank, and banked my meager worthless items, and the burnt meat, and by the time I got back, the party hat was gone. The point I'm making is new players bank everything!

I imagine most people are more cluey then me, and would have dropped the meat, but I didn't know how to do that, being new to the game, and even if I did know, I still would have hoarded useless items in my bank. Having said that, I also got rid of items I did not know were of value to make space in my bank, only to discover later I needed them and would have appreciated extra bank spaces.

Continues
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15-Aug-2022 10:44:07 - Last edited on 15-Aug-2022 11:00:28 by Krystl

Krystl
Aug
fmod Member
2008

Krystl

Forum Moderator Posts: 10,703 Opal Posts by user Forum Profile RuneMetrics Profile
Continued

You might argue that things are different now, but the basic concept remains. The bank of a new player quickly fills with all items made from the tutorial in Burthorpe, wool, cow hide, leather, feathers, and other secondary items, all kinds of foods, and ingredients to make those foods, and burnt versions of those foods, all early attempts at mage, melee and range weapons and armours, herbs and seeds etc., if they do Burthorpe Trolls with the Tutorial, early quest items, drops, runes, fletching items, fishing, and other skills quickly accumulate, along with items that are not tradeable that you think you will need and not be able to get back if you get rid of them, and items from special events, and also the fact new players don't yet fully understand alternative methods of storing items such as Diangos store, or Wise Old Man checking for junk, and don't yet have the storage luxury of player owned house in f2p, and may be reluctant to use the bank buttons for removing items, or that with all the overwhelming amount of new things, not even know they are there.

If the frustration of juggling with insufficient bank space is the difference between a brand new player leaving as you say, or staying to enjoy the game, then that is good reason to support increase in bank spaces for new accounts in f2p.
Just my opinion,
Cheers.
Krystl
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15-Aug-2022 10:44:50 - Last edited on 15-Aug-2022 11:07:01 by Krystl

Rikornak
Oct Member 2013

Rikornak

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I think for that it's probably best to find a balance - players should be shown that bank space is valuable, so the cap should be high enough they start thinking about it at some point - with 80 slots or so we historically had it's a cap that was barely enough for your core items. And I mean - you won't get 170 different items in burthope, taverley or even lumbridge - no chance - and at some point they should put some mind into what is in their bank - also helps them to find again what they have.

As I said the bank space should be enough for

- Day-to-day-things: Basically your core equipment (thanks to the toolbelt f2p has no dedicated skilling items and only has to think about other kinds of combat equipment in their endgame (i.e. battle robes/gravite/corrupt dragon vs. non-degrading counterparts - but it's obviously still a couple of complete sets of equipment), consumables and supplies to replace either.
- Stuff for progression: Stuff that will only be on the account for some time - until skills have progressed into newer materials or older quests have been completed - this should be the majority of space available - so obviously players should be able to keep all those wool, cow hide, leather, feathers, and other secondary items, all kinds of foods, and ingredients to make those foods without a second thought - albeit also obviously, they need to get rid of some of those things eventually - there is no reason to keep your rabbit meat or shrimps when you're level 50 already.
- Loot: Basically just things you're going to sell - should also be fairly plentyful.
- Surplus: The things that do not really fit in either other category - just a few dozens of slots, so players wouldn't hit the cap by fully utilizing the other categories - could be burnt meat if they so deeply want to keep it for some reason.

Also important - that needs to be increased over time to acomodate new content if they do not partake other measures to free up bank slots.
Improvements: Tooltip / (F2P) QoL v2
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16-Aug-2022 06:44:38 - Last edited on 16-Aug-2022 07:03:12 by Rikornak

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Jagex says bank space is expensive for them - not up to me to judge if this is true or not, but I guess they should know it better than anybody else - so every 8 bank slots are needing more storage on their side - causing costs. Thing is - with the grand exception of the 80 base slots available basically none of their packages are utilizing said slots so that basically could be solved more efficiently - of course with some slight extension since it's bad to take players something away they naturally had. OS basically does that - everything related to that is done in lots of 40s. What's also debatable is they could abolish the free bank boosters from SGS and just hand them out - since it's basically just becoming member once and claim them - can't imagine that alone would generate too much of revenue.

Just a quick scetch-up how this could work - SGS boosters are reduced to 40 slots each, with the remainder being integrated into base line values.

Default Bankspace without any additions: 80
Verified Email adress (without free boosters integrated): +120 (200 total, up from 170)
Verified Email adress (with free boosters integrated): +320 (400 total, up from 170/370)
Free player with all boosters: 800

Membership: +600 (1000 total, up from 870)
Premier: +120 (1120 total, up from 970)
Buyable Bank boosters: up to +400 (Grand Total: 1400/1520, up from 1370/1470)

Won't call it perfect, but basically everyone would benefit from it - free player to member to premier and also jagex, since they wouldn't waste those expensive slots in various scenarios.

They also could consider abolishing the SGS boosters entirely and sell them for gold ingame (obviously with players having have a number of SGS boosters would get the respective gold boosters free of charge, since it's not fair to take someone something away). It's a fairly powerful gold sink in OS after all.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

16-Aug-2022 07:02:31 - Last edited on 16-Aug-2022 15:45:08 by Rikornak

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