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Since technically you can complete events just fine alone, I rather would question why the team contribution exists at all.
Imagine the following scenario: The event runs for full 5 minutes and as soon as you've hit your personal quota, you'll receive your reward and are free to go. That isn't a full solution for multi staged events, but it would work perfectly fine for every single standard one.
And other than that - they could make a daily d&d out of it. You'll only receive one very wild sack (albeit with much more loot rolls) per day, but you can earn as many of the regular ones as you'd like (for xp, achievement progress and the wild sack).
Please believe me, I have nothing against those who try and get double reward by hopping world and playing it fair, I respect them. But I still think it's a cooperative event for I don't think one player could ever win it by soloing it.
The problem is this event works in a way that allows trolls to ruin other players' effort just for the sake of being annoying.
Just imagine the following scenario: players in world xyz are about to win the event... then suddenly their attempt becomes futile because some hoppers join the event at the very last minute and they do not help, they simply stay there doing nothing or they just fight npcs, they just hop for the sake of trolling. It mostly happens with the evil tree event, that's the longest of them all and it's one of the best imo.
I've personally experienced this a few times and I've stopped doing flash wild events for it's just a waste of time. Is this fair?
23-Nov-2022 23:54:45
- Last edited on
23-Nov-2022 23:55:57
by
Jil L