I have a different suggestion that is based on the area Wilderness Flash Events take place in, but pertains to "teleporting" in a sense by hopping worlds in the proximity of a flash event area, causing the activities' required kill or gathering counts to potentially increase to unattainable amount based on the remainder of the event's countdown timer.
In low-population worlds, clans often join all at once to grief the players who are almost finished with their objective in order to ensure no one receives the rewards and belittle the people around them about their amount of in-game time, knowing nothing about how they spend their free time or other facets of their daily life.
Limiting the events to the players present within a certain proximity of it would easily mitigate the effects of world-hopping groups and allow the players who arrived at the event promptly to remain eligible to participate and meet the event's requirements.
Thank you for reading and I hope the developers consider this suggestion for reducing malicious players.
25-Oct-2022 02:11:44