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The Problem Nobody Cares About

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Crazi_Leader

Crazi_Leader

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Does the title interest you? Yeah, me either. I would put this in the “rant” category but I do actually wanna see something happen with this post - which is inconsequential to 99% of players as is but is an easy change to implement.

So I want to discuss the Steel Titan and hope a Jagex Mod just stumbles upon it.
March 31st, 2008. The “King of Titans!” Was created. However, did you know that he is not the strongest summon? Okay okay, powercreep and updates means eventually it was going to happen. No big deal. Right?

Wrong.
He isn’t even the greatest Titan anymore. Sure, in DPS he outweighs the other titans. But head to head? No, the titan is NOT king. My friend, Inferium and I tested a while back a theory I had that this titan could be beaten by another. The titan in question?
Abyssal Titan.
You may ask yourself “that doesn’t make sense. Of course the steel titan wins, that titan was made for abyss running not combat!”
However its ability to carry certain stuff MAKES it better in combat. How you ask?
Well first let’s start by mentioning that the summoning skill came out shortly before they updated your HP to go from 99 to 990 (double to triple digit) and at the time, the Steel Titan was given 750 HP. The Iron Titan, 650, the Abyssal Titan 450. So I will use the double digit HPs for the sake of convienence here. In a random combat update made years back, they decimated the HP of the combat familiars. They did NOT however change carrying familiar’s HP. So now, the Steel Titan has 109 HP. the abyssal titan? Still has 450. Even with auto fire scrolls, the Steel Titan dies before taking half the Abyssal Titans hit points out.

What would I like to see happen?
Simple, bring its hitpoints back to 750. (75K EOC). One of the parts that bothers me most is that I can’t see in the wiki that this update happened. But there’s plenty of proof, look at the urban dictionary def for Jad (mentions steel having 750 HP) dated 2009. Also, 1v1ed one in 2010..

27-Jul-2023 02:16:20

Crazi_Leader

Crazi_Leader

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And I want to be clear - I’m aware that this does not benefit anyone, nor matter for that reason. But this insignificant change would make me want to max in the game. Restore the Titan’s title to it by granting it the hitpoints it once had.

27-Jul-2023 02:19:49

Rikornak
Oct Member 2013

Rikornak

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Why should some familiar, that is dirt cheap to make and not locked behind anything, but a summoning level be superior compared to things you'd actually need to earn? And to be honest - it's still a great budget choice or one if you actually need to hybrid for something.

They've drastically increased the health of beasts of burden (which the abyssal familiars technically are, albeit they're obviously not used in the same manner as a pack yak for instance) at some point following the EoC, since it's more annoying to lose one, than it would be for combat ones (and players literally have exploited the BoB functionality of legendary pets being entirely immortal at that time, so jagex fixed both that and the reason why this was done in the first place). None of the new combat familiars released in the past 10 years have comparable health values to that either, so obviously those 10k seem right. At most it could be brought closer to the 20k the top tiered non-BoB ones have. But 75k - get real.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

27-Jul-2023 07:13:20

Crazi_Leader

Crazi_Leader

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Rikornak said :
Why should some familiar, that is dirt cheap to make and not locked behind anything, but a summoning level be superior compared to things you'd actually need to earn? And to be honest - it's still a great budget choice or one if you actually need to hybrid for something.

They've drastically increased the health of beasts of burden (which the abyssal familiars technically are, albeit they're obviously not used in the same manner as a pack yak for instance) at some point following the EoC, since it's more annoying to lose one, than it would be for combat ones (and players literally have exploited the BoB functionality of legendary pets being entirely immortal at that time, so jagex fixed both that and the reason why this was done in the first place). None of the new combat familiars released in the past 10 years have comparable health values to that either, so obviously those 10k seem right. At most it could be brought closer to the 20k the top tiered non-BoB ones have. But 75k - get real.


Okay, perhaps I’ve misunderstood - please keep in mind that I have not fought any end game bosses in this game. So I’ve not experienced my summon having to be attacked by something that wasn’t a player. So my assumption was that really if the DPS was unchanged that it wouldn’t matter all too much. Do people frequently lose their combat familiars to end game bosses?

27-Jul-2023 18:09:47

Anroy

Anroy

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I really sympathize with your fix. Back in the day, Steel Titans were practically unkillable at places like Castle Wars. Those days are (rightly) gone. At the very least I'd like to see people actually use familiars in such situations again, but in PvM it wouldn't make much of a difference if you're using them for DPS. Because PvP is basically non-existent outside of Spotlight, I don't think this would ever make it into the game.

27-Jul-2023 21:26:23

Rikornak
Oct Member 2013

Rikornak

Posts: 9,169 Rune Posts by user Forum Profile RuneMetrics Profile
Crazi_Leader said :
Okay, perhaps I’ve misunderstood - please keep in mind that I have not fought any end game bosses in this game. So I’ve not experienced my summon having to be attacked by something that wasn’t a player. So my assumption was that really if the DPS was unchanged that it wouldn’t matter all too much. Do people frequently lose their combat familiars to end game bosses?


They can die if you're not careful (and especially familiars like the blood reaver need to be restored every once in a while, if you don't want to see them die untimely), but it's not like they would die left and right.

Anroy said :
I really sympathize with your fix. Back in the day, Steel Titans were practically unkillable at places like Castle Wars. Those days are (rightly) gone. At the very least I'd like to see people actually use familiars in such situations again, but in PvM it wouldn't make much of a difference if you're using them for DPS. Because PvP is basically non-existent outside of Spotlight, I don't think this would ever make it into the game.


I mean - as with many pieces of RS2 content - it wasn't the most well thought and balanced thing they could have come up with.

You could bet your bacon if OS would release the summoning skill nowadays, that thing wouldn't even closely have as much health as it had back then (if they're allowing it to attack players at all) - for exactly the reason you stated. Being able to focus it down - especially while not in a 1v1 situation would be much more viable, since no working counter to that thing at all isn't really good game design. Nostalgia isn't a good reason to restore some balancing failure.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

27-Jul-2023 21:39:31 - Last edited on 27-Jul-2023 22:02:19 by Rikornak

Dilbert2001
Jun Member 2006

Dilbert2001

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Crazi_Leader said :
And I want to be clear - I’m aware that this does not benefit anyone, nor matter for that reason.


OK. Since you're aware that this doesn't benefit anyone, nor matter for that reason, why should Jagex spend time on it instead of other projects that benefit everyone, and matter for that reason?

"King" of whatever doesn't have to have the highest hp of whatever they are "king" of anyway. There can always be "Emperor" or "Basilissa" above them. So just live with it "King". :)

If Jagex had to care avbout "King" of Titan, wouldn't they also have to change all the other "Kings" like the KBD as it has been the weakest "King" of dragons in all Jagex games now. :D

28-Jul-2023 17:54:08 - Last edited on 28-Jul-2023 17:57:24 by Dilbert2001

Crazi_Leader

Crazi_Leader

Posts: 137 Iron Posts by user Forum Profile RuneMetrics Profile
[quote id=74-75-112-66284193-6-347565654][quote id=74-75-112-66284193-1-347564225]And I want to be clear - I’m aware that this does not benefit anyone, nor matter for that reason. [/quote] OK. Since you're aware that this doesn't benefit anyone, nor matter for that reason, why should Jagex spend time on it instead of other projects that benefit everyone, and matter for that reason? Because it takes 10 seconds to edit something’s hitpoints? Lol, honestly I’d be okay if they had special conditions where they’re amped in multiplayer mini games. What’s the point of the Titan in group PvP areas if it can be focused down and one shot by an EOC ultimate ability. As for KBD, I’m okay for a revamp of that thing with cool new drop tables! All in all I just miss the times where groups of people would try to take my titan down in Castle Wars or Soul Wars, and I’d love to feel that again. I understand if it’s unreasonable but it’s just something I miss is all!

30-Jul-2023 16:37:49

Crazi_Leader

Crazi_Leader

Posts: 137 Iron Posts by user Forum Profile RuneMetrics Profile
Anroy said :
I really sympathize with your fix. Back in the day, Steel Titans were practically unkillable at places like Castle Wars. Those days are (rightly) gone. At the very least I'd like to see people actually use familiars in such situations again, but in PvM it wouldn't make much of a difference if you're using them for DPS. Because PvP is basically non-existent outside of Spotlight, I don't think this would ever make it into the game.


I think this is where my heart was in this post. Remembering people teaming on titans in group PvP minigames and many of times failed (only had one group of players really take one down and it was super impressive) I know it’ll likely never happen but we’re talking about a game where one EoC combo can deal 45K, so I don’t find their hitpoints even that unreasonable from when they started.

30-Jul-2023 16:41:04

Crazi_Leader

Crazi_Leader

Posts: 137 Iron Posts by user Forum Profile RuneMetrics Profile
Anroy said :
I really sympathize with your fix. Back in the day, Steel Titans were practically unkillable at places like Castle Wars. Those days are (rightly) gone. At the very least I'd like to see people actually use familiars in such situations again, but in PvM it wouldn't make much of a difference if you're using them for DPS. Because PvP is basically non-existent outside of Spotlight, I don't think this would ever make it into the game.


I mean - as with many pieces of RS2 content - it wasn't the most well thought and balanced thing they could have come up with.

You could bet your bacon if OS would release the summoning skill nowadays, that thing wouldn't even closely have as much health as it had back then (if they're allowing it to attack players at all) - for exactly the reason you stated. Being able to focus it down - especially while not in a 1v1 situation would be much more viable, since no working counter to that thing at all isn't really good game design. Nostalgia isn't a good reason to restore some balancing failure.[/quote]

I hear ya, I think this other dude hit where my heart was in this situation. I wouldn’t be able to bring my titan to a PvP Minigame without being 1shot by an EOC ranged ultimate and I just find that depressing when remembering how they used to be. Even if they just add a damage reduction feature in group PvP minigames I’d be happy!

30-Jul-2023 16:45:12

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