Guthix SS4
said
:
Any thoughts on my rp I might be creating?
Funny, I was thinking of going with a "trapped in a video game" themed roleplay as well. However, putting my usual spin on things, I probably went a little overboard and overcomplicated the hell out of it.
I was thinking the setting would start somewhat simple - Seven kingdoms representing seven elements are fighting a losing war against a generic country of demons. To fend off this threat, each country has summoned 10 heroes (making 70 players to each "server"/continent, if you have trouble with your times tables).
On the 31st of every month, the kingdom will come under attack by a large wave of demons (With no demons appearing on any month that doesn't have a 31st day, duh). Heroes would usually get near unrestricted access to the countries resources to fend off the demons, as the kingdoms know they could be sitting upon smouldering ash pits if they aren't careful.
The class system would be somewhat related to chess, and each set would be colour categorised by the country they were summoned by. I guess a basic overview would be something like this:
King of x (x1) - A support class who, while individually strong, is tasked with leading their countries pieces and bringing out their full potential. (and is the only class who can permanently kill a demon noble).
Queen of x (x1) - A Mary Sue ace class that loves AOE overkill.
Bishop of x (x2) - Your generic support or healing character, usually magical and/or holy.
Knight of x (x2) - High strength, high speed, possibly magical. Makes a good skirmisher or tank.
Rook of x (x2) - A tanky offensive or rogue character who tears through the enemies back lines. Can swap places with the king if in close proximity.
Pawn of x (x2) - A low-stat class who obtains more power from the more danger they find themselves in. By order of the king, they can temporarily transform into the other four classes.
Any thoughts on my rp I might be creating?
Funny, I was thinking of going with a "trapped in a video game" themed roleplay as well. However, putting my usual spin on things, I probably went a little overboard and overcomplicated the hell out of it.
I was thinking the setting would start somewhat simple - Seven kingdoms representing seven elements are fighting a losing war against a generic country of demons. To fend off this threat, each country has summoned 10 heroes (making 70 players to each "server"/continent, if you have trouble with your times tables).
On the 31st of every month, the kingdom will come under attack by a large wave of demons (With no demons appearing on any month that doesn't have a 31st day, duh). Heroes would usually get near unrestricted access to the countries resources to fend off the demons, as the kingdoms know they could be sitting upon smouldering ash pits if they aren't careful.
The class system would be somewhat related to chess, and each set would be colour categorised by the country they were summoned by. I guess a basic overview would be something like this:
King of x (x1) - A support class who, while individually strong, is tasked with leading their countries pieces and bringing out their full potential. (and is the only class who can permanently kill a demon noble).
Queen of x (x1) - A Mary Sue ace class that loves AOE overkill.
Bishop of x (x2) - Your generic support or healing character, usually magical and/or holy.
Knight of x (x2) - High strength, high speed, possibly magical. Makes a good skirmisher or tank.
Rook of x (x2) - A tanky offensive or rogue character who tears through the enemies back lines. Can swap places with the king if in close proximity.
Pawn of x (x2) - A low-stat class who obtains more power from the more danger they find themselves in. By order of the king, they can temporarily transform into the other four classes.
Noth
ing
inte
rest
ing
happ
ens.
07-Feb-2016 23:54:54