NotFishing
said
:
Westenev
said
:
There is one theory that proves your hypothesis: Annie is a Timelord.
But her getting stabbed in the shoulder is a fixed timeline! Or something!
You see, you need to let go of your limited concepts of time. Time works on... er. World Lines. Yeah. That sounds like a fancy plot McGuffin, lets use that. If we went back in time and prevented Annie from being stabbed in the shoulder, we would move from worldline A where Annie was stabbed in the shoulder to worldline B where she didn't. Any conflicting memories from worldline A would then be systematically erased.
... Damn. This actually gives me a really cool idea for a timetravel roleplay where we could hypothetically go back and edit posts to literally "change time".
NotFishing
said
:
Westenev
said
:
There is one theory that proves your hypothesis:
Annie
Someone around here is a Timelord.
I SAW THAT
YOU SAW NOTHING.
Noth
ing
inte
rest
ing
happ
ens.
18-Nov-2015 02:20:48
- Last edited on
18-Nov-2015 02:24:55
by
Westenev
Westenev
said
:
Damn. This actually gives me a really cool idea for a timetravel roleplay where we could hypothetically go back and edit posts to literally "change time".
Yes.
I don't know what you're thinking of, but what came to mind for me was that we would roleplay a short plot for about twenty pages or so. Once the story is resolved, the first person to post would go back and edit it so that their character does something slightly different. Then the next person will edit their post in accordance to the original one, and also add their own twist as well.
As Chris from that Until Dawn game would say...
"Boom, Butterfly Effect!"
Disclaimer: I actually think that, as a choice making game, Until Dawn is garbage. It has a solid story but your choices barely change anything, despite the developers claiming that each choice will lead to a completely different game.
Beneath the gold, the Bitter Steel.
Annie1227
said
:
I just didn't like her being stab in the shoulder so I took it out.
And as we have already said, you shouldn't do stuff like that.
And you most definitely shouldn't go around and pretend she was never stabbed in the shoulder when the subject is finally brought up. You didn't even admit you edited it, you just passed it off as never happening.
You can't just discretely change things that occurred several pages ago just because they became inconvenient two weeks later.
Beneath the gold, the Bitter Steel.
18-Nov-2015 02:34:19
- Last edited on
18-Nov-2015 02:36:06
by
NotFishing
You edited your post today. Sure, it happened several hours ago, but Inferi has already given you the "Do Not Edit" speech numerous times before.
Beneath the gold, the Bitter Steel.
NotFishing
said
:
Westenev
said
:
Damn. This actually gives me a really cool idea for a timetravel roleplay where we could hypothetically go back and edit posts to literally "change time".
Yes.
I don't know what you're thinking of, but what came to mind for me was that we would roleplay a short plot for about twenty pages or so. Once the story is resolved, the first person to post would go back and edit it so that their character does something slightly different. Then the next person will edit their post in accordance to the original one, and also add their own twist as well.
As Chris from that Until Dawn game would say...
"Boom, Butterfly Effect!"
Disclaimer: I actually think that, as a choice making game, Until Dawn is garbage. It has a solid story but your choices barely change anything, despite the developers claiming that each choice will lead to a completely different game.
I was actually thinking more about steins;gate - the story of how
two ordinary otakus
one mad scientist and a bunch of cronies use a time machine to pick up chicks.
Still, in terms of roleplay, 20 pages isn't really a lot of content. I mean, unless someone pressed the large red button somewhere within those 20 pages, I just can't see a time machine helping out.