I am still rather sick, Annie. I also ate too much and got an upset stomach :/ I finished a smaller-than-usual turn for Omega at least. I will continue forging a new RP, sort of, see what I can do, one last time!
Just in case anyone misses this,
Azi Demonica said :
Inferi said :
Tales of Symphonia. Ah yes, that's what it was. Cute game. The title isn't very creative, but I clearly couldn't remember it, even though it's a minimally adjusted version of symphony. Shows my intellect.
Anyways, I think I have an idea of how a RP could work properly. I was thinking of something like this:
Two storylines, a main one, plus a customizable one for anyone who wishes to deviate. I, the GM, roleplay as a master sorcerer, and other users can either be students of mine or individuals who tag along somehow shortly after the intro. The story will be fantasy, but start rather light and easy.
The RP begins in two separate locales, of which the master (me) and his pupils get together, such as in a sorcery guild or whatever, an end up in a town to sail to someplace. Non-student users will also intro in this area, which will be a coastal city or whatever, as we all happen to be boarding the same boat to sail somewheres.
The sailing will go horribly wrong, but a great adventure awaits, of which we enter an environment with gradually introduced characters with their own motives and backstories. I will attempt to merge all users' backstories with the RPing and its main storyline, offering twists and turns here and there.
Rather than create a big world immediately, we'll gradually explore fragments of it, learning new things, uncovering history, and discovering a greater mystery.
I am open to suggestions and all. I don't want to appear that I'm giving up just yet, so I think I'll try one more time. Of course, I am open to continuing all previous RPs, too, I won't give up on them, either.
Just in case anyone misses this,
Azi Demonica said :
Inferi said :
Tales of Symphonia. Ah yes, that's what it was. Cute game. The title isn't very creative, but I clearly couldn't remember it, even though it's a minimally adjusted version of symphony. Shows my intellect.
Anyways, I think I have an idea of how a RP could work properly. I was thinking of something like this:
Two storylines, a main one, plus a customizable one for anyone who wishes to deviate. I, the GM, roleplay as a master sorcerer, and other users can either be students of mine or individuals who tag along somehow shortly after the intro. The story will be fantasy, but start rather light and easy.
The RP begins in two separate locales, of which the master (me) and his pupils get together, such as in a sorcery guild or whatever, an end up in a town to sail to someplace. Non-student users will also intro in this area, which will be a coastal city or whatever, as we all happen to be boarding the same boat to sail somewheres.
The sailing will go horribly wrong, but a great adventure awaits, of which we enter an environment with gradually introduced characters with their own motives and backstories. I will attempt to merge all users' backstories with the RPing and its main storyline, offering twists and turns here and there.
Rather than create a big world immediately, we'll gradually explore fragments of it, learning new things, uncovering history, and discovering a greater mystery.
I am open to suggestions and all. I don't want to appear that I'm giving up just yet, so I think I'll try one more time. Of course, I am open to continuing all previous RPs, too, I won't give up on them, either.
21-Jan-2019 03:41:29