You're older than me, though.
Anyways, it's pretty much a rework of an old idea I had. George knows the one.
Basically the system is there to keep things interesting, but also controlled. It's meant to be noninvasive and shouldn't slow things down any. It's built on a twelve stat system, which is then refined into a few important variables which determine what you can and can't do at any given moment in a fight. So for example if your agility is 2/10, you're obviously not landing backflips and combat rolls. The system means that everyone always knows how much action their character is capable of without it having to be second-guessed or made to change.
It also makes a visible metric for how the characters advance over time, which I find more exciting than vague estimates and such. On top of that, there's an intensive list of items and weapons and possibly abilities. In general, the themes and setting of the thread will enable almost any form of fighting to be used, including something akin to magic.
So yeah.
The only hard part is filling out the info and shit. Lots of info. Lots of shit. But after the thread is made it would be pretty easy to run. It's also pretty nifty that we can use images now, cause that'll make it a lot easier to layout certain things.
13-Jun-2017 21:11:28