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Azi Demonica

Azi Demonica

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About creating new material,
People tend to be conservative. Every fan*ic and story I made has an emphasis on creating new material, not recreating, reusing or recycling older content. Guess what? None of my projects are popular or successful. Oppositely, I noticed the most popular stories tend to be conventional and simplistic. It's not about how good your art is, it's about how good your marketing is. The true god of humanity is wealth. More importantly, it's about what your audience wants to see. If your audience feels good watching ****, give them banality. If your audience wants to see originality, give them creativity. Most people are inartistic, and so inartistic content is what they know, hence cliches, which is the only means Average Joe and Average Sally can relate to.

23-Jun-2016 03:55:59

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23-Jun-2016 04:41:06

Westenev

Westenev

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Azi Demonica said :
About creating new material,
People tend to be conservative. Every fan*ic and story I made has an emphasis on creating new material, not recreating, reusing or recycling older content. Guess what? None of my projects are popular or successful. Oppositely, I noticed the most popular stories tend to be conventional and simplistic. It's not about how good your art is, it's about how good your marketing is. The true god of humanity is wealth. More importantly, it's about what your audience wants to see. If your audience feels good watching ****, give them banality. If your audience wants to see originality, give them creativity. Most people are inartistic, and so inartistic content is what they know, hence cliches, which is the only means Average Joe and Average Sally can relate to.


If this were true, why has every 12 year old kid in the world disliked the COD: Infinite Warfare trailer? It can't be a problem of marketing, surely.
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23-Jun-2016 05:32:40

Azi Demonica

Azi Demonica

Posts: 5,600 Rune Posts by user Forum Profile RuneMetrics Profile
I don't know why every 12-year-old in the world dislikes that game's trailer. Marketing and audience-pleasing are important factors in selling a product, but there are no absolutes anywhere. Presumably, that game's trailer, although perhaps marketed well, has not pleased its audience. As I said, what's more important is giving your audience what it wants to see. It doesn't really matter how good or bad your art is, what matters is the marketing and audience-pleasing it creates or leads to.

For example, if a business does not know how to find consumers or customers, it will probably fail. Respectfully, most people do not consider the Twilight books good, it has an often negative reputation, but it was still successful, as it was marketed correctly and pleased its audience. Personally, I don't consider Twilight original or creative, but it doesn't matter, as it was successful nonetheless.

23-Jun-2016 06:29:48

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